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#1 |
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 533
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RESHOOT PROXIMA III – New game from the RESHOOT R guys
![]() A few days ago, the Amiga34 gathering saw the debut of a new Amiga game called RESHOOT PROXIMA III. Thought it´d be time to open a new game thread. It´s a vertical shoot´em-up from spieleschreiber, creator of RESHOOT R. Some main features:
Check out a game video from Amiga34, which shows a first tech demo: [ Show youtube player ] The game is in development since 31st of july 2019 and should be released in 2020. RESHOOT PROXIMA III is based on Kevins project PROXIMA III – Red Dwarf Star. Kevin is working on concept and pixels since 2016, and now his ideas and mockup screenshots are finally becoming a playable game. The game is based on tech I developed for RESHOOT R. I modify the engine to support vertical scrolling, more objects and many more new details. Adjustable difficulty, for example. We are striving to make RESHOOT PROXIMA III one of the most entertaining shmup experiences on the Amiga ever. The game is in very early state right now and will change dramatically from what you can see now. I will occassionally post updates in this thread, and – I suppose – so will Kevin, as he is a more regular visitor and contributor here than I am. We are very much looking forward to your comments, suggestions and contributions, if you feel like it. If you want to know more, get regular updates and actively support the development process, please visit our Patreon websites and donate: Richard Loewenstein Kevin Saunders Your support is very important and helps us create the best possible Amiga experience. Deeply appreciated! |
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#2 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,863
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I'm very much looking forward to this one!
Two things I'd like to see: 1. Two player mode 2. Diversified weapon upgrade paths (spreads, concentrated, homing etc) and powerups (smart-bombs too) Last edited by vulture; 23 October 2019 at 10:42. |
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#3 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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And NO Techno ingame music!!!!!!!!!!
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#4 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,863
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Oh yeah, and MORE techno in-game music plz!
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#5 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,807
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Anecdotal evidence:
I got a lot of comments on the A34, that people liked that the track playing on Inviyya was "Amiga tracker music", and not Techno or Drum and Bass. I don't have any preference for either, but I can understand that opinion. |
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#6 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,863
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Tbh, I'm good for any type of music as long as it's good and fitting. Reshoot-R's is both, so
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#7 |
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 533
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The guys behind the music really know their stuff, have been doing music for Amiga demos many, many years. They have around 512 KB to fill with just samples and soundtracker stuff, so the technical quality should not be questionable.
The beats per minute will fit the speed of gameplay. So expect something fast! If you actually play, the booms and explosions should drown the music anyway. :-) |
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#8 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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As long as we can disable this ermm... "music" everthing's fine.
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#9 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,874
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That's look awesome
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#10 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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I hope you take a good look at the best PC-Engine vertical shooters. There you get the feeling what's really important, gameplay-wise.
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#11 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,874
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Same stuff can be told about CAVE shmups from arcades, they got nice mix of different enemy types, different sizes, hitpoints, different attack patters, interesting stages with nice landmarks, catchy music, hard but fair difficulity and bombs to clear screen etc etc etc
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#12 |
Puttymoon inhabitant
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...while the best one is still Deluxe Galaga
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#13 | |
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 533
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Quote:
What you see in the video is just a quick tech-demo put together within two months after development startet. All these attack types are implemented in RESHOOT R already, so there is absolutely no reason to not have them in RESHOOT PROXIMA III |
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#14 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,464
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Blazing Lasers is also pretty good on the PC-Engine. One of the better ones, IMHO.
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#15 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Yeah, Gunhed/Blazing Lazers is pretty good (a shooter by Compile, the shmups gods). But Soldier Blade is probably the best on HuCard. Spriggan is one of the best PCE-CD shooters, worth a look too.
Last edited by Retro-Nerd; 23 October 2019 at 14:44. |
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#16 |
Puttymoon inhabitant
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BTW those skeletal backgrounds are pretty creepy. I love them!
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#17 |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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In terms of upgrades, shopping, powerups and gameplay I definitely agree, not so much in the audio/gfx department.
Would be cool to see some of its strong sides incorporated into a modern game ![]() Also, Banshee AGA is absolutely brilliant. Never slows down, beautiful graphics, variety, even better in 2 player mode. Maybe some of that too. Definitely going to purchase a physical copy like I did with Reshoot R. |
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#18 |
Registered User
Join Date: Jun 2019
Location: BNE AU
Posts: 216
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Great news. Good to see so many quality titles coming out!
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#19 |
Registered User
Join Date: Jan 2010
Location: N/A
Posts: 875
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looking forward to it but this time round can we have different music per level and boss themes? looks great btw.
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#20 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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