15 December 2023, 15:50 | #141 |
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Denise 2.2 released! --> https://sourceforge.net/projects/deniseemu/files/
PS. For download and changelog check above link! Thank you PiCiJi for your effort! |
15 December 2023, 20:38 | #142 |
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I'm releasing this version out of turn so that D3D11 can be used officially as a driver. The next section will be very intense and I don't know how long it will take.
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15 December 2023, 20:47 | #143 |
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Don't worry, there's no need to rush, it's already a very usable emulator as it is!
I would dare to say one of the best in its category. Cheers! EDIT: It already has everything I need and expect from a C64 and A500 emulator to satisfy the occasional nostalgic need. And by default it creates the best experience for both machines, much better than the competition. (if you ask me) Last edited by amilo3438; 15 December 2023 at 22:08. |
15 December 2023, 22:58 | #144 |
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Thanks amilo3438
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01 January 2024, 16:38 | #145 |
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just understood today that this is a new emulator, both C64 and Amiga
i didnt read in the thread before, i thought it was some chip fixes lol better late than never grabbed the latest version thanks |
20 February 2024, 12:19 | #146 |
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@PiCiJi
May I ask you to move "Options > Exit" to the main menu (C64 for me using only that emulator)? |
21 February 2024, 19:43 | #147 |
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25 March 2024, 21:04 | #148 |
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Nightly: "another try"
Denise now supports RetroArch (RA) shader for D3D11 and openGL. Under "Presentation" you will find the Shader Menu. The current shader pack can be downloaded via the RA icon. internal shaders: the shaders of the old Denise versions external shaders: file dialog starts in a Standard directory. You then navigate to the folder where the external shaders have been downloaded. The emu remembers the last directory. Shader parameters can be adjusted in real time. (best you use two monitors to see the changes) Shaders can be saved as favorites. These can be changed quickly via the main menu and through the shader cache. Last edited by PiCiJi; 25 March 2024 at 21:11. |
26 March 2024, 22:34 | #149 |
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Nice!
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27 March 2024, 21:35 | #150 |
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That's really nice tweaking the shaders on the fly!
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19 May 2024, 12:25 | #151 |
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@PiCiJi
Is it possible in C= 64 mode to use cfg files (named as the loading disk/cassette file .cfg maybe)? This would simplify custom settings to avoid problems in some games or disk demos where Auto-warp is not recommended etc... |
20 May 2024, 17:55 | #152 | |
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Quote:
All settings are included which are not located in options menu, because these settings are valid for all emulation cores. |
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12 June 2024, 23:29 | #153 | |
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Quote:
Something like "Samurai Warrior - The Battles of Usagi Yojimbo.crt" + "Samurai Warrior - The Battles of Usagi Yojimbo.crt.cfg" (which should be automatically used when loading the game file). Last edited by hexaae; 12 June 2024 at 23:34. |
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14 June 2024, 18:04 | #154 | |
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Quote:
I suspect (old posting of yours) one reason for this is that the automatic warp is not appropriate in some situations. For example, if a game reloads during gameplay. There is an option "manual warping stops automatic warping until next start". If this option is activated, it is sufficient to warp once to prevent the unfavorable warp behavior for the current game. Or do you have another option in mind, depending on which game has to be switched frequently. Maybe there is room for improvement. |
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15 June 2024, 15:39 | #155 | |
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Quote:
Of course I can manually load the custom config (let's say I create a \custom-cfgs\ dir for that...) and so started the idea of the same file-name.cfg could be handy and the process totally automatic P.S.: yes, mostly warp settings can cause issues, and a few cases where NTSC ROMs are more appropriate for a game.... Last edited by hexaae; 15 June 2024 at 15:46. |
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