07 February 2017, 12:54 | #1781 |
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Updated new version. I think the bug should be gone. Can you test it?
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07 February 2017, 13:42 | #1782 |
Banned
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The "solo" dragon flying backwards after the pit has been fixed
There are other small bugs for me though, see uploaded video: 1) blue rectangle in the ground every 2 screens or so. 2) bug when jumping onto the tree ledge (0.18). The video doesn't show it but Rygar flashes constantly and is crouching / sliding when moving. 3) viking can run through the 2nd platform (0.39). 4) viking at the start of the end section instead of statue (0.44). 5) game freezes when trying to run into the end section (0.45). |
07 February 2017, 13:50 | #1783 | |
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Quote:
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07 February 2017, 13:54 | #1784 |
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01) it's for debug purpose, I'll get rid of it!
03) it's due to fixed hall position, very simple to get rid |
14 February 2017, 14:27 | #1785 |
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Other bugs gone. Still working on end level freez. Can you check that out?
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14 February 2017, 18:00 | #1786 | |
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Quote:
no freeze, dragons are ok, gfx glitches are gone. just at the end of level, running into room, stops, crash & guru. Error: FF1F 7B16 Task: 40009542 guru came in 3 of 4 test runs. A1200 2mb chip 128mb z3 fast wb/kick 3.1 Last edited by emufan; 14 February 2017 at 18:08. |
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14 February 2017, 19:07 | #1787 | |
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Quote:
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14 February 2017, 23:47 | #1788 |
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15 February 2017, 11:37 | #1789 |
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Hi folks,
Can the license to this port of Rygar be specified? Can I suggest BSD, MIT, or GPL, so that it can continually be updated in case anyone wants to? |
21 February 2017, 16:54 | #1790 |
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Without supports, beside bugs I cant' do more
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21 February 2017, 21:33 | #1793 |
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22 February 2017, 00:48 | #1794 | |
J.M.D - Bedroom Musician
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Quote:
For the map itself,as i see it, using the three last unmarked sections with the 16x16 grid overlap could be used as a reference to put proper blocks using a PC tiled system - if there is one - that supports overlapping; |
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22 February 2017, 08:50 | #1797 |
CaptainM68K-SPS France
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22 February 2017, 13:20 | #1798 |
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hmm, we need to keep sandruzzo motivated, so somehow we have to help
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23 February 2017, 02:37 | #1799 |
pixels
Join Date: May 2014
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Converting to "Tiled" works well.
Setup a Reference layer of the exported arcade map and change transparency/toggle layers on/off. This could take some time dlfrsilver - I did notice two tile errors so far alignment/colour that I will fix. P.S. for those with a keen eye (yes those tabs are the maps in progress for "ProXima 3" shoot em up |
23 February 2017, 08:25 | #1800 | |
CaptainM68K-SPS France
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Quote:
EDIT : there are no tile errors, the 2 tiles you talk about are those on the left side, flipped to the right |
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