25 April 2005, 02:59 | #1 |
Posts: n/a
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Jumping CDXL Animations
Hi There;
Almost this time last year I had purchased a copy of Alien Breed: Tower Assault (CD32 version) and created a post regarding jumpy full motion video sequences in the game. At that particular time there was no fix for it. I was just wondering if there was any work being done to fix this issue. Its no big problem as it doesnt affect the quality of the gameplay, but I was just curious to know if any progress had been made. Thanx |
30 April 2005, 00:09 | #2 |
Peter
Join Date: Oct 2004
Location: Sowerby Bridge,UK
Age: 57
Posts: 102
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I haven`t heard of any updates to the CDXL format for years since WB3.x came out. Maybe its due to lack of buffering thats causing it and not smoothing out the video feed.
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30 April 2005, 01:17 | #3 |
Junior Member
Join Date: Mar 2002
Location: Perth, Western Australia
Age: 50
Posts: 283
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I think CDXL animations rely alot on timing. If you're not emulating with a video output that is PAL/NTSC compatible (50 or 60hz) then I doubt you'll have any luck.
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