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Old 06 October 2008, 09:41   #161
Rabbit80
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Many thanks for the demo - and the additional info!!!! I am looking forward to playing it!
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Old 06 October 2008, 09:45   #162
TCD
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Hi rabahs,

good to see you've released the demo I hope you can get the thing with the publishers sorted soon, so you can let us know if and how the full Amiga will be available. All the best with the future of the Babylonian Twins
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Old 06 October 2008, 10:10   #163
Graham Humphrey
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Great effort in getting this out, thanks!
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Old 06 October 2008, 11:37   #164
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Thanks a lot, rabahs.
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Old 06 October 2008, 12:14   #165
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nice game...!!! just tested it

works perfect on winuae and on my real A1200
also it works on the A500 but expanded
if the A500 is not expanded ...it doesn't run...needs 1mb+

btw,

How I can kill the enemies?
I can't kill them or hit them....

any tips?
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Old 06 October 2008, 13:58   #166
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Many thanks for giving us the demo in the end, Rabah.

Looks like the game runs in 25 FPS, but it plays very nice. I wish you good luck with the release on a portable platform.

Last edited by Retro-Nerd; 06 October 2008 at 17:14.
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Old 06 October 2008, 17:13   #167
Retroplay
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WOW just wow, what an excellent game this is.
Plays just beautifully.
Thanks alot for the demo rabahs.
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Old 06 October 2008, 18:25   #168
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yes rabahs, an amazing amiga game can't wait for the full version .
Do you think really that if 1000 amigans (perhaps even less ) who play with your game can disturb or change your deal with a publisher ?
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Old 06 October 2008, 18:52   #169
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The scrolling is the fastest i have seen on amiga. Even sonic is not that fast !

Wow !!!

Let's hope you get a publisher for your mobile phone port, and then let us have the full amiga game (even if you want to make money with it, i'm ok to push 15 euros for it )
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Old 06 October 2008, 19:01   #170
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Quote:
Originally Posted by rabahs View Post
As for the full Amiga version, I can not release it now because doing so could affect my future deals with potential publishers.
One word: Pay-per-download (ok, three words, but with dashes ). That would be a good way to make the full Amiga version available and finally earn some money with it. I think most Amiga fans wouldn't have any problems paying say 5 or 10€ for the full game.
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Old 06 October 2008, 19:19   #171
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Quote:
Originally Posted by pcGTW_Webmaster View Post
One word: Pay-per-download (ok, three words, but with dashes ). That would be a good way to make the full Amiga version available and finally earn some money with it. I think most Amiga fans wouldn't have any problems paying say 5 or 10€ for the full game.
I can tell if it's really as smooth and addictive, 10 euros will be no money for it. And buying this gem is a must for any collectors
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Old 06 October 2008, 19:47   #172
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I tried this game on emulator with 512KB + 512KB settings so this will work on my expanded Amiga!! I couldn't believe that some day I would be playing platform game with the same quality than Superfrog on my A500!!!

It seems that this game has some nice effects, playability, game design, graphics, music and what suprises me most this game is from IRAQ!! Wow!!

Shame on U.S.A. - you know how to bomb this country but can't make better platform game for Amy!!
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Old 06 October 2008, 20:10   #173
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Quote:
Originally Posted by pcGTW_Webmaster View Post
One word: Pay-per-download (ok, three words, but with dashes ). That would be a good way to make the full Amiga version available and finally earn some money with it. I think most Amiga fans wouldn't have any problems paying say 5 or 10€ for the full game.
I agree..pay per download is the point of win for amiga users
I purchased via this mode some PC games which I consider gems like Warblade & Professor fizzwizzle
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Old 06 October 2008, 20:43   #174
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@Old Fool, so far we have managed to keep politics out of this thread.... Lets try and keep it that way.
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Old 06 October 2008, 22:09   #175
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thanks for the demo...

great stuff and i hope to see the full version in the next years...

i´ve created the gamemap for the Demolevel and uploaded it to HOL...have fun with it..

http://hol.abime.net/5014/gamemap
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Old 06 October 2008, 22:48   #176
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I still have no idea how to complete the level - where can I found the stoned palm? I am stuck just in the highest room of the level, there is that fast caped guard at the bottom and on the right there is the stair / platform which I can't reach. The twin is in the room just above me, unable to leave it. What to do now?
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Old 06 October 2008, 23:20   #177
Graham Humphrey
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@Old Fool, so far we have managed to keep politics out of this thread.... Lets try and keep it that way.
Especially as it's forbidden to talk about political stuff on EAB...

@Old Fool

Could you remove the offending line from your post please, don't want any unnecessary trouble to start.

On topic... haven't had the time to try this yet sadly, can anyone tell me if it will run on an '040?
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Old 06 October 2008, 23:32   #178
ungi
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Originally Posted by rabahs View Post

As for the full Amiga version, I can not release it now because doing so could affect my future deals with potential publishers. I think it is different when you approach them with a non-released game vs. a port.
Thanks for releasing the demo!

Good luck for porting it to a mobile device.

Do you really think that a released amiga version (for a few amiga nuts) would affect the sales of the mobile port??? Not really, if anything it would make the game more popular. What do you think why names like R-Type or Turrican are so valuable? Because ppl remember the good games behind the names:-).

Anyway, it is of course your decision. So I hope you will release the Amiga version some time after you have published the new mobile version. It would be a pity if I have to travel to Canada just to "borrow" the only remaining original floppies of the Amiga version :-)).
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Old 06 October 2008, 23:38   #179
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Thumbs up

Wow. I clearly don't browse here as often as is in my best interests. Thanks to Retroplay for informing LemonAmiga layabouts like myself.

The demo plays real nice - keeping me happy this evening. An all round impressive game, and I'm seriously digging that music. Enjoyed reading this thread immensely, and such a shame it never got released. I'm sure it would have had it's fans even in the turbulent days of Amiga. So a huge thank you to the developers for all your work, and good luck with a handheld port. Someone do it, then they can release the full adfs on the sly.

I'm also very interested in seeing any screenshots and hearing music from the second game mentioned. All those mod lovers must be interested.
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Old 06 October 2008, 23:43   #180
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I'm also very interested in seeing any screenshots and hearing music from the second game mentioned. All those mod lovers must be interested.
Second that Indeed having some mods not featured in any game of that quality would be awesome I guess Biscuit and I aren't the only two that are interested in these files
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