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Old 10 May 2016, 22:50   #161
Cytryn
 
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ok i changed it, replaced screenmode.pref. Strange when i changed view to names i could see this folder. So now in uae4arm resolution is ok but still getiing software failure etc like in my screenshots, something like this https://app.box.com/s/n0l7klalnpt3piinzoafvd0s64a4bzra
 
Old 10 May 2016, 23:19   #162
lubomyr
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I had similar failures (when tried to run some amikit apps), but not when loaded amikit. No idea.
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Old 11 May 2016, 00:00   #163
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Anyways Thanks for your help and your awesome android uae ports/apps, i noticed you are also author of scummvm for android, thanks for this too. It is fun to use them.
 
Old 11 May 2016, 13:43   #164
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Quote:
Originally Posted by lubomyr View Post
I had similar failures (when tried to run some amikit apps), but not when loaded amikit. No idea.
When is the eta of the new amikit app with uae4arm?
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Old 12 May 2016, 23:18   #165
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TomB updated uae4arm for Pandora

Changes since last release (2016-04-24):
- Small fix in built-in-prefs for rp9 files (A4000 mode)
- New and faster JIT (based on experimental JITv2 of aranym with lot of fixes and improvements)
- Minor changes for "on screen leds"
- Reduced stutter if cpu is fastest and HAM is used

https://pyra-handheld.com/boards/thr...2#post-1378794
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Old 12 May 2016, 23:20   #166
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jdog320,
I don't know. I hope soon.
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Old 12 May 2016, 23:31   #167
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android port of uae4arm updated. Added latest changes from TomB

uae4arm-android-12052016.apk
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Old 13 May 2016, 00:48   #168
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android port of uae4arm updated. Added latest changes from TomB

uae4arm-android-12052016.apk
Thanks Lubomyr.
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Old 15 May 2016, 16:24   #169
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Hi Lubomyr, can you tell me more about when this Pacasso96 bad sound is supposed to happen. I just tried WHDLoad Picasso96 version and it sounds fine. I tried a few games and demos and it all sounded in sync. I tried resolutions UAE 800x600 32bit and UAE 640x400 32bit (I find this one the best as I have a 5 inch screen) and also Eagle Player.
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Old 15 May 2016, 19:11   #170
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I tested amikit and other system with P96
screen modes: 640x400 32bit or 800x600 32bit
players: hippo players, eagle player, symphonie player
With settings: Sound emulation Enabled or Enabled, most accurate Mode:stereo
Mode: stereo, Frequency 44100, Interpolation:disabled, filter Always off

But i clearly hear that sound works slower.
In PAL modes all ok.

Only when i tried to add NTSC tick in chipset menu then in picasso96 mode sound work with normal speed, but not perfectly, something wrong.

Last edited by lubomyr; 15 May 2016 at 19:27.
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Old 16 May 2016, 01:06   #171
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I just recently asked TomB this :-

Quote:
hi TomB, requesting something that would be very useful and was present in UAE4All. A button combination that can change from hires to lores so we dont have to keep going back to the GUI. Would this feature port correctly to Android ? Heres the old link to jog your memory

https://pyra-handheld.com/boards/thr...lutions.69153/
Would this work on the Android version ? I think the Pandora version also has a button combination to change the vertical offset on the fly.

EDIT: Apparently this is already implemented by holding both Pandora shoulder buttons and pressing the number keys. Sounds like it wouldn't be possible on Android. A lot of people wouldn't even realise about hires and lores anyway. One guy on these forums even thought it was NTSC because of the black space at the bottom LOL.

Last edited by liveevil; 16 May 2016 at 09:37.
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Old 17 May 2016, 18:16   #172
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Hi, Lube, I have only just noticed this but the L+R Shoulder buttons are the wrong way round. Any chance you could fix this please ?
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Old 17 May 2016, 19:20   #173
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Hi, Lube, I have only just noticed this but the L+R Shoulder buttons are the wrong way round. Any chance you could fix this please ?
I will fix it later
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Old 18 May 2016, 22:45   #174
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2-Player-Support?

UAE4ARM is a great piece of software. thanks ALOT!

But unfortunately it's the only emulator on my phone without 2-player-support. I have plenty of bluetooth-joypads from 8bitdo and a friend of mine is building a bluetooth-version of the competition pro for me and my Sony Xperia Z1 Compact (I'm master excited about this!). It would be a shame to have a great emulator like this, but no 2-player-support, but I guess thats simply not the focus in this state of the development. Am I right?
 
Old 29 May 2016, 18:26   #175
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So I have this running on my tablet, however using mouse in games is not a good experience. The emulator doesn't disable the mouse cursor on my Samsung Tab S. This causes issues in games like lemmings and populous etc

Does anyone else have this issue?

Sent from my SM-G935F using Tapatalk
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Old 07 June 2016, 15:48   #176
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Any chance of a version of this that can just be built on any standard ARM device?
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Old 07 June 2016, 21:48   #177
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Quote:
Originally Posted by bippym View Post
So I have this running on my tablet, however using mouse in games is not a good experience. The emulator doesn't disable the mouse cursor on my Samsung Tab S. This causes issues in games like lemmings and populous etc

Does anyone else have this issue?

Sent from my SM-G935F using Tapatalk
Hi.

Yes I also have this when using a mouse on Android devices. I think it is a limitiation of Android in that you can't disable their mouse cursor.

It is annoying as there are now more and more Android Computer devices which don't have touch screens or touch controllers.
It does spoil the experience and makes the Raspberry Pi a better device as it does not have these issues.
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Old 27 June 2016, 19:13   #178
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uae4arm-debug-27062016.apk

if someone still has troubles with write on external storage or sd-card please try this apk and post result.

Last edited by lubomyr; 28 June 2016 at 15:06.
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Old 30 June 2016, 17:37   #179
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I just found out that the cursor keys are not working when using the on-screen touch keyboard.

I am using uae4arm-android-12052016.apk. The other keys seems to work fine, just the cursor keys. I also couldn't get combinations like ctrl+s to work. The control key lights up, but it doesn't seem to register.

I tested it opening cygnus editor and trying to move the cursor. I also tested it trying to move the menu selection in Zeewolf 2 WHDLOAD.



Is there some SDL setting trick I could use to enable the cursor keys on the touch keyboard?
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Old 06 July 2016, 14:32   #180
lubomyr
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Quote:
Originally Posted by rsn8887 View Post
Is there some SDL setting trick I could use to enable the cursor keys on the touch keyboard?
You can use cursor keys only when enable 'Custom control' via uae4arm menu (Input tab).
Also you have to assign these buttons:
Up - Arrow Up
Down - Arrow Down
Left - Arrow Left
Right - Arrow Right
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