14 March 2021, 19:34 | #161 | |
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14 March 2021, 19:58 | #162 |
Speedbump gimme goosebump
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I've read the document thanks. My question is what are " the 6 letters at the left of the keyboard" precisely (having in mind these will be different whether you play from a QWERTY or from an AZERTY keyboard). Speaking for myself, I pressed Q-S (for middle kick punch) to no avail. Also, is it necessary to press J to active the joystick (why isn't it enabled by default, just curious) ?
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14 March 2021, 20:41 | #163 | |
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"QWERTY" keyboard: Code:
Q W A S Z X |
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14 March 2021, 20:42 | #164 | |
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14 March 2021, 20:43 | #165 | |
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I think the issue here is that SquawkBox uses an AZERTY keyboard; and the punches / kicks are not mapped to some of those keys. They are mapped to: Code:
Q W A S Z X |
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14 March 2021, 20:56 | #166 |
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14 March 2021, 21:07 | #167 |
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Well, to be honest, most games that use the keyboard, tend to go for the keys they know are in the same place on all keyboards.
It's usually only specific language versions of games that tend to be written to only stipulate certain keyboard types (German for instance). |
14 March 2021, 21:35 | #168 | |
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I do go back to my original question to be verified in that does the game work as it was meant to from the hard drive. |
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14 March 2021, 22:13 | #169 |
Speedbump gimme goosebump
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I am with DamienD on this one, the ADF corresponds to the files from the archive, nothing has been tampered with.
Also, S is common between the two types of keyboards, so supposedly S should do something when I fight an opponent, alas it doesn't. Please consider, I am not asking for meynaf to fix the controls, the port probably took him a lot of time, it's more something to discuss among fans of the game who may have encountered a similar issue with controls when playing from WinUAE (some dude made a comment about how controls were bad "steering... complete crap" his words not mine on LemonAmiga). If meynaf wishes to look into it, fine, otherwise, no biggie. Maybe a routine detects AZERTY keyboard and inadvertently prevents middle kick punch from working. |
15 March 2021, 00:34 | #170 |
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15 March 2021, 07:45 | #171 | ||||
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Well, more seriously, have you checked that these keys work under other circumstances ? Run normal OS, run some text editor, and see if they work or not. Quote:
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Yet from ADF you have limited system setup. The keyboard for example isn't azerty anymore, it becomes qwerty. I don't see how this could make it fail, though (see below). Quote:
Keys are handled by position and not by name. It means AZ/QS/WX of azerty keyboard become QW/AS/ZX on qwerty. |
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18 March 2021, 01:46 | #172 |
Speedbump gimme goosebump
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So we never get to fight the Boss in that version ? It seems to me the minions spawn indefinitely (problem with controls solved btw).
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18 March 2021, 02:11 | #173 |
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From my memory of Karateka (Apple IIE version), you've got to run forward between fights in order to get to the next door. The minions don't stop until you've reached the next door.
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18 March 2021, 13:40 | #174 | ||
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You can see the eagle and boss fight in the HOL screenshots. |
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20 April 2021, 08:32 | #175 |
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20 April 2021, 08:42 | #176 |
son of 68k
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Strange interpretation you made. If they have it, it's of course the version for another machine, not the amiga one. So they can ask for this one, obviously. If they don't, how come they know the game and want an amiga version of it, it's what i found odd.
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