20 April 2022, 00:42 | #161 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
|
At the end is something between the old SEUCK on steroids and a scorpion engine but with an obsolete GUI; that because industrial game producing is a team effort: you have the coder, then the artists and also the game designers
|
20 April 2022, 12:23 | #162 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 841
|
Nice pics there, never seen an arcade development engine shot, looks pretty neat.
Quick bit of market research here, which may open a can of worms, however would keeping 224 y res be better or shifting the y res down to 192 for this port (as per arcade). Never bothered me having more screen real estate for the Amiga and since no-one really mentioned it before .. It may of course bork up everything, in which case would stick with the screen size as is. |
13 July 2022, 00:41 | #163 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 841
|
[ Show youtube player ]
Been a while, work in progress, still some bugs to squash but the end is in sight. Enjoy the new teaser trailer! *disclaimer, music is from the actual arcade game ... amiga version(s) rocks tho |
13 July 2022, 01:12 | #164 |
Registered User
Join Date: Dec 2020
Location: .ch
Posts: 73
|
love it! looking forward to this...
|
13 July 2022, 01:25 | #165 |
CaptainM68K-SPS France
|
Hi Acid, is it normal that the woods green colors are strange at 00:03 in the video ?
|
13 July 2022, 03:33 | #166 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,613
|
Man, that is just wonderful
Been waiting for an update and this looks over the top! |
13 July 2022, 08:27 | #167 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 769
|
I see a lot of optimizations, this is the way !
Very good. |
13 July 2022, 17:32 | #168 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
|
|
13 July 2022, 22:37 | #169 | |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 841
|
Quote:
There are subtle variants to the palette through the port, though happy with what it turned out like in 32 colours! So just the final boss level to script, number of bugs to shift and some hefty play testing and then should be playable from start to finish. The hidden area needs doing to but wanted a playable game up and running as a priority. Cheers for the comments though, is much appreciated |
|
14 July 2022, 02:42 | #170 |
CaptainM68K-SPS France
|
You're welcome, can't wait to play and test the final version !
|
14 July 2022, 04:45 | #171 | |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,613
|
Quote:
If you need someone to beta test I'm here |
|
21 July 2022, 18:44 | #172 |
Registered User
Join Date: Jul 2022
Location: Canada
Posts: 11
|
Looks great,good job
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Wonderboy in Monster Land SE | earok | project.Amiga Game Factory | 120 | 26 August 2018 01:43 |
Wonderboy in Monster Land [Help wanted] | earok | project.Maptapper | 16 | 20 February 2016 06:00 |
WonderBoy in Monsterland | 1time | project.WHDLoad | 30 | 01 March 2013 01:05 |
Super WonderBoy In Monsterland | -Rob- | support.Games | 10 | 09 May 2006 20:32 |
finishing wonderboy in monsterland | gimbal | support.Games | 10 | 09 March 2005 13:58 |
|
|