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#161 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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IK it's different game.
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#162 |
BlizzardPPC'less
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No, worse. Check
[ Show youtube player ] for some differences.
But what we're talking on this thread is the previously unreleased "Amiga-version" of [ Show youtube player ]. |
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#163 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,656
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My bad, yeah, that's the one I had in the C64, the original.
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#164 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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Collision detection does not need anything special. It works like the original did on the ST, no more no less.
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#165 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,307
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I can confirm the bad collision detection of the game what frustrates. Seems the game developers failed. At least IK+ (Amiga Version) is much better in this way what results in more fun playing.
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#166 |
Registered User
Join Date: May 2012
Location: moon
Posts: 211
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just out of curiosity, how did you do the port?
I think must have done the following (somewhat archelogical ![]() 1.carefully took the 68k code from the ST 2.adapted the graphic output and soundoutput. 3.adapted the controller input. for 2. did you rewrite the original assembler routines for graphic output ? or did you left it original and untouched and instead tranformed the ST buffer content into amiga bitplanes? |
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#167 | |||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,355
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Quote:
Quote:
Quote:
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#168 | |
Registered User
Join Date: May 2012
Location: moon
Posts: 211
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Quote:
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#169 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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longplay
[ Show youtube player ]
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#170 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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[ Show youtube player ]
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#171 |
Registered User
Join Date: Aug 2010
Location: uk
Posts: 33
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Can this be whdloaded ? Its NDOS
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#172 |
Global Moderator
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#173 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,129
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Not a bad game, Single screen so it's easier to redraw the sprites and less strain on the cpu.
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#174 |
Registered User
Join Date: Aug 2010
Location: uk
Posts: 33
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It worked , thanks
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