![]() |
![]() |
#1801 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,455
|
|
![]() |
![]() |
#1802 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,867
|
|
![]() |
![]() |
#1803 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
|
|
![]() |
![]() |
#1804 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,455
|
Quote:
More than one would be more colors a PC used! (and even if you use more colours, most of the text will still be just one colour = one bitplane to change) And that is all ignoring the fact, that the Amiga can scroll all planes at once in hardware ... No: scrolling definitiv was not the problem, but flickering was (or to be more precise the lack of flicker free higher resolutions) |
|
![]() |
![]() |
#1805 | ||
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,455
|
Quote:
Quote:
I have no clue ... |
||
![]() |
![]() |
#1806 | |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 339
|
Quote:
|
|
![]() |
![]() |
#1807 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,929
|
Yep, total nonsense. In fact, I used to be annoyed by how slowly Word and the like scroll through text on Mac and Windows. On the Amiga you could simply have a two colour screen segment for the text and scroll that as fast as you could see.
What wasn't easy on the eyes was the 50 Hz screen modes most people in PAL land had to endure due to the 15kHz monitors they were using. But that didn't have anything to do with chunky vs. planar. |
![]() |
![]() |
#1808 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,455
|
Actually:
you would see far more ghosting on an early PC, because these green or amber monochrome monitors used ultra long persistent phosphors to give you the impression of a very stable picture ... But even on the earliest PCs IBM got the resolution right: 720×350 pixels on MDA in 1981 (yes - it is a pure character mode, but still...) |
![]() |
![]() |
#1809 |
Registered User
Join Date: Jul 2014
Location: Warsaw/Poland
Posts: 195
|
|
![]() |
![]() |
#1810 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,523
|
Quote:
Of course he's misconfusing with the flickering HiRes mode of the Amiga. |
|
![]() |
![]() |
#1811 |
Registered User
Join Date: Nov 2021
Location: Utrecht/Netherlands
Posts: 339
|
|
![]() |
![]() |
#1812 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,867
|
|
![]() |
![]() |
#1813 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,929
|
That's just the beat frequency caused by the difference between the camera's fps and the monitor's VHz.
|
![]() |
![]() |
#1814 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,867
|
|
![]() |
![]() |
#1815 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,581
|
I'm pretty sure the recommended spec for that game was 030/50 or better, so it's not terrible in context.
|
![]() |
![]() |
#1816 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,455
|
Quote:
And a very good game also - and almost all done by a singe person! But here in this context: far too late and and if it would been ready, when the A1200 was released ... it would have been too slow. This again shows the dilemma: if the A1200 would have come with a 030 and FastRAM and if Commodore would have cared about software development, this would have been a game-changer. Imagine this combination: a fast enough A1200 and VirtualGP as bundle in 1992 - this would have made same waves ... |
|
![]() |
![]() |
#1817 |
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
|
Well it would obviously cost a lot more in that configuration but perhaps that's the only one which was worth a try. Graphic-wise ... well, should Jaguar had no GPU flaws forcing software to be run inside 4K cache instead of dedicated memory and with proper SDK ... sorry, technically AGA stood no chance either way (that one was regarding CD32). But with decent CPU A1200 might have found more uses than - what most sellers and computer users believed - toy computer for gaming. And obviously gaming would've been improved as well. That's the biggest problem - even if you got yourself decent user base you can't expect them to have "expanded configuration". Most users didn't expand their Amiga much. So for many years soft was created to stock models or barely enhanced. If A1200 was way more powerful at stock configuration it's pretty obvious more impressive games would appear early on.
|
![]() |
![]() |
#1818 | |
Registered User
Join Date: Jul 2014
Location: Warsaw/Poland
Posts: 195
|
Quote:
Jaguar's GPU has an access to the whole 24bit address range also to the main ram (and can run a code from it), but its own 4KB ram is just 0-waitstate. yep, that was one of the shortcomings |
|
![]() |
![]() |
#1819 |
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
|
@Cyprian - as far as I remember there was a bug inside mem controller or RISC on TOM which caused some jump instructions to malfunction with main ram and forcing code to fit inside TOM's local cache instead. That's obviously sub optimal. Sure there were ways to actually run code from main memory but it was damn tricky and wasting cycles. Probably as tricky as 3D in planar
![]() |
![]() |
![]() |
#1820 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,455
|
Certainly not "a lot"
compare it to the Falcon - the 030 wasn't really expensive anymore in 92 Commodore management was still caught in some 70's business thinking, that would break everything down to percentages: If you sell you product with 200% margin over actual manufacturing and BOM, than you have to also add 200% margin to something that is 30$ more on your BOM making the product 90$ more expensive. That is of course BS and computers and electronics showed how it really works: If the parts are x$ more, then you can sell your product for original price +x$ and not single cent more. |
![]() |
Currently Active Users Viewing This Thread: 4 (1 members and 3 guests) | |
Thorham |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
A1200 RF module removal pics + A1200 chips overview | eXeler0 | Hardware pics | 2 | 08 March 2017 00:09 |
Sale - 2 auctions: A1200 mobo + flickerfixer & A1200 tower case w/ kit | blakespot | MarketPlace | 0 | 27 August 2015 18:50 |
For Sale - A1200/A1000/IndiAGA MkII/A1200 Trapdoor Ram & Other Goodies! | fitzsteve | MarketPlace | 1 | 11 December 2012 10:32 |
Trading A1200 030 acc and A1200 indivision for Amiga stuff | 8bitbubsy | MarketPlace | 17 | 14 December 2009 21:50 |
Trade Mac g3 300/400 or A1200 for an A1200 accellerator | BiL0 | MarketPlace | 0 | 07 June 2006 17:41 |
|
|