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Old 26 September 2010, 19:37   #1
CoxyofNewp
 
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future wars code

Hi to every1 on the amazing site!
As you can tell, I only started here recently! But love it..

Anyway the question I have is!
The security code for future wars! can any1 help! I got hold of a copy, but no manual or security wheel/help.

does any1 have 1 or know how to solve problem!

Many Many thanks in advance
 
Old 26 September 2010, 19:39   #2
TCD
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http://hol.abime.net/643/manual
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Old 26 September 2010, 19:42   #3
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You can get a fully working version from the EAB File Server if it's for emulation, instruction on how to join here http://eab.abime.net/showthread.php?...ab+file+server then follow this path TOSEC/Games/[ADF]/F
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Old 29 September 2010, 02:53   #4
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it sounded as if the OP had bought an original game (w/manual missing, though)
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Old 29 September 2010, 12:27   #5
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Old 29 September 2010, 16:24   #6
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Quote:
Originally Posted by Retro-Nerd View Post
I believe that's the copy protection for the PC version.

The Amiga version asks you to ID a picture from a grid.
The copy protection for it can be found here, along with Cruise For a Corpse & Operation Stealth..... [Removed - no direct links to the file server allowed - Graham]
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Old 29 September 2010, 16:26   #7
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No direct links to the file server please. I already posted a link to the manual btw.
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Old 29 September 2010, 16:31   #8
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Quote:
Originally Posted by TheCyberDruid View Post
No direct links to the file server please. I already posted a link to the manual btw.
Ahh right, sorry, didn't realise that.
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Old 29 September 2010, 19:15   #9
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Quite off-topic, but this picture makes me wonder if at an early stage the hero was envisioned as a building painter rather than a window cleaner (both use buckets in their works) or if this is just a 'neat' idea they had for a copy protection scheme.
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Old 29 September 2010, 21:52   #10
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This paintspot protection scheme is used on the PC version but is also used in the Interplay (US) version of the Amiga game.
Fortunately, the crack modification is exactly the same!
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Old 01 October 2010, 15:55   #11
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I'm still hoping against hope that the protection (or at least the script that calls it) can be hacked out of the data files via hex-edit.

Already built up a reasonable amount of hex-edit instructions for many LucasArts games and alternate script replacements for Sierra SCI titles!
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Old 01 October 2010, 19:11   #12
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well, no such thing for FW ATM, only bin replacement for amiga exe

ScummVM has a disassembler and AFAIR a debugger, so it should be possible to debug FW protection screen. I suspect that the protection fix is hidden in ScummVM code (it is said that all ScummVM titles have been cracked)

Anyway MethodGit I'd like to have the replacement strings for your games. There's a nice Amiga (Aminet) tool called multifr, able to replace hex strings in batch mode in files (in-place).

maybe you could script a bunch of cracks with it...

Edit: info I read somewhere else on EAB but never mind... checked myself in ScummVM code:

cine/main_loop.cpp:
globalVars[VAR_MOUSE_Y_POS] = 0;
if (g_cine->getGameType() == Cine::GType_OS) {
globalVars[VAR_MOUSE_X_POS_2ND] = 0;
globalVars[VAR_MOUSE_Y_POS_2ND] = 0;
globalVars[VAR_BYPASS_PROTECTION] = 0; // set to 1 to bypass the copy protection
globalVars[VAR_LOW_MEMORY] = 0; // set to 1 to disable some animations, sounds etc.
}

looks like you have to recompile scummvm to use a cracked version.


Edit: was lurking in ScummVM code and stumbled on a funny comment:

// WORKAROUND for bug #2054882. Without this, the monks will always
// kill you as an impostor, even if you enter the monastery in disguise.
//
// TODO: Check whether this might be worked around in some other way
// like setting global variable 255 to 143 in Future Wars (This is
// supposedly what Future Wars checks for from time to time during
// gameplay to verify that copy protection was successfully passed).

This is exactly the bug on the whdload slave with my self-made crack!! now I understand better.

Edit: played with ScummVM code and was able to run most games without protection. Unlike AlexH once said, not all games have copy protection removed BUT so far the only game I cannot pass protection is Goblins 3.
For all others I have a solution. Future Wars is one of them: the CD version has no protection code and runs flawlessly from ScummVM
Using the AUTO00.PRC file from the CD version in the floppy MS-DOS version passes the protection.

Unfortunately I have tried to adapt the AUTO00.PRC file from the CD version to Amiga version in SCUMM and it crashes both ScummVM and WHDLoad. Well, let's keep on searching.

Last edited by jotd; 05 October 2010 at 22:24.
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