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#1 |
Registered User
Join Date: Mar 2005
Location: London UK
Posts: 1,532
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#2 |
Puttymoon inhabitant
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I have a feeling that the game was in DOS and could be put onto the hdd. Or am I wrong?
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#3 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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Won't run 'out-of-the-box' on ClassicWB though. Quite sure there is a way to get it working, but a WHDLoad patch would be much nicer
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#4 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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Also has trouble recognising keyboard presses on accelerated machines if I remember correctly.
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#5 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Ususal question: Is there an original of this game somewhere?
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#6 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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Unfortunately no IPF floating around (SPS hasn't dumped it yet either).
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#7 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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#8 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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M'kay
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#9 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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I have made a WHDLoad patch for this game today, I fixed the stupid "game doesn't work with fast mem" bug (copperlists in fastram are a really stupid idea...) and also trained it, CUSTOM1=1 for unlimited lives, CUSTOM2=1 for unlimited energy. Not much tested, let me know if there are problems. Pre-installed version attached, since I don't have any icon you'll have to start the game from shell with: whdload morton.slave preload
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#10 |
uber cool demi god
![]() Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
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/me hugs StingRay
You rule! |
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#11 |
Registered User
Join Date: Mar 2005
Location: London UK
Posts: 1,532
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Thankyou StingRay your a star ;-) ill test it out when I get home :-)
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#12 |
Puttymoon inhabitant
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#13 |
´040 User
Join Date: Jun 2008
Location: Emsland/Germany
Age: 51
Posts: 450
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I have tested it a few days ago on my Amiga 1200/40/64, and the game crashed at the very beginning with an error message:
Code:
Exception „Adress Error“($200c) at $4 occured ![]() I hope that you find a little time for an Installer for Lupo Alberto. ![]() I have noticed that your new patch still has no icon, therefore I have decided to make some icons for the game, the result can be seen below. ![]() |
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#14 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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I've tried it and it all appears to work fine for me,
Nice work StingRay - any updates on the progress of the AGA version? ![]() |
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#15 |
Vertigo User
Join Date: Oct 2005
Location: Belgrade/Serbia
Age: 46
Posts: 314
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Yes StingRay... Pretty please
![]() Edit: StingRay, any news on AGA slave progress? Last edited by nikvest; 09 May 2010 at 18:57. |
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#16 |
AMR / HOL Contributor
Join Date: May 2007
Location: Perth Western Australia
Posts: 171
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I have an original of this game. I recently contributed the boxscans, diskscans, miscshots, etc. To the Hall Of Light as shown here:
http://hol.abime.net/5766 I have made a RAW SPS Dump of this AGA version. It is sitting waiting for SPS to analyse it. I uploaded the RAW SPS dumps on the 15/08/2010. |
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#17 |
CaptainM68K-SPS France
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Niobyte, can you zone the game in ADF format ?
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#18 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,982
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Do you want to compare it to the version from http://www.confused-pelican.com/ Denis?
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#19 |
Registered User
Join Date: Mar 2005
Location: London UK
Posts: 1,532
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could someone please up a ready installed to play whdload version to the zone please
![]() Btw I have the aga version in adf format if anyone needs it ![]() |
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#20 |
AMR / HOL Contributor
Join Date: May 2007
Location: Perth Western Australia
Posts: 171
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I will perform a disk dump of the original disk I have of the AGA version and upload it to the zone. I will do this at some stage tonight.
Might be worthwhile doing a CRC check to see if the CRC32 sum is any different to the current AGA ADF found on the Confused Pelican Website. |
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