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Old 25 September 2008, 21:07   #161
skan
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/me wants the "Gorillaunch0r" NOW!!! ;P
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Old 25 September 2008, 21:24   #162
mr_0rga5m
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You have been busy coding KG. But how come its cross platform and no Amiga version tho ??

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Old 27 September 2008, 04:51   #163
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hows things coming along ?
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Old 28 September 2008, 10:25   #164
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Sorry, been busy with a new job and home decorating! Oh the joys of decorating...

Anyway, the menu is looking good, things have settled down now so monday/tuesday should give me enough time to get a beta together and get it tested at least a little bit. Maybe enough to have a second beta version out by the end of the week.

I'm not promising anything but it's looking good.
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Old 28 September 2008, 12:20   #165
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Looking forward to this!

Congrats on 6000 posts! woot!!
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Old 29 September 2008, 11:45   #166
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Ooh 6000 posts! Hurah

Slight change of plans, gonna have to give the living room one last coat of paint tonight so no coding until tomorrow.
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Old 29 September 2008, 13:35   #167
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F**K (sorry)... I almost finished doing around 500 games into the AGS frontend for the A1200 I am gonna use in my living room and NOW I stumble on this thread Its been days in the making... BUT...

This frontend looks FANTASTIC ! I am definetly gonna stop using AGS now, but doing all 500 games again for this new frontend is gonna be frickin hard ;-)

Anyway, when do you plan to release first version ? Not a date, just to let us know if it is days, weeks, months or years ? ;-) If it is months or years then I will prolly just finish my AGS menu project....

Edit: will ya also release it with screenshots & info for games in your packs ? Or will we have to do screenshots, info & run scripts ourselves ?
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Old 29 September 2008, 13:43   #168
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Hehe, I really am planning on having the beta version out this week.

I've had no problems with the frontend at all with some pretty thorough testing, I just need to check a few final things on a real Amiga and then it's good for some open testing.

For now there is no games scanner so you'll have to manually remove games from the database (any text editor will do). Once the menu has gone through a few beta revisions and I've released it as v1.0 I'll get on with the scanner for my whdload packs.
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Old 29 September 2008, 16:33   #169
gklinger
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Quote:
Originally Posted by killergorilla View Post
Once the menu has gone through a few beta revisions and I've released it as v1.0 I'll get on with the scanner for my whdload packs.
Would be neat if it could display a list of games for which there are WHDLoad installs but are not actually installed. Use it like an audit tool of sorts.
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Old 29 September 2008, 17:00   #170
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Well the database contains the information for all of the whdload games in my packs (bar the lastest pack) so in theory that is possible.

To start with though the games scanner won't even have a GUI/list or anything like that. It'll be a command line tool.
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Old 29 September 2008, 18:20   #171
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Quote:
Originally Posted by killergorilla View Post
Hehe, I really am planning on having the beta version out this week.
Excellent!
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Old 30 September 2008, 02:07   #172
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I can't wait. Thanks, KG.
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Old 30 September 2008, 06:35   #173
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Quote:
Originally Posted by killergorilla View Post
Well the database contains the information for all of the whdload games in my packs (bar the lastest pack)
Will you also provide the screenshots (and the package shots) ? ;-)

It does seem to be asking waaay too much though.
btw. what program do you use to convert the pictures to the new palette ?
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Old 30 September 2008, 10:53   #174
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Tomcat666: I will be providing screenshots yes, and boxscans, but not in the first beta. They'll definitely be in for the v1.0 release though (not 100% sure on a release date, we'll see how the beta(s) hold up!).

I personally use a combination of paintshop pro 9 and xnview for the picture conversion.
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Old 01 October 2008, 11:24   #175
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Had a fair bit of time to spend on it last night and despite a few design issues (I've yet to draw up backgrounds for the main menu/category listing - both of which don't have boxart or gameinfo.) the existing code is working 100% from the testing I've done.

It's now just a matter of adding a few bits of code in, bundling together some screenshots/boxart and packing the whole thing up. I should have no interruptions tonight so should have a beta available very soon indeed.
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Old 01 October 2008, 11:53   #176
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Awesome, great news KG, looking forward to it!
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Old 01 October 2008, 13:31   #177
killergorilla
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Also... I will be compiling an NTSC version as well, so those who use NTSC amigas can use it. The layout will change slightly of course (mainly the gamelist shrinking!), but that can't be helped!
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Old 01 October 2008, 14:07   #178
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So the first beta won't include any customising functionality like changing the placement of lists, textboxes, font etc. ?
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Old 01 October 2008, 14:40   #179
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You are correct

My priority is firstly to get the scrolling speed of the menus tested, and to make sure that there are no problems running the games with the current code. (beta1)

Next thing is adding script support (to load stuff other than whdload games). (beta2)

There are a few other things I want to sort out before I make the necessary changes to the skinning system. I have a basic setup.ini file running, pulling in stuff such as item positioning, database location etc. but these won't be included in the beta just yet.
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Old 01 October 2008, 15:00   #180
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Cool to know you'll eventually include 'skin' functionality. Still... can't wait to test the first beta
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