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Old 28 June 2021, 12:20   #101
RoniWorlds
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Good Work !!! When do you plan your first clashes with your opponent?
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Old 06 July 2021, 10:53   #102
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We couldn't do parallax on the amiga 500. but. I wanted to try the copper bar effect. You can see the result in the video below.






[ Show youtube player ]
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Old 06 July 2021, 13:11   #103
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You could 100% put a city skyline in the centre of that as you cross the road as a parallax.

You should. It won't take up much CPU at all. Use a sprite or bob. Nothing much happens in the arcade game at that point anyway, it's not like it's going to be taxing the engine.

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Old 06 July 2021, 13:39   #104
seko
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Quote:
Originally Posted by rothers View Post
You could 100% put a city skyline in the centre of that as you cross the road as a parallax.

You should. It won't take up much CPU at all. Use a sprite or bob. Nothing much happens in the arcade game at that point anyway, it's not like it's going to be taxing the engine.




woow , great view.
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Old 06 July 2021, 14:11   #105
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Doesn't look good with that small city. Looks like the city where Robocop walks is at an abrupt end, and you can see the next city just far far away. The space looks so empty and incomplete.

Rather no parallax/gradient and a city like in your "test 12" video.
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Old 06 July 2021, 14:20   #106
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One possible change might be to not have the rainbow continue outside of the graphics for the level. I've always found that a rather jarring look. But that's just my opinion naturally, the rainbow still looks nice.
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Old 06 July 2021, 20:08   #107
Tsak
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One possible change might be to not have the rainbow continue outside of the graphics for the level. I've always found that a rather jarring look. But that's just my opinion naturally, the rainbow still looks nice.
Yeah, that has to do with using color#0 to do the gradient, which bleeds into the overscan area. You need to copperise a different colour and keep col#0 pure black. That's on OCS machines. ECS and AGA you can force overscan to be black regardless.
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Old 06 July 2021, 22:35   #108
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Quote:
Originally Posted by Tsak View Post
Yeah, that has to do with using color#0 to do the gradient, which bleeds into the overscan area. You need to copperise a different colour and keep col#0 pure black. That's on OCS machines. ECS and AGA you can force overscan to be black regardless.

hi buddy.
You right. i took screenshot in robocop game.Now border color black register zero is value 0.Copper bar effect i used color register fifteen




New copper bar effect fixed. border color black


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Old 07 July 2021, 00:03   #109
redblade
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Great work as always seko. You seem to be a master with Blitz Basic 2
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Old 07 July 2021, 00:24   #110
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Quote:
Originally Posted by seko View Post
hi buddy.
You right. i took screenshot in robocop game.Now border color black register zero is value 0.Copper bar effect i used color register fifteen




New copper bar effect fixed. border color black


Now if we are tweaking i would do the gradient tighter with more blue on top and more cyan on bottom so to have the non-parallax background skyline in the middle
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Old 10 July 2021, 08:50   #111
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AND i sent you game over and High Scores music, but work is not done
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Old 16 July 2021, 22:02   #112
seko
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In progress.
------------
* Trial gun shooting room test For amiga 500.


* New copper bar more tight.

https://drive.google.com/file/d/1DAo...ew?usp=sharing






Trial Gun shooting Disk image for amiga 500

------------------------


https://drive.google.com/file/d/1jlV...ew?usp=sharing




Video
--------
[ Show youtube player ]
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Old 16 July 2021, 23:38   #113
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nice progress!
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