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#1 |
Registered User
Join Date: Jul 2008
Location: Netherlands
Posts: 485
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Turrican 2 with replayer patched to use 28khz mixing?
Just curious and maybe totally impossible..
I don't know where I read it, but I vaguely remember the original A500 version of Turrican 2 having the 7 voice music mixed at something like ~14Khz. In Eagleplayer it's possible to set the mixing rate to 28Khz. See the Eagleplayer readme http://aminet.net/mus/play/EP_TFMX7V.readme This got me thinking whether it would be possible to patch the real (whdload) game to also use this higher 28Khz mixing rate (when on 020+ of course)? It would make an already great game even better ![]() Does anyone with some knowledge of the topic know whether such an enhancement/patch could work? |
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#2 |
Registered User
Join Date: Mar 2016
Location: Dessau-Roßlau / Germany
Posts: 10
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As far as I understood this is not possible. The mixing structure of TFMX requires 14khz Samples. So the source is already 14khz and cant be mixed up (or can but I think you will not earn any difference).
see here: http://eab.abime.net/showpost.php?p=...6&postcount=49 |
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#3 | |
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Join Date: Jul 2008
Location: Netherlands
Posts: 485
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Quote:
But I guess it would indeed make sense to have a recording of the Turrican 2 titletune when running the game on a real A1200 (which means mixing at ~14khz) and a recording when played through Eagleplayers 28khz resampling setting on the same A1200. That way we would have an objective comparison whether or not there's a noticable quality difference or not. I'm curious myself, so I guess somewhere down the road I'll get to that.. |
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#4 |
Registered User
Join Date: Mar 2016
Location: Dessau-Roßlau / Germany
Posts: 10
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whats the meaning behind this? are you looking for a high quality recording of the soundtrack? in the turrican anthology (from kickstarter) was an usb stick included which contains the recordings from all turrican games. but i dont remeber any specs of the recording....
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