18 April 2023, 11:44 | #141 |
Registered User
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Location: Gravesend
Posts: 96
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Quick update I have re-coloured retsu's stage and now have geki's stage complete. 32 colours and dynamic colour allocation really helps and is speeding up development. Once the stages are complete I will move to enemy animations and finally enemy A.I.
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18 April 2023, 11:58 | #142 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,081
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That looks pretty good Well done!
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18 April 2023, 14:02 | #143 |
CaptainM68K-SPS France
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Excellent job !
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18 April 2023, 17:42 | #144 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,606
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I would advise to use one of those text-to-speech engines to say the sentences, still better than the cranky version of the arcade
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18 April 2023, 18:29 | #145 |
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Location: Gravesend
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Thanks guys and @simon69 as the voices were so bad I was thinking of just leaving them out.
Just finished joe's stage. edit: updated the github page there is a file disk.adf if you want to test it just use fire to skip vs screens and space to skip stages. Last edited by msmalik681; 18 April 2023 at 18:58. |
18 April 2023, 19:18 | #146 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,606
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If you have bandwidth i can suggest to use sprites for cloud parallax, will definitely NOT be arcade perfect but an improvement to the tiertex ugliness; if you already considered this and discarded it disregard this message
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18 April 2023, 19:21 | #147 |
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Join Date: Sep 2022
Location: Gravesend
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I tried to make parallax work but had to settle for static backdrops.
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18 April 2023, 20:06 | #148 | |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,003
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Quote:
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18 April 2023, 21:17 | #149 |
CaptainM68K-SPS France
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19 April 2023, 01:15 | #150 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,606
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"Dha ah mene faataa ohh ove d wohdh" - that is how it does sound WHEN you can hear it, due to music too loud
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19 April 2023, 23:40 | #151 |
CaptainM68K-SPS France
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20 April 2023, 00:24 | #152 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,606
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Hoot do the same job for music, doubtful for SFX
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27 April 2023, 17:46 | #153 |
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27 April 2023, 17:49 | #154 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,388
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it looks great already.
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30 April 2023, 16:48 | #155 |
Registered User
Join Date: Oct 2022
Location: Roma
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This all looks great, but please for the love of god...can you allow the use of a 512K RAM expansion? I've talked with the composer of Retsu's stage theme about this project, and he said the stock memory is really limiting when it comes to music
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30 April 2023, 18:01 | #156 |
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Join Date: Sep 2022
Location: Gravesend
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Well i hope to support 1mb a500 some day right now i am not looking at ram consumption as it is annoying me. And the music is going to be amazing i will show it off in my next update video.
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30 April 2023, 20:16 | #157 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,606
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Working to optimize the joints of the sky and elements might reduce a bit the size of the images - actually i think should be possible to split those picture in tiles 16x16 in TilEd and remove the close duplicates - am especially thinking at Mount Rudhmore, the great wall and those other places with big empty areas
Last edited by saimon69; 04 May 2023 at 00:15. |
03 May 2023, 14:06 | #158 |
Registered User
Join Date: Sep 2022
Location: Gravesend
Posts: 96
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Hope this amiga game turns out better then this mega drive version.
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03 May 2023, 23:59 | #159 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,059
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It would be very interesting to see how your work compares with the above. Do you plan to try out a Mega Drive export as well?
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04 May 2023, 09:32 | #160 |
Registered User
Join Date: Sep 2022
Location: Gravesend
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I have not thought about exporting to megadrive but if its no extra work why not.
Just as a update i am down to the last stage and it really is a boss stage as reducing the colours for this stage is very difficult. |
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