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#1 |
Registered User
![]() Join Date: Apr 2018
Location: Maine, USA
Posts: 45
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3.2.1 IconEdit - Could not obtain enough color pens
I am unable to use IconEdit in 3.2.1.
When started via workbench, the IconEdit screen appears and then I get a message "Could not obtains enough color pens. Downgrade?" I have the option of quitting or Downgrading. If I select "downgrade" I see - "Could not obtain enough color pens. Will have to quit" at this point my only option is to select "OK". IconEdit then quits. Does anyone have any idea how to get around this? I tried changing the color depth of my native screen (I don't have a RTG board) but that didn't help. Is this a bug or am I doing something wrong? |
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#2 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,455
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Is there any other program you are running at the same time that might be allocating a lot of pens?
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#3 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 69
Posts: 7,847
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orphan264, i think it is a problem of few colors in the Workbench, in the screenmode add the maximum colors, of course you will have to have enough RAM.
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#4 | |
Registered User
Join Date: Apr 2005
Location: digital hell, Germany, after 1984, but worse
Posts: 3,171
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I don't have the OS 3.2.1 IconEdit and thus can't do any tests, but there was already a discussion on A1k.org where the OS developer boemann (Camilla) said:
Quote:
Don't try to load OS4 or PNG TrueColor icons with the OS 3.2.1 IconEdit !! This still doesn't work yet, not even with my icon.libary. Last edited by PeterK; 30 September 2022 at 18:37. |
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#5 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 69
Posts: 7,847
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Peter as I already mentioned the error request "Could not obtains enough color pens. Downgrade?" appears if you have less than "64 Colors" on the Workbench, see screenshot
![]() The same error "Could not obtains enough color pens. Downgrade?" appears if you use an RTG Screen and try to load a DualPNG Icon Last edited by AMIGASYSTEM; 10 November 2022 at 21:30. |
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#6 |
Registered User
Join Date: Apr 2005
Location: digital hell, Germany, after 1984, but worse
Posts: 3,171
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That 3.2.1 IconEdit can't handle any TrueColor icons yet. Don't even try to load PNG icons, because they have no AmigaOS DiskObject structure, but it seems that this IconEdit assumes that there is also a pair of planar images stored in the icon file. You may get unexpected results, i.e. "not enough memory" errors. Btw, I've no idea what "Downgrade" should do? Using less colors?
But if you really have this IconEdit, did you try out to add tooltypes like "PUBSCREEN=name" or "PUBLICSCREEN"? What does SnoopDos display? Which tooltypes are checked by IconEdit when you start it? Last edited by PeterK; 01 October 2022 at 12:03. |
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#7 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 69
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Quote:
No the other way around if you choose "Downgrade", they increase the colors available in Iconedit's color panel, although it doesn't work well, see screenshot Last edited by AMIGASYSTEM; 05 January 2023 at 22:26. |
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#8 | |
Camilla, AmigaOS Dev.
![]() Join Date: Mar 2020
Location: Frederiksberg
Posts: 255
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Quote:
If that number is less than the number of pens used in the icon then you are out of luck. If you can increase the number of colors on wb and still do iconedit on it's own screen then things should improve. If you don't have aga either and can't set wb to more than 16 colors then you are likely completely out of luck |
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#9 |
Camilla, AmigaOS Dev.
![]() Join Date: Mar 2020
Location: Frederiksberg
Posts: 255
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Downgrade make it try to allocate using PRECISION_ICON for the last pen that failed. In reality this is will likely amount to no real solution as the next pen will fail too. A slightly better solution I guess would be to start over allocating all pens using PRECISION_ICON
The problem with downgrade even if we were to use PRECISION_ICON for all pens is that we will end up with some pens being merged together. If you then save the icon you will end up with an icon worse than the original. |
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#10 |
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Location: Maine, USA
Posts: 45
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#11 | |
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Quote:
I have raised the color depth of my workbench screen to 256 colors, and then I can start IconEdit! ![]() However, everything is crazy slow in this mode and I don't have any 256 color icons. However, this seems like a workaround, though a really slow one. Thanks! |
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#12 |
Registered User
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Location: Brindisi (Italy)
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Yes to use 256 colors you need to have a powerful Amiga, however you should solve even with 64 Colors !
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#13 | |
Registered User
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Location: Maine, USA
Posts: 45
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Quote:
I don't have any PNG icons. Please note: I have not even loaded an ICON yet, I can't even get that far. |
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#14 | |
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Location: Maine, USA
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Quote:
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#15 |
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I did try the public screen tooltypes you mention. I could not get them to work. I will play with SnoopDos later today. Thanks
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#16 |
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#17 | |||
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Location: Maine, USA
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Quote:
Quote:
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Thanks |
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#18 |
Registered User
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Location: Maine, USA
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For now I am having to change my Workbench to 256 colors so I can work in "slow motion".
![]() I appreciate all the help and ideas! |
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#19 |
A1260T/PPC/BV/SCSI/NET
![]() Join Date: Jan 2013
Location: Moscow / Russia
Posts: 814
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Set a tooltype PUBSCREEN
Then when you run IconEdit it will open a new screen in same resolution as WB but at 8 bit depth 256c (on AGA) or at 8-32bits for RTG. Them you can load any Colour (GlowIcon) All this icons are usually less then 256c If it does not load, your icons are not of system supported type. |
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#20 | |
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Quote:
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