18 January 2024, 23:23 | #161 |
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Awesome work - great that it's running on a vanilla A1200.
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18 January 2024, 23:28 | #162 |
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Thanks. It means a lot coming from you.
A lot of compromises there. The road priorities are not as accurate as what you recently posted. Last edited by agermose; 18 January 2024 at 23:37. |
19 January 2024, 07:48 | #163 |
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Looks great
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19 January 2024, 09:38 | #164 |
Inviyya Dude!
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This looks amazing...
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19 January 2024, 09:56 | #165 |
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Looks very promising and sounds very good !
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19 January 2024, 12:42 | #166 |
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Amazing stuff. Hope you stay motivated on the project, it's going to be a belter!
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19 January 2024, 15:34 | #167 |
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Amazing Work!!! Finally someone who wants to do justice. Waiting excited to see more progress.
Congratulations!!! |
19 January 2024, 17:10 | #168 | |
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Quote:
Keep up the good work. My suggestions are, when you get the game finished, you can ask DJ Metune to make all the soundtrack, because is the guy that have proved to make the best music conversion to MOD. |
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19 January 2024, 18:30 | #169 |
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The Amiga version of Cannonball has all the Out Run tunes converted to mod format. Might be fun to have running until you get your own conversions.
The Aminet version has 3 tunes in the archive (https://aminet.net/package/game/race/CannonBall). Version 1.4 (if you can find it) has all four tunes. |
19 January 2024, 18:44 | #170 |
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If it helps anyone, I coded a decompiler/reassembler for the original Sega Music Macro Language.
You can rip the format to a relatively readable piece of Z80 code, and then recompile. I used this when adding new music to the arcade machine for the Enhanced Edition. https://github.com/djyt/mmlr That being said, music is the least of my worries right now! :-) |
19 January 2024, 19:56 | #171 |
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It would be handy if transfers data in xm (forget mod) and rasterize wave instruments in samples so to then make us reduce tracks more properly; with hjust hoot instruments i did achieve some decent result for Power Drift (that i did left unfinished for now, no, the main song was not ported)
[ Show youtube player ] Last edited by saimon69; 19 January 2024 at 20:14. |
19 January 2024, 20:03 | #172 |
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Looks really good so far, very impressive work!
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20 January 2024, 00:14 | #173 | |
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Quote:
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20 January 2024, 00:15 | #174 | |
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Quote:
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20 January 2024, 00:19 | #175 | |
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Quote:
Will look into it later. |
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20 January 2024, 01:27 | #176 |
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20 January 2024, 09:29 | #177 |
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20 January 2024, 09:59 | #178 |
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20 January 2024, 10:39 | #179 |
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Perhaps on 030 and more accelerated Amiga we can reach rock solid 25fps
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20 January 2024, 11:19 | #180 |
This cat is no more
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problem with blitter is that the speed is the same no matter the CPU. Accelerated amigas help somehow in such games, but not that much.
AGA help with fast fetch modes that leave more slots for the blitter. We may have 2 ports of Outrun which is awesome! I love that game and it's a challenge to port. |
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