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Old 07 February 2017, 12:54   #1781
sandruzzo
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Updated new version. I think the bug should be gone. Can you test it?
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Old 07 February 2017, 13:42   #1782
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The "solo" dragon flying backwards after the pit has been fixed

There are other small bugs for me though, see uploaded video:

1) blue rectangle in the ground every 2 screens or so.
2) bug when jumping onto the tree ledge (0.18). The video doesn't show it but Rygar flashes constantly and is crouching / sliding when moving.
3) viking can run through the 2nd platform (0.39).
4) viking at the start of the end section instead of statue (0.44).
5) game freezes when trying to run into the end section (0.45).
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Old 07 February 2017, 13:50   #1783
sandruzzo
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Quote:
Originally Posted by DamienD View Post
The "solo" dragon flying backwards after the pit has been fixed

There are other small bugs for me though, see uploaded video:

1) blue rectangle in the ground every 2 screens or so.
2) bug when jumping onto the tree ledge (0.18). The video doesn't show it but Rygar flashes constantly and is crouching / sliding when moving.
3) viking can run through the 2nd platform (0.39).
4) viking at the start of the end section instead of statue (0.44).
5) game freezes when trying to run into the end section (0.45).
I'll check all out!
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Old 07 February 2017, 13:54   #1784
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01) it's for debug purpose, I'll get rid of it!
03) it's due to fixed hall position, very simple to get rid
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Old 14 February 2017, 14:27   #1785
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Other bugs gone. Still working on end level freez. Can you check that out?
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Old 14 February 2017, 18:00   #1786
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Other bugs gone. Still working on end level freez. Can you check that out?
I'm late again. just played latest version. and all the problems i reported are gone. good work
no freeze, dragons are ok, gfx glitches are gone.
just at the end of level, running into room, stops, crash & guru. Error: FF1F 7B16 Task: 40009542
guru came in 3 of 4 test runs.
A1200 2mb chip 128mb z3 fast wb/kick 3.1

Last edited by emufan; 14 February 2017 at 18:08.
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Old 14 February 2017, 19:07   #1787
sandruzzo
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Quote:
Originally Posted by emufan View Post
I'm late again. just played latest version. and all the problems i reported are gone. good work
no freeze, dragons are ok, gfx glitches are gone.
just at the end of level, running into room, stops, crash & guru. Error: FF1F 7B16 Task: 40009542
guru came in 3 of 4 test runs.
A1200 2mb chip 128mb z3 fast wb/kick 3.1
I'll check that out!
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Old 14 February 2017, 23:47   #1788
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I'll check that out!
allright, waiting for the next version.
if i'm late again, DamienD will hopefully give it a try again
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Old 15 February 2017, 11:37   #1789
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Hi folks,

Can the license to this port of Rygar be specified? Can I suggest BSD, MIT, or GPL, so that it can continually be updated in case anyone wants to?
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Old 21 February 2017, 16:54   #1790
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Without supports, beside bugs I cant' do more
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Old 21 February 2017, 18:24   #1791
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Without supports, beside bugs I cant' do more
the vgmasps are not enough for a start?
one has to create foreground and background from that graphics?

i'm really no expert with such stuff, just asking what you need.
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Old 21 February 2017, 19:29   #1792
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Quote:
Originally Posted by emufan View Post
the vgmasps are not enough for a start?
one has to create foreground and background from that graphics?

i'm really no expert with such stuff, just asking what you need.
They are unadequate for the job. They can only serve as reference.
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Old 21 February 2017, 21:33   #1793
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They are unadequate for the job. They can only serve as reference.
hmm, is there a description how to obtain useable gfx in the last 89 pages?
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Old 22 February 2017, 00:48   #1794
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Quote:
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hmm, is there a description how to obtain useable gfx in the last 89 pages?
Well first proper tiles for front and parallax layer need to be obtained from the graphic sources; that should be doable by loading pics in photoshop or another layered tool, overlapping a 16x16 grid and cutting several unique tiles per level to be put in a separated file and remapped to game palette.

For the map itself,as i see it, using the three last unmarked sections with the 16x16 grid overlap could be used as a reference to put proper blocks using a PC tiled system - if there is one - that supports overlapping;
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Old 22 February 2017, 01:11   #1795
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Tiled seems to be a good editor, does support layers. is free/donations ware.
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Old 22 February 2017, 08:49   #1796
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Tiled seems to be a good editor, does support layers. is free/donations ware.
that's one of the tools i use.
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Old 22 February 2017, 08:50   #1797
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hmm, is there a description how to obtain useable gfx in the last 89 pages?
I have already posted on the thread the WHOLE sets of tiles with perfect colors for the levels.
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Old 22 February 2017, 13:20   #1798
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hmm, we need to keep sandruzzo motivated, so somehow we have to help
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Old 23 February 2017, 02:37   #1799
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Converting to "Tiled" works well.

Setup a Reference layer of the exported arcade map and change transparency/toggle layers on/off.

This could take some time

dlfrsilver - I did notice two tile errors so far alignment/colour that I will fix.


P.S. for those with a keen eye (yes those tabs are the maps in progress for "ProXima 3" shoot em up
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Old 23 February 2017, 08:25   #1800
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Quote:
Originally Posted by invent View Post
Converting to "Tiled" works well.

Setup a Reference layer of the exported arcade map and change transparency/toggle layers on/off.

This could take some time

dlfrsilver - I did notice two tile errors so far alignment/colour that I will fix.


P.S. for those with a keen eye (yes those tabs are the maps in progress for "ProXima 3" shoot em up
That's awesome !!!!

EDIT : there are no tile errors, the 2 tiles you talk about are those on the left side, flipped to the right
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