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#141 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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I'm taking a short few weeks from coding as I have a few things on real life.
It's my little boy's birthday on 20th and he wanted an above ground swimming pool. You'll not believe the work and cost involved in this, £2K already... levelling the garden, power into the garden, heating the damn thing, covers, chemicals. I though it would have been a peach cake but it's turned my head into mush. Stressed. |
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#142 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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nothing is easy when you're doing it for the first time.
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#143 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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Haha, I see the neighbor here. For last 3 weeks, every freaking day they been building a little swimming pool. It will be nice, but sure hell of a work. Good luck with it. I'm sure you will be very popular around the neighborhood
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#144 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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Your neighbours are like us: they probably prefer when you're coding Super Sprint
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#145 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Kids back at school in the UK, the Covid situation is hopefully getting a bit better here so coding continues... here I've added some of the Audio tracks that have kindly been done by Estrak... another audio genius.
[ Show youtube player ] Geezer |
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#146 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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no way, you're showing us the arcade version. I'm not buying
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#147 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 516
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I converted the original Atari arcade tunes "Yamaha YM2151 (8 voices FM audio-chip)" to PCM Protracker. It is the same soundchip that comes with Sharp X68000.
BTW, I use DefleMask software for make some YM2151 instruments and chords. I hope sounds like original. [ Show youtube player ] Last edited by Estrayk; 05 September 2020 at 22:40. |
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#148 |
CaptainM68K-SPS France
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Wow. Just an awesome job. What an excellent rendition of the YM2151 !
Seriously, this has to be noted somewhere on a wiki, this to make YM2151 easier to convert to Paula PCM ![]() |
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#149 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
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@Easytrak: Wow, amazing work. And you compose the music by ear?
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#150 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
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Quote:
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#151 | |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
Posts: 410
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Quote:
Sounds like quite some work got into it. Very well done! Just the chord sample loop is a bit rough, but i guess most won't notice ![]() |
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#152 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
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Hey Estrayk, when samples are similar try to group all songs together and provide Graeme with pattern positions to save space; some e6x loops might help too
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#153 | ||||
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 516
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Quote:
When I has the .wav from percussion for example I load it in Protracker and try to get the correct speed. Then I get the snares, hihats, drums .... and make samples from each one. Then I insert the wav in a channel and replicate the drum sequence in another channel, when both channels sounds exact, I continue with bass, chords....etc. For chords and melodies I use another technique but well.... it's more or less like this. Quote:
Quote:
Yes I know, I will try to fix it. BTW, The last time we saw each other was at the Saturne party II, or was at saturne III?. A long time has passed! greets Pink! Quote:
![]() Last edited by Estrayk; 10 September 2020 at 01:12. |
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#154 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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his week I've been working on completing the Winners Circle scene.
There are parts of game programming that are so so boring, and this is one of them... writing routines to show scores and stuff like that is just painful when you have a bitmapped display. If the Amiga had a tile based display available then this sort of stuff wouldn't be half as hard. I've cheated in a few areas here, the first is that for the bonus updates I'm using the same text plot routine in other areas of the game, because this scene is in 64 colours I had to do some copper work on colour 0 to get the background colour to look correct. (You can see this on Car 4 as the text goes over two shades of Brown) - I'll have to live with it. The other additions are the flags... again, nothing special as I just make use of the hardware sprites and change the colour accordingly to which car won... I do multiplex them once a little further down the screen. Lastly I added the other track from Estrayk and applied some volume fade in/out which makes it more arcade like. [ Show youtube player ] Once this is out of the way I can then get back to perfecting the car collisions and physics which may take a lot of time.. but it'll be the last thing to do apart from the level builds. Geezer |
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#155 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
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Not sure if it is of any help.
http://aminet.net/package/dev/misc/CharMode |
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#156 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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Super stuff McGeezer!
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#157 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Thanks for the feedback all.
I've really had limited time this week, work and a local lockdown in the North East of England is once again affecting my hobby. That said, I have on and off been working on the car physics and I'm happyish with what I have, I'd be interested to know what you think on the car handling so I've uploaded an ADF into the zone. Use either joysticks to control the cars and qw+space on the keyboard for the Yellow car. Collisions are off intentionally although you may be able to crash into some obstacles and pick up stuff. You'll need a standard A1200 config to get it running. I've not ran this on real hardware so if anyone has the real stuff and wants to take/post a picture of it running on a CRT or real monitor then be my guest. Cheers, Geezer. |
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#158 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
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#159 | |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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Quote:
I like to do that ![]() How do I get the files? |
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#160 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
ADF is in the zone. |
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