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#1741 | ||
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,016
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Quote:
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(not that I use DMS as today, just curious ![]() Last edited by malko; 02 March 2018 at 11:41. Reason: reformulation |
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#1742 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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It's not just about the wording. I was trying to point out that ADF didn't "reinvent the wheel" as you claimed. The "format" always existed on Amiga. Contrary to DMS.
Quote:
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#1743 | ||
Amiga user
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 472
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There is also the .adz format, which is better than DMS and more portable.
From Wikipedia on Amiga Disk File Quote:
Edit: More info: Quote:
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#1744 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,651
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.ADZ is silly.
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#1745 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,016
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Hummm... I am becoming confuse with all the answers received. To resume what I understood (Did I understand correctly ?) :
A- DMS <> ADF a- in the way they read data from the disk (block-by-block VS track-by-track) b- in the way they store data in the generated file c- DMS == compacted 1:1 copy by default (plain 1:1 copy possible with cmd line options) d- DMS bugs in code -> usually secure BUT in some special cases results in wrong/broken data e- DMS is copyright-protected i- <see link below> f- ADF == plain 1:1 copy by default g- ADF no bugs in code -> 100% secure h- ADF is not copyright-protected B- DMS == ADF as they both a- handle only standard DOS disks b- can handle NDOS disks BUT cannot handle any non-standard disk format. Point h- may be the reason why ADF has been preferred. And it is understandable ![]() Edit: Was looking for something else and found this interesting thread regarding DMS & ADF ![]() Last edited by malko; 05 March 2018 at 20:44. Reason: link added |
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#1746 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,651
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Quote:
DMS is meant to be a compressed format for distribution, and ADF is meant to be a disk image to be used as is. That's your difference, and that is why emulators use ADF. |
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#1747 |
Registered User
Join Date: Feb 2008
Location: UK
Posts: 123
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I never owned an Amiga back in the day but I like to play with retro tech. But are games supposed to be, or commonly played with the joystick? Or were gamepads popular too?
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#1748 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,379
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Unfortunately most games stuck with the standard single-button joystick, despite the Amiga supporting multi-button controllers from day 1. A lot of people did use gamepads, and a number of games were made to take advantage of a second button. The CD32 (the last Amiga model released) uses a multi-button pad as standard, though most games are just ports of the standard Amiga versions so even there they often don't take advantage of having lots of buttons. The CD32 pads can be used on any Amiga, and there are patches available for games that add multi-button functionality. See WHDLoad for more information on that.
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#1749 | |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,016
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My remark was tinged with irony (
![]() ![]() Of course I did ![]() ![]() Quote:
![]() After a re-read, I have realised that my answer #1739 to you was not containing the word NDOS contrary to what I thought ![]() Just I get confused with the various answers received and was not (more) quite sure of anything about it ![]() I have changed point B-b- of my post #1745. Thank you StingRay, Akira and others ![]() |
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#1750 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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Custom Chip Gfx-Card
next question:
why was there never a zorro-board featuring Agnus and Denise (or later Alice and Lisa)? How hard would it have been to build and support (software) such a card for C=? Could a modern FPGA-gfx-card like the VA2000 provide such a feature? |
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#1751 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,348
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What's the point? Every Zorro-equipped Amiga already has Agnus and Denise.
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#1752 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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Quote:
Than we have the nice genlock capability, so you could mix both outputs: While being in sync such a setup would provide 2*64 -1 colors or 4 play fields. One could even feed that output to yet an other card.... Imagine that used in an arcade machine - maybe even together with a laserdisc feed and 4 or 6 playfields on top.. you could also shift the colour range of the second chipset a little bit, so it would provide halve-tones between the original output, giving you a palette of 8192 colors combined with a fickerfixer/amber/mixer you could provide an interleaved mode: highres in 64 colors. (or for AGA 256 with double blitter-speed) I think that would have been a killer feature in the 80s and also would have been a way to stay competitive in the early 90s... What would be the technical caveats of such a setup? Last edited by Gorf; 04 March 2018 at 22:22. |
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#1754 |
-
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,910
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The problem here is, that Agnus basically is the Amiga. It won't live with another Agnus on the same bus, as it runs the show, taking the bus when it needs to.
You would be looking at something similar to a bridgeboard, but actually containing another Amiga, not a PC, communicating with the host machine via some dual port RAM or some other method. |
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#1755 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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Quote:
some registers would be unused/unavailable but copper and blitter and Denise should be fully working. Sure you could call it a striped down Amiga, but it would be more things missing than conserve: cpu, cia, Paula, Garry, ports would be gone on such a card. The registers and the new ChipRAM would be somewhere in zorro2-space and Agnus needs to be able to handle the offset or translate the addresses .... cpu can write to that memory via Zorro-Bus if card is ready. No big difference in function to how it workes with usual ChipRAM |
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#1756 |
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Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,910
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The Agnus probably wouldn't have to care about any offsets in that sense, it can be handled by software before the register write.
I still think the Agnus should be totally isolated in its own microcosm on the zorro board, you're right that the CPU itself is not necessarily needed in this case, I wouldn't necessarily have added that on there either, so maybe the bridgeboard analogy wasn't that good. But anyway, my reasoning behind the "amiga bridgeboard" idea was, that the Agnus can block anyone from the bus for a long time if you're doing something DMA heavy. This might be easier if there is a separate CPU on the zorro board to handle moving the data from the zorro facing registers into the Agnus itself.. Last edited by Jope; 05 March 2018 at 14:07. |
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#1757 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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Quote:
Advantage of such a card: it is far more compatible to graphics.library and Intuition - software needs only address-transtation options. If such a card would have been available even as late as 1991 with poor old ECS, I would have bought one for my A3000 immediately! To be honest: today I would buy such a card ... ![]() |
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#1758 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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Quote:
Being freed of audio, floppy and so on, the DMA stress-level would be lower on such a card anyways. |
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#1759 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,016
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#1760 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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...this post is probably better suited in this thread.
Could have just moved but then it would get lost in the pages and not the most recent question: |
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