08 March 2021, 11:59 | #241 | |
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I mean, the "Campaign intro" always worked perfectly on my computer with "Fastest possible" set and now it doesn't. It's great that the animations between Campaign mission is fixed, but to be honest this issue was intermittent; basically the speech goes funny sometimes. I wonder if you could somehow try to fix that meynaf, but no big deal if not? |
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08 March 2021, 12:10 | #242 |
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@Meynaf
I can't imagine the time you must have taken to achieve this conversion. Is it normal that there are still messages in English with the data of the French version? |
08 March 2021, 12:41 | #243 | |
son of 68k
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I've made many tests already and was never fully satisfied. Damned smk code is not readable and is fragile as a soap bubble. Not to mention my A1230/50 wasn't fast enough for proper replay anyway. Maybe one day (actually many), if i find enough time and motivation. For now, what you can do is to tick jit and max speed. If the game goes too fast, you can slow it down with game settings (the computer icon within the game). You have "speed" setting here. In some way, yes. Pure text messages are in the executable itself, which comes from an English version. Button text is however all premade graphics. |
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08 March 2021, 19:03 | #244 | |
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Thanks for the info, will try that... but I've never needed "Jit" ticked with your port and it runs fine |
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09 March 2021, 04:00 | #245 |
J.M.D - Bedroom Musician
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I put a link to a zip file with all the songs made so far in this other thread if needed:
Heroes of Might and Magic "state of the union" mod pack [hmm, i wonder why when i do answer a thread it seems to become dead for a long while] Last edited by saimon69; 09 March 2021 at 22:50. |
12 March 2021, 07:45 | #246 |
son of 68k
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Seems I had some unreleased changes waiting. I've now released all that as real 0.6 version.
Code:
0.6 . edtr: map's file size always got bigger (usually by 15 bytes) every time it was saved, even if nothing got added, due to a bug in the MapCellExtra cleanup routine (this new version will remove unneeded items, leading to smaller file size) . edtr: info window (rmb) on ultimate artifact showed empty string (same bug occurs on pc version) . both: new command-line option "nolace" to get 640x240 instead of 640x480, for those who *really* don't like interlaced screens (may make a few things faster as well but it's real ugly, especially texts) . both: fixing a case when clicking on mini map could lead to a wrong place . game: avoid using 100% cpu when not necessary (useful for laptops running an emulator set at max speed) . game: reallocation of MapCellExtra when full didn't work, ending up in an abort when claiming resources (more likely to happen with maps edited with editor v0.6+, one bug was hiding another) . game: a few problems fixed on minimap (aka radar), the most important being sawmills not shown properly . game: keyboard shortcuts didn't work, can now f.e. view hero / enter town with enter key . game: fixed havoc that could occur (game crash) if all 6 players each recruited 8 heroes . game: no longer rejects maps that have a single player if win/lose special conditions make it a valid game |
12 March 2021, 12:15 | #247 |
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Thanks.
I have a bug when I encapsulate it in WHDL. When launching the first mission of the campaign after the objectives summary screen, the game exits displaying "incorrect memory block (free)". It worked fine with v0.5. On the other hand, the game works in scenario mode. |
12 March 2021, 14:12 | #248 | |
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12 March 2021, 14:36 | #249 | |
son of 68k
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12 March 2021, 15:26 | #250 |
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meynaf, did you change the way the videos are played?
I now have the same issue with the "Campaign intro" as I did with the "unofficial" update i.e: [ Show youtube player ] Anyway, no big deal... I'll just adjust my configuration by setting "Jit" and "CPU Speed = -60%". |
12 March 2021, 17:55 | #251 |
son of 68k
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12 March 2021, 19:25 | #252 |
son of 68k
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Found it ! There was indeed something broken.
Please get program back from original archive link and check again. |
12 March 2021, 20:33 | #253 |
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Thank you, it's working now
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13 March 2021, 14:43 | #254 | ||
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Quote:
Quote:
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13 March 2021, 17:23 | #255 | |
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No biggie though; I'll just keep the updated configuration with "Jit" and "CPU Speed = -60%" |
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13 March 2021, 20:40 | #256 |
son of 68k
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Sorry, lots of sync issues depending apparently on speed.
The smk isn't an easy part, and the fact it often plays two smk files simultaneously (one for video, the other for sound) doesn't arrange matters. |
14 March 2021, 14:10 | #257 |
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15 March 2021, 09:24 | #258 |
son of 68k
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Apparently there are problems when the cpu is more than fast enough to play the video - which wasn't the case at all on the A1200 that was used to do the port...
In any case, smk playback has been put on top of todo list. |
12 April 2021, 22:21 | #259 |
J.M.D - Bedroom Musician
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Well is going in my opinion to be a non-simple problem: tunes that i have so far range from 200k to (unoptimized) 600k and the way are used on the game implies that at any time one song could switch to another depending where the hero is located - i envision long load times switching heroes PLUS at least one channel need mixing with sound FX; and since was instructed to go for the best quality of sound i did not work too much on optimization for simultaneous sound and music yet
Last edited by saimon69; 12 April 2021 at 22:29. |
30 August 2021, 17:22 | #260 |
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I installed this from the Abandonware Games web site, but cant get it to work at all.
On normal WB, launching from CLI gives an error in French - Echo ouventure ecran On my PPC setup with WinUAE Zorro III graphics card, It played the globe intro anim (with music), then quit to DOS, said something about Nul pointer Throw (err _NilPointer) Smackmgr.cpp error line 565 |
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