29 November 2014, 17:15 | #1 |
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WHDLoad error via iGame
Hi guys.
Suddenly I am experiencing this error on some games when I try to load them via iGame. If I start the game normal via Workbench it works fine. Anybody know how to fix this? Thanks http://postimg.org/image/vn2dyas2n/ |
29 November 2014, 18:15 | #2 |
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Well, how much memory do you have when iGame is running? And did you install/change anything recently?
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29 November 2014, 18:27 | #3 |
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The first picture is from WinUAE, this is from real A1200. Same problem, and lots of free memory.
I haven't installed anything recently and most games still load fine from iGame. http://postimg.org/image/5ssl8is2n/ |
29 November 2014, 18:31 | #4 |
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Does it also happen on a fresh boot up?
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29 November 2014, 18:35 | #5 |
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Yes
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29 November 2014, 19:21 | #6 |
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Join Date: Dec 2011
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On closer inspection, after trying to load the game almost all the chipram is used up..
Here is Cannon Fodder doing fine (as an example) http://postimg.org/image/coctrmmjj/ Here is after opening Slam Tilt http://postimg.org/image/whoxkbzxb/ Soccer Kid does the same thing http://postimg.org/image/wrwg3oejj/ http://postimg.org/image/ah8l3ph9b/ |
29 November 2014, 22:40 | #7 |
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Okay I discovered that the SlamTilt_v3.6_AGA_2MB works, I was using SlamTilt_v3.6_AGA_1151.
Soccer Kid is the latest version1.1AGA, it won't work, but OCS version will.... |
30 November 2014, 06:12 | #8 |
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I just tried Soccer Kid 1.1 AGA (looks like same version as yours) and it is running fine in WinUAE for me when started with iGame. Just after loading it has around 171kB chip mem available.
Clearly something must be either using or fragmenting your memory. Could you post your startup-sequence and user-startup? Maybe something can be found there. Another idea - I know you have created a lot of pictures for your games lately. Maybe iGame uses a lot of chip mem to show those pictures? My iGame does not have a picture for Soccer Kid, so you could try removing the picture and see if it changes anything. |
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