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Old 08 January 2020, 03:57   #161
Tsak
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@crazyc: Stay tuned cause the final release will probably contain more surprises

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Old 08 January 2020, 06:12   #162
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That is cool improvement
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Old 08 January 2020, 10:34   #163
AmigaDweeb
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Very nice work.
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Old 08 January 2020, 12:17   #164
Solo Kazuki
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Nice would be different objects and enemies placing on approach section and different placing of holes in silo section. Also in silo section main building should be not destructible until you remove all other ones.
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Old 08 January 2020, 14:47   #165
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Actually I like the last point as it is because if you go back to the instructions then it's a choice because if you go for the extra towers not just the central one, you can gain points and extra planes I believe but this is at the cost of time which you may be running short of if you took too long earlier or had some mishaps getting out of the hanger

But yeah some variety on the approach might make it more interesting although I haven't played harder settings so maybe there is on those?

Last edited by crazyc; 11 January 2020 at 11:58.
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Old 08 January 2020, 17:56   #166
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@Solo Kazuki: We're actually considering all these options

@Adrian Cummings: Thanks for lending us your gfx to make this port possible in the first place!
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Old 08 January 2020, 19:09   #167
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Very nice!
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Old 04 February 2020, 23:27   #168
earok
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Time for some news!

We made 7th place in the 2019 Retro Gamer Nation Amiga gamer's choice awards - out of a short list of 21, which in of itself wasn't the complete list of Amiga games released during the year. It's a shock and a pleasant surprise for a number of reasons, so a big thank you to everyone who supported us!

(and of course congrats to the big winners - Graeme Cowie, Double Sided games and Richard Lowenstein)

http://retrogamernation.com/rygar-ag...game-for-2019/


In regards to the project, we had been looking at making a major overhaul to both the graphics and gameplay to better implement modern gameplay conventions, as well as take better advantage of OCS graphics capabilities. But after some discussions between Tsak and myself we've come to this conclusion:

- We're going to see if we can release the final version of 'Raid Over Moscow' fairly soon, fixing up a few bugs still lingering in the preview release as well as some final art and audio tweaks. This will be as the project was originally intended to be - a straight and faithful Amiga port of the C64 original.

- The new art and gameplay directions are going into a new project: a more modern, polished and expanded realisation of the original game, essentially a remake or 'spiritual sequel', which we're intending to look for a possible commercial release. We'll keep everyone informed as the project develops.
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Old 04 February 2020, 23:32   #169
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Great news earok. Can't wait to see how you (& tsak) will turn the game into a "modern" release/sequel/remake !
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Old 04 February 2020, 23:35   #170
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Quote:
Originally Posted by earok View Post
Time for some news!

We made 7th place in the 2019 Retro Gamer Nation Amiga gamer's choice awards - out of a short list of 21, which in of itself wasn't the complete list of Amiga games released during the year. It's a shock and a pleasant surprise for a number of reasons, so a big thank you to everyone who supported us!

(and of course congrats to the big winners - Graeme Cowie, Double Sided games and Richard Lowenstein)

http://retrogamernation.com/rygar-ag...game-for-2019/
Well done guys

...and a more comprehensive list / poll can be found right here on this forum: Best Game of 2019 ;-)

No surprises though; of course Rygar: The Legendary Warrior topped the results; as it so deserved too

Quote:
Originally Posted by earok View Post
In regards to the project, we had been looking at making a major overhaul to both the graphics and gameplay to better implement modern gameplay conventions, as well as take better advantage of OCS graphics capabilities. But after some discussions between Tsak and myself we've come to this conclusion:

- We're going to see if we can release the final version of 'Raid Over Moscow' fairly soon, fixing up a few bugs still lingering in the preview release as well as some final art and audio tweaks. This will be as the project was originally intended to be - a straight and faithful Amiga port of the C64 original.

- The new art and gameplay directions are going into a new project: a more modern, polished and expanded realisation of the original game, essentially a remake or 'spiritual sequel', which we're intending to look for a possible commercial release. We'll keep everyone informed as the project develops.
Sounds like a better plan; best not to mix the two IMHO
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Old 04 February 2020, 23:55   #171
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Looking forward to both!
Thanks again for your work on this.
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Old 05 February 2020, 01:51   #172
005AGIMA
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Kudos guys! I'm going to try the preview this week.

I recall vividly the holiday I was on in Somerset UK when I purchased ROD for my Spectrum. It was in a bargain bin for £1.99 or £2.99 or whatever. Initially stumbled with it but once I got the hang of it I LOVED this game and would chat for ages to school friends about how good it was.

I think it was overlooked by most?

Great game!

Great to see an Amiga port Fantastic!
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Old 27 April 2020, 12:06   #173
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We're all done! Released and published, some 30 years after work on the source art assets started

Compared to the preview releases, a fair bit of the music has been replaced, there's also been a fair few sundry bug fixes.

Thanks to everyone for testing and feedback!

http://pixelglass.org/#raidovermoscow

http://www.indieretronews.com/2020/0...-has.html#more
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Old 27 April 2020, 12:09   #174
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Nice work!
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Old 27 April 2020, 13:56   #175
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Great work as always, earok.
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Old 27 April 2020, 14:23   #176
Superman
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Just tried this ADF on WinUAE with an A500 512k chip 512k fast KS 1.3 setup and it gives the error "unknown command endrun" on the workbench screen.

EDIT : A1200 config also fails with "Endrun failed return code 10"

Last edited by Superman; 27 April 2020 at 14:32.
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Old 27 April 2020, 14:31   #177
earok
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Quote:
Originally Posted by Superman View Post
Just tried this on WinUAE with an A500 512k chip 512k fast KS 1.3 setup and it gives the error "unknown command endrun" on the workbench screen.

EDIT : A1200 config also fails with "Endurn failed command code 10"
Crap! So sorry about that, I messed up that ADF. Fixed now

https://mega.nz/file/smRznayC#ao7ea5...tv4ZETREk_NciY
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Old 27 April 2020, 14:41   #178
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Quote:
Originally Posted by earok View Post
Crap! So sorry about that, I messed up that ADF. Fixed now

https://mega.nz/file/smRznayC#ao7ea5...tv4ZETREk_NciY



Working now thanks
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Old 27 April 2020, 16:22   #179
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and gameplay
[ Show youtube player ]
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Old 27 April 2020, 16:28   #180
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Nice work!! But the front screen does not have this new logo Tsak is showing here at Post #161 (http://eab.abime.net/showpost.php?p=...&postcount=161)
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