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#161 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,965
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#162 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
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#163 | |
Registered User
Join Date: Dec 2017
Location: france
Posts: 197
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Quote:
AMIGA: [ Show youtube player ] MD: [ Show youtube player ] |
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#164 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,958
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#165 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,972
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I treat them as separate tunes to be honest, I love both of them. The same melody, different music.
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#166 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,965
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#167 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,072
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This is some weird necrophilia with affinity for necromancy there, man.... 15 years old post replied as if it was yesterday.
![]() ![]() We still all stick on Amiga forum, therefore, Amiga is far better. ![]() BTW, just complexity of the games and genres plus huge catalogue made Amiga machine to have, especially for poor kids who hardly had enough money for blank disks... |
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#168 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,510
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Quote:
Anyway, as much I like the MD music, I still prefer the Amiga one. (And the Amiga T3 version is a masterpiece. Everything fits in one disk and it works on a 512kb Amiga. The MD version is maybe the original one and a bit better, the Amiga version isn't too far away considering how much they have limited the target hardware). |
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#169 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,656
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Like all consoles it was a special-cased, "black box" for games. You got a bit more colorful graphics, and perhaps better sound (subjective). The games and game ideas stayed 2(.5)D with few exceptions. Some had gotten interested in non-arcade games and game ideas in the late 80s, I think.
I think the fact that the OCS chipset could still match consoles for many titles in 1990/1991 showed great design strength and vision. Computer use, input devices, saving The Amiga was a computer. This gave it many more possibilities and uses. I think that makes it better as a platform. Not only could you use the mouse for gaming (and some did, there may have been 1 or 2 who used paddle, light gun, or light pen) and saving your game, which allowed not only arcade type games to be played, but many other uses besides gaming. This and the expansions made it the longest-lasting platform I've owned. Specs Then there's the specs: number of colors, sprites, and sounds. On introduction, the Megadrive/Genesis didn't seem to beat the Amiga convincingly, and cost ~60% of an Amiga, but games were 10% of an Amiga each... so if the question is asked "why didn't platform X succeed in country Y despite better tech specs" it could be because that country wasn't used to buying/renting consoles and games, or because the Amiga was still "worth it" more there. In countries that got the home computer phenomenon, the need for black box gaming systems was less. We were used to loading games, and most games weren't that heavy on the loading/installing until harddisks became commonplace. Types of rendering The Amiga hardware is more flexible, in that if you have a game idea, it's always possible, because it has many different ways of rendering. That's also a technical advantage that is an advantage over consoles, which were made to spec and made some by then common game types virtually impossible to render, and those didn't end up being ported to the console. This applies to many ideas, like 2D line vector, 2.5D, pseudo 3D, full 3D, isometric, God games, Lemmings, and Sim City type games. Supported by a humble Amiga with full freedom without severe rendering penalty, these ideas are particularly difficult to showcase on a console of the time, or later. Some are virtually impossible, because console hardware was for a very long time geared towards certain game types. It's a technical advantage for Amiga. Other drives, any drive The CDTV was the very first CD games console released, in most countries less than a year after Megadrive. If we are speaking only hardware, this would have overlapped the Drive-less Megadrive's lifespan by more than 2 years. A drive supporting a game that needs massive amounts of graphics and/or sound is a technical advantage. |
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#170 |
Puttymoon inhabitant
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#171 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,087
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One cannot simply cancel Ray; he's lucky. Like seriously lucky. And obscenely rich because of that. Not to mention he's also a stand up guy who looks out for his guys and won the Great Outdoor Fight of '06.
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#172 |
Registered User
Join Date: Dec 2022
Location: France
Posts: 86
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#173 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,510
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I suppose he was speaking about standalone CD console although I'm not sure either if the CDTV was the first one.
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#174 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,656
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(c).
I strongly dislike the way he has gotten his name associated with music released with games. He continues to do it to this day, and on music platforms, and on social media. He has never been good at making music. The Megadrive is not to blame here. It's so bad that yes, even for what you hear in Cannon Fodder Megadrive title, you should investigate who really made the title music. |
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#175 | ||
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,437
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Quote:
If you can delete the human voice to Amiga Cannon fodder, what you listen to? Then why continue to post title screen music? Game music in what you listen to "in game" not in title screen. Quote:
Last edited by Seiya; 09 June 2023 at 03:28. |
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#176 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,437
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double post
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#177 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,719
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Quote:
[ Show youtube player ] In some levels I found it hard to tell which one I was listening to without looking at the speaker icon. In others the Mega Drive music sounded brighter and at times a bit intrusive, while the Amiga music was more mellow and atmospheric. Not sure what you mean by 'repeat at libitum' but neither system's music sounded more repetitive than the other to me. |
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#178 |
Registered User
Join Date: Dec 2022
Location: France
Posts: 86
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#179 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,510
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Quote:
Anyway if if you take in game music of Battle Squadron, Beast 2 or Cool Spot or Aladdin (these 2 last being Megadrive first games), the Amiga version doesn't seems at all souless in comparison but miles better. And I say that while I quite like the typical sound rendering of the Megadrive. But hey, as said above, De gustibus etc... Last edited by sokolovic; 09 June 2023 at 08:38. |
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#180 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,945
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Quote:
And yes it was the first standalone CD console, the PC Engine Duo came out in September 1991, the CDTV April 1991. |
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