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#141 | |
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Join Date: Feb 2010
Location: Espoo / Finland
Posts: 821
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#142 | |
Registered User
Join Date: Jan 2014
Location: Poland
Posts: 168
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#143 | |
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Join Date: Feb 2010
Location: Espoo / Finland
Posts: 821
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Quote:
EDIT: Anyway, I think I'll give my standard answer to this: How about you make a port from those sources if you're so keen on seeing it done? Last edited by britelite; 30 May 2018 at 08:51. |
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#144 |
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Join Date: Jun 2018
Location: Bydgoszcz/Poland
Posts: 2
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Hello. Since FAST RAM for CD32 is easily available, could somebody change the size of the window in Wolf3D. With FAST RAM and Akiko could we go full screen on this port? Or maybe somebody will give an option to choose a size of a game window?
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#145 |
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 465
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There is a port of Wolf3D that uses full view port in AGA here:
http://www.indieretronews.com/2015/1...-3d-amiga.html I've tested and it works great in WinUAE except you cannot have music and sound FX at the same time. But otherwise, runs really good with cycle exact settings. |
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#146 | |
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Join Date: Jan 2014
Location: Poland
Posts: 168
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Quote:
On CD32 you can turn on normal music from CD during the game. http://aminet.net/search?query=AWolf3D http://aminet.net/search?query=AmiWolf Last edited by SKOLMAN_MWS; 07 July 2018 at 06:17. |
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#147 | |
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Join Date: Jun 2018
Location: Bydgoszcz/Poland
Posts: 2
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#148 |
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Join Date: May 2016
Location: Los Angeles
Posts: 67
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1. Does it support Akiko?
2. Is it able to take advantage of fast ram? Many CD32's have been upgraded using the TF328 to 8MB of memory.... |
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#149 | |
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Join Date: May 2016
Location: Los Angeles
Posts: 67
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Quote:
Also Akiko support to speed things up would be great! |
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#150 |
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Join Date: Dec 2013
Location: Auckland
Posts: 3,547
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I don't really have time to look into a new attempt at Wolfenstein for CD32 myself but I've got a wishlist for anyone who does.
1. Akiko support (obviously - if the AmiWolf port is system friendly it may be Akiko capable already. Otherwise PatchChunky on Aminet - http://aminet.net/package/util/boot/PatchChunky11 - might do the trick) 2. CD audio support - either to use straight dumps of the DOS version, or the bespoke 3DO soundtrack. That way you could easily have music and SFX simultaneously. 3. NVRAM saving (obviously saving the entire game state is out of the question. But just the score, ammo, health, lives, guns at the start of the level etc would be a life saver) |
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#151 | |
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Join Date: Feb 2009
Location: Amiga
Posts: 465
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Quote:
I could not boot into my HDF file with a CD32 config to test. |
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#152 |
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Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,412
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