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#1661 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,885
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I though that Gels was only for BOBs
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#1662 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,885
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@Thor
The doc says …Simple Sprites must use hardware detection so nothing in the gfx lib to support the collision detection for them. See below. « Detecting GEL Collision All GELs, including VSprites, can participate in the software collision detection features of the graphics library. Simple Sprites must use hardware collision detection. See the Amiga Hardware Reference Manual for information about hardware collision detection.« |
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#1663 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,373
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#1664 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,885
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Sure but detection is not supported by the OS regarding « simple sprite » as posted above .
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#1665 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,373
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No, but why do you need simple sprites then if VSprites can do the job?
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#1666 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,885
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Because the HW permit it so why not expose it through the OS, it could be simpler to use for people needing only 8 sprites or less.
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#1667 |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,373
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VSPrites are hardware sprites. Just extended by copper lists. Many of them. VSPrites are much more powerful than simple sprites (thus the name). You can have a screen with 100s of VSprites, moving independently.
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#1668 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,885
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I know but my comment still stand.
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#1669 |
Registered User
Join Date: Jan 2020
Location: Poland
Posts: 181
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Hello,
It have been a while since the last post here. Do you guys still work on improving AOS 3.2.? Are you planning any future releases? ![]() |
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#1670 |
Registered User
Join Date: Apr 2013
Location: Norway
Posts: 259
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I'm trying to move over from CED to TextEdit these days because of syntax highlighting in shell-scripts and Arexx.
But I've noticed something annoying. I've made a few arexx-scripts containing escape-codes such as bold text, some ansi color codes and so on. If I load this script into TextEdit and save it, it will strip them away on save. Is this intended or a bug....? The "[1m" will remain for example, but the character before will not be saved. In CED I get that character by pressing the escape key, but this won't work in TextEdit. There seems to be something similar by pressing ALT + ESC, but it does not work either. Maybe because it's not saved? |
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#1671 |
Registered User
Join Date: May 2021
Location: Melbourne, Australia
Posts: 46
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@mateusz_s
Yes, work is still continuing on improving 3.2. It hasn't stopped. :-) |
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#1672 | |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,315
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Quote:
Code:
CSI = '9B'x /* control sequence introducer */ color5 = CSI'35m' color7 = CSI'37m' ... |
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#1673 | |
Camilla, AmigaOS Dev.
Join Date: Mar 2020
Location: Frederiksberg
Posts: 338
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Quote:
This will naturally be implemented sometime in the future, but for now it is only useful if you use the gadget as a rich text viewer. I would suggest you use daxb's advice. It is better for sharing the document with others anyway. And in my view also more clear as to hat it does |
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#1674 |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 841
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Would not it be simpler to use " * e [ 3 2 m " ?
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#1675 | |
Registered User
Join Date: Apr 2013
Location: Norway
Posts: 259
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Quote:
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#1676 | |
Registered User
Join Date: Mar 2022
Location: Zabrze / Poland
Posts: 2
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Quote:
I have a few questions, how is this possible in future 'Os 3.2' improvements please as far as you can (programmers). 1. New 'Anim GIF' datatype optimized for 68k processors (020,030 etc.), the last one I know is 1998 , and it can't handle everything !! 2. New 'Narrator Device', the last one remembers the times of 'Commodore' and was released for the 'os.2.xx' system 3. New graphics viewer based on external graphical libraries and, or datatypes and with graphical interface for easy operation. An example is given at the bottom. |
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#1677 | |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,373
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Quote:
Thus, in short, this will unlikely happen, unless somebody finds sufficient money to re-license the code from SoftVoice. Besides, without all the expertise from Joseph, it is hard to add new features to the narrator.device. The translator.library is simple enough to allow re-implementation, actually there is one on Aminet. Unfortunately, it only supports phonems of the English language. It is actually the same company that released S.A.M. before for the 8-bit product. |
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#1678 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,885
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@Thor,
Did you get a response from SAS about SAS/C? |
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#1679 | |
Registered User
Join Date: Mar 2022
Location: Zabrze / Poland
Posts: 2
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Quote:
As for 'translator.library', I try to stay up to date and use 'Aminet' and other sources. ![]() |
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#1680 |
Registered User
Join Date: Dec 2017
Location: Creatures Land
Posts: 202
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When it comes to the 3.2.1 update is there updated roms in the archive orc do you have to create your own
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