16 June 2017, 18:58 | #1861 | |
CaptainM68K-SPS France
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16 June 2017, 20:15 | #1862 | |
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Our results in my humble opinion is better! |
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17 June 2017, 07:29 | #1863 |
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Yep, the mountains look better (albeit they are not original), but I think you should mention at some point that they are ripped from the first level of Kid Chaos, and give Andrew Morris/Magnetic Fields some credit...
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17 June 2017, 07:36 | #1864 |
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I dont' know were it came from! But it look great!
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17 June 2017, 07:36 | #1865 |
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In order to use interleved blit we have to have 1mb of chip mem
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17 June 2017, 08:58 | #1866 |
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1Mb Chip ? Gonna not work on my Amiga 500 OCS
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17 June 2017, 10:28 | #1867 |
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17 June 2017, 12:22 | #1868 |
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Interleaved on with scrolling. Now objects blitting
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17 June 2017, 18:29 | #1869 |
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17 June 2017, 20:50 | #1870 |
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18 June 2017, 00:23 | #1871 |
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18 June 2017, 01:55 | #1872 |
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18 June 2017, 02:53 | #1873 |
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Maybe, but by then you're no longer in a position to lay judgment on those who ported games in the 80s/90s.
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18 June 2017, 10:01 | #1874 |
CaptainM68K-SPS France
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18 June 2017, 12:46 | #1875 |
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18 June 2017, 13:06 | #1876 | |
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Part of the reason for Sandruzzo doing this conversion is to show that the Amiga can do a decent version of some of the arcade games that appeared on the Amiga, and not the crap we did get. However, what Idrougge is saying is that if you now make the conversion 1meg chip ram only, you've now raised the basic requirements of the hardware to ABOVE what was available to people doing the conversions back in the 1980's. If this Rygar conversion is Sandruzzos statement of saying "there Tiertex, thats how a conversion is done", then thats great. however, if you've raised the hardware level to 1meg chip ram which wasn't available in commercially sensible enough numbers to require it in the late 80's, then you're already at an advantage over Tiertex! If Sandruzzo REALLY wanted to prove a point, Rygar would be a 512k game just like Tiertex and all the others had to cope with, if he can't do it in 512K, then it goes that criticising others for not being able to do it either in 512K shows that they did what they could with the hardware available. I'm not defending Tiertex, my opinion of them is well known, but with 1meg of chip ram, you're already programming on hardware that exceeds what was available to most developers. |
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18 June 2017, 14:49 | #1877 | |
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18 June 2017, 16:18 | #1878 | |||||
CaptainM68K-SPS France
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I'm really curious to know what approach you personally would take if you had to convert this game to the Amiga! eg: 1) Would you go for 32 colours/half-brite/dual playfield mode? 2) What memory requirements do you think you could achieve? 3) What would you use the 8 sprites for? 4) Would you drop the parallax layer or make it smaller? 5) Do you think you could make a version of the game running at 50 frames per second or you'd go for 25 (or perhaps 25 for updating everything but smooth scrolling the screen at 50fps to fake it) 6) How would you handle the water animation? Would you use colour cycling? 7) Would you double, triple or even single buffer the screen? 512kb is not enough to make halfbright games. You need 1mb at least to make 64 colors games. To key to these games is mostly having enough memory in fact. Anima showed with Ghouls'n'Ghosts on Atari STE that the CPU is not the key, but the actual ram available. Even in 16 colors, GNG requires at least 4mb of ram ! Quote:
From then on, the publishers went doing 1mb games. Quote:
For the moment, What Sandruzzo is doing is so many times above anything we had back in the day..... It also shows that sharing the same cpu confirms that it's not enough to make a good port. Quote:
Sandruzzo just show how wrong they were ! Quote:
this was not the feature posed by Codetapper when he opened this thread. |
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18 June 2017, 16:34 | #1879 |
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@dlfrsilver
It's not how I'm able to programm with Amiga, but How wonderfull all of us are Able! This Rygar it's only possible because of you, Codetapper, Trachu, Invent, Simone, and all thta are helping with testing and support. |
18 June 2017, 17:01 | #1880 | |
CaptainM68K-SPS France
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Well once Rygar is completed, it would be cool to try to port a game like Shinobi for example, or a capcom CPS game on A1200 |
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