16 June 2015, 08:52 | #141 |
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First a big thanks to all involved putting all this together (Turran, Killergorilla, Retroplay, and anyone else).
Some observations
What I removed to get to 3.3 GB (not counting AGA) My goal here is to have one "optimal" version of each game, for Amiga 1200, PAL.
Some questions
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16 June 2015, 11:33 | #142 |
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It's a big job to collate such a bunch of games and provide update patches, and yet another to name them and remove unwanted duplicates.
Perhaps it's best to deal with that with a RomManager.. does anyone have any experience and recommendations? * For those of you that were looking for free rename software (page 6), I use Lupas rename 2000, version 3.0.0.0 It's up to v5 now, but I haven't tried it. http://rename.lupasfreeware.org. Let me know if you want my version. Last edited by breech; 16 June 2015 at 11:42. |
16 June 2015, 19:17 | #143 |
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Unpacking under AmigaOS4 works fine using UnRAR 3.97.
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17 June 2015, 09:17 | #144 | ||
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Bit low on time, but I'll answer what I know right of the heart.
Quote:
Quote:
Thats all I had time for right now. =) |
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05 August 2015, 00:08 | #145 |
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I don't know where to post this, but it's related to this.
I've made small tool for creating AGLaunch guide files. It consists of script that's ran on Amiga, to create files list, and Windows application (requires .net 4.0) that parses this list and creates new guide files. Only downside at this moment is that it expects ClassicWorkbench's A-Games: assigns. I've included more detailed instructions in zip file. https://dl.dropboxusercontent.com/u/...AGLGen_v03.zip |
05 August 2015, 08:21 | #146 |
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If GUI for Your application look like MameUI32 I would be in heaven
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05 August 2015, 11:44 | #147 |
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This is just tool to create guide files, that AGLaunch uses, not standalone WHDLoad GUI. I got tired of manually adjusting them so I made this to automate the procedure.
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05 August 2015, 11:48 | #148 |
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Thanks! I'll check it out
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06 August 2015, 22:25 | #149 |
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Thanks! That means I can stop creating new guides with new packs =)
Selectable source would be nice, as you write. Personally, I use A-Games: A-GamesAGA: A-Demos: |
08 August 2015, 00:41 | #150 |
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For now script checks if A-Games: and/or A-GamesAGA: exist and then "collects" info files from them. Application then creates guide files with all games (ECS/OCS and AGA) mixed in.
For later update I planed to add A-Demos: and then selectable choice how guide files are to be created, all together or separate games and demos, or even separate OCS/ECS games, AGA games and demos. I tried to make script wait for input, so user can type where his games are (instead of asuming A-Games:, A-GamesAGA...) but haven't found how to do that yet. That's why this version is limited to default assigns. It's more proof of concept . |
08 August 2015, 13:13 | #151 |
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I've put up a new update pack. Version 2.4. I wont create new AGLaunch files for it as I fully support Solo761s software =)
Also one new game in the Games_WHDLoad_UnpackOnAmiga folder: Hellowoon_v1.0_De.lha It contains a file that looks empty in windows in the lib folder so it needs to be extracted on the Amiga directly. |
10 August 2015, 00:10 | #152 |
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Here're guides for 2.4 games, this would be "merged_separateassigns" in the "old" nomenclature
https://dl.dropboxusercontent.com/u/.../Guides2.4.zip |
31 August 2015, 16:51 | #153 |
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Here's new version of the tool, now it can index games regardless if A-Games or A-GamesAGA is used. It can also index Demos and add them to separate menu. And lastly it can save current list to XML (and also load) so you don't have to finish update-ing game names all in one go.
https://dl.dropboxusercontent.com/u/...GLGen_v052.zip |
03 September 2015, 11:24 | #154 |
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Question, the games labeled CD32, are these CD32 ports to desktop Amigas? Or can I use these to make CD32 (WHDloadCD32) compilations and will joypad multi-button mapping etc. all be configured properly already?
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25 September 2015, 13:20 | #155 |
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Still hoping someone could answer my question
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04 November 2015, 22:43 | #156 |
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Thank you for the UPDATE!
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05 November 2015, 03:05 | #157 |
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23 December 2015, 07:46 | #158 |
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!updated! Version 005
Standard python version in the attachment, Windows exe version here: http://uploaded.net/file/ntrkv71u I made an unpack script for all these great update packs. Now this is also tested under Windows. Python is not needed to be installed for the Windows Version. It is written in python. There are 2 Versions: The normal is just a plain python script and meant for users who are famliar using python. The Windows Version is a 'compiled' exe File which can be run standalone. In contrast to Turran's tool, this does not come with a real 'Windows Feeling'. You have to mess with the console... But you will have more options.. There is also a short howto added in the zip files Description o It basically automates what Turran proposed in the first post to have a clean update (deleting title folders before copying their updates). Also it does some of the things iddqd came up with in post #141: o You can select 'wanted' localizations. English original versions will always be preserved. Translations, for which an English original version exist, are deleted, if they do not match your wanted languages. This also works for games with translated titles. (I do this in a second pass, I calculate a checksum over all readme files, to find titles with identical readme. Only groups with identical readme, where all but one title have a language suffix like Fr,De are considered for deletions) o 'lesser disk versions' can be deleted. (e.g. delete the 1 disk version if there is a 2 disk version) o NTSC versions can be deleted if there is a non-NTSC version With this script, I managed to fit all Non-AGA games (including CDTV) on a 4G hardfile, with these options: - Only English originals and German translations - No NTSC - No 'lesser disk versions' Usage 1) Download all packages into one folder ('source folder'), or folder structure ( subdirectories are searched for rar files. you can also mix games, games_aga, and demos, script will ask you what to unpack) 2) create an empty directory as target 3) in console, cd to script folder and do ./wunpack.py <source folder> <target folder> The script will collect all rar files and print a list like: Code:
--- Found these collections: --- 1 Games_WHDLoad.2.0 - Updates : ['Update_2.1_Games_WHDLoad', 'Update_2.2_Games_WHDLoad', 'Update_2.3_Games_WHDLoad', 'Update_2.4_Games_WHDLoad'] --- 2 Demos_WHDLoad.2.0 - Updates : ['Update_2.1_Demos_WHDLoad', 'Update_2.2_Demos_WHDLoad', 'Update_2.3_Demos_WHDLoad', 'Update_2.4_Demos_WHDLoad'] --- 3 Games_WHDLoad_AGA.2.0 - Updates : ['Update_2.1_Games_WHDLoad_AGA', 'Update_2.2_Games_WHDLoad_AGA', 'Update_2.3_Games_WHDLoad_AGA', 'Update_2.4_Games_WHDLoad_AGA'] After Unpacking, the script asks to do the deletion steps described above. WARNING: do not put any other (foreign) rar files with similiar names into the source directory. If you are unsure, at least check the listed collections. Base file will be unpacked and then all updates will be applied in the order listed. If there is an outdated file like "Update_1.2_Games_WHDLoad", it would currently overwrite files from your 2.0 base package. (What I mean is, version numbers are not fully checked, base package is unpacked and then all updates in the order of their filename are applied..) Last edited by phluxx; 10 January 2016 at 11:49. |
06 January 2016, 15:39 | #159 |
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Excellent time to try the script from phluxx as I've just tossed Update 2.5 on the FTP server =)
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06 January 2016, 16:35 | #160 |
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Nice! Thanks again Turran!
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