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Old 11 November 2021, 10:29   #21
daxb
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Do you know the quitkey?: http://whdload.de/docs/en/opt.html#QuitKey
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Old 11 November 2021, 12:48   #22
EctoOne
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Quote:
Originally Posted by daxb View Post
Of course. I'm just looking for an alternative.
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Old 11 November 2021, 13:18   #23
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What kind of alternative do you thinking of? Please explain in detail.
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Old 11 November 2021, 15:25   #24
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Like a binary that I could run either manually or by adding to the startup-sequence of certain games.

Something like this http://aminet.net/package/misc/emu/UAEquit but for whdload.

I have some games that use the generic/workbench slaves which have an option to quit the game but since they're running in whdload, that option is useless. Adding such command would skip the step to hit the quit button.
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Old 11 November 2021, 17:09   #25
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I could build such a command. It shouldn't be that hard.
You use Workbench13.Slave ATM?
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Old 11 November 2021, 18:18   #26
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It's actually mostly 3.1. Can't quite remember if I have a 1.3 game which has a quit option and would benefit from such an command.
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Old 11 November 2021, 18:33   #27
jotd
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create an executable that simulates a quit key event Toni provided me some code to emulate keyboard for CD32load which works perfect. Problem is you need to know what the quitkey is
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Old 11 November 2021, 20:59   #28
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You can get the quit key from reading tooltypes and whdload.prefs.
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Old 15 November 2021, 23:42   #29
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I have updated the Workbench31 install and also the GenericKick. There is now a builtin resident command called WHDCtrl. You can call it with option Quit and it will quit WHDLoad.
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Old 16 November 2021, 01:25   #30
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Awesome, I will try it out later. Thanks.
But now I need to to figure out a way to easily compile all the slaves again with the correct names/info.
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