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Old 20 April 2022, 00:42   #161
saimon69
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At the end is something between the old SEUCK on steroids and a scorpion engine but with an obsolete GUI; that because industrial game producing is a team effort: you have the coder, then the artists and also the game designers
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Old 20 April 2022, 12:23   #162
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Nice pics there, never seen an arcade development engine shot, looks pretty neat.

Quick bit of market research here, which may open a can of worms, however would keeping 224 y res be better or shifting the y res down to 192 for this port (as per arcade). Never bothered me having more screen real estate for the Amiga and since no-one really mentioned it before ..

It may of course bork up everything, in which case would stick with the screen size as is.
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Old 13 July 2022, 00:41   #163
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[ Show youtube player ]

Been a while, work in progress, still some bugs to squash but the end is in sight.

Enjoy the new teaser trailer!

*disclaimer, music is from the actual arcade game ... amiga version(s) rocks tho
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Old 13 July 2022, 01:12   #164
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love it! looking forward to this...
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Old 13 July 2022, 01:25   #165
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Quote:
Originally Posted by acidbottle View Post
[ Show youtube player ]

Been a while, work in progress, still some bugs to squash but the end is in sight.

Enjoy the new teaser trailer!

*disclaimer, music is from the actual arcade game ... amiga version(s) rocks tho
Hi Acid, is it normal that the woods green colors are strange at 00:03 in the video ?
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Old 13 July 2022, 03:33   #166
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Man, that is just wonderful
Been waiting for an update and this looks over the top!
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Old 13 July 2022, 08:27   #167
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I see a lot of optimizations, this is the way !

Very good.
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Old 13 July 2022, 17:32   #168
saimon69
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Hi Acid, is it normal that the woods green colors are strange at 00:03 in the video ?
Probably palette needs a fix or some dithering there
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Old 13 July 2022, 22:37   #169
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Hi Acid, is it normal that the woods green colors are strange at 00:03 in the video ?
Totally normal colours! This was a section from the boss level woods, the greenery on those areas are slightly different to that of the iconic level 1 style woodland.

There are subtle variants to the palette through the port, though happy with what it turned out like in 32 colours!

So just the final boss level to script, number of bugs to shift and some hefty play testing and then should be playable from start to finish. The hidden area needs doing to but wanted a playable game up and running as a priority.

Cheers for the comments though, is much appreciated
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Old 14 July 2022, 02:42   #170
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You're welcome, can't wait to play and test the final version !
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Old 14 July 2022, 04:45   #171
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Totally normal colours! This was a section from the boss level woods, the greenery on those areas are slightly different to that of the iconic level 1 style woodland.

There are subtle variants to the palette through the port, though happy with what it turned out like in 32 colours!

So just the final boss level to script, number of bugs to shift and some hefty play testing and then should be playable from start to finish. The hidden area needs doing to but wanted a playable game up and running as a priority.

Cheers for the comments though, is much appreciated

If you need someone to beta test I'm here
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Old 21 July 2022, 18:44   #172
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Looks great,good job
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