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Old 09 April 2006, 23:13   #141
Galaxy
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Game looks really nice - thanks for your hard work to everyone involved, esp dlfrsilver.

Can't wait for a deprotected version so I can play the game on a real Amiga.
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Old 09 April 2006, 23:16   #142
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@Damien & Codetapper:
The game is easy with everything left unchanged because the default mode is EASY. You can also choose NORMAL mode in the Options.

BTW: If someone is able to activate cheat mode, let me know.

Last edited by andreas; 09 April 2006 at 23:22.
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Old 09 April 2006, 23:32   #143
DamienD
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Quote:
Originally Posted by andreas
BTW: If someone is able to activate cheat mode, let me know.
Cheers for the info andreas.

I also want to know how to access the cheat mode... Tried a few different things but no success yet
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Old 09 April 2006, 23:41   #144
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Here's a hidden msg...

Quote:
-SnowBros- programmed by Pierre ADANE (june 1991). You can contact me My address: Pierre ADANE - B.P 67 - 94242 L'HAY LES ROSES CEDEX - FRANCE . p.s: stay cool?, don't crack this game ! Greetings to FACTOR 5 and CHRIS HUELSBECK. Try to type EXUP during the game...
Kind of neat demo...
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Old 09 April 2006, 23:45   #145
Galahad/FLT
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Quote:
Originally Posted by IFW
Unless Codetapper or Galahad do that anytime soon, it is unlikely.
It uses a custom format and holds about 110k more data than a normal ados disk.

Nearly done And its definately going to be two disks, but I've so far laid it out in a logical way so that at the moment there is only one disk swap, as the intro sequence is quite big:

First Boot part is 158K
Intro sequence is 142K
Main code is 96K

That takes care of the extra data, so all the level data and ingame music is on disk 2.

I can't believe it was never released!!!
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Old 10 April 2006, 00:00   #146
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Nice one Galahad, that was quick

Edit: Just out of curiosity for "real" Amiga owners, are you able to run this 2 disk version using 2 disk drives therefore getting rid of the need to swap disks?

Last edited by DamienD; 10 April 2006 at 00:07.
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Old 10 April 2006, 00:06   #147
dlfrsilver
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how can check in the code ? to see what trigger this cheat ?
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Old 10 April 2006, 00:13   #148
IFW
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exup works btw.
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Old 10 April 2006, 00:17   #149
demoniac
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Quote:
Originally Posted by dlfrsilver
how can check in the code ? to see what trigger this cheat ?
I assuming you are asking about EXUP. Just start a game and type in that "word".
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Old 10 April 2006, 00:17   #150
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Quote:
Originally Posted by DamienD
Nice one Galahad, that was quick

Edit: Just out of curiosity for "real" Amiga owners, are you able to run this 2 disk version using 2 disk drives therefore getting rid of the need to swap disks?

No, because you only have to swap the once after the intro sequence. Depending on what format I do the second disk (to do with space), it 'might' be possible to have disk 2 as a booting disk as well but without the intro sequence, but I'm struggling to fit it on a DOS disk with a filesystem as it is, so it'll probably be a trackloader.
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Old 10 April 2006, 00:18   #151
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At least it will load fast, like the original does.
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Old 10 April 2006, 00:19   #152
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For those who are impatient; you will see more, not just monsters if you wait long enough in the end-sequence (I assume exup is the extro)
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Old 10 April 2006, 00:27   #153
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like this
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Old 10 April 2006, 00:34   #154
CFou!
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Quote:
Originally Posted by IFW
like this
I have not again played SB.
But whdload's patch is in progress

- rawdic imager finished
- many blitter delays inserted
- exit key fixed (68000)
- unpackers relocated in fastmem

to do:
- 24 bits access fault to fix when monster are shooted
- gfx bugs to fix in game (perhaps protection or again a blitter bug)
etc
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Old 10 April 2006, 00:37   #155
DamienD
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Quote:
Originally Posted by Galahad/FLT
No, because you only have to swap the once after the intro sequence. Depending on what format I do the second disk (to do with space), it 'might' be possible to have disk 2 as a booting disk as well but without the intro sequence, but I'm struggling to fit it on a DOS disk with a filesystem as it is, so it'll probably be a trackloader.
Cool, I don't actually have a "real" Amiga. Just thought I'd ask

What you've done sounds very logical and like you say you only have to swap the disk once after the intro sequence. Well done
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Old 10 April 2006, 00:38   #156
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Cfou & Galahad: while fixing the keyboard routine might as well look for other cheat codes...
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Old 10 April 2006, 00:48   #157
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Yes the old nasty empty DBF loop rears it's ugly head once again!
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Old 10 April 2006, 00:56   #158
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It is a sport car, Philippe Dessoly's own car.

A ford Probe V24 painted by himself ^^


Look how good he is ^^ !!
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Old 10 April 2006, 01:18   #159
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Quote:
Kind of neat demo
Yes demoniac, BUT this is not the cheat, just another gimmick!

Maybe CFOU!, Codetapper or someone else can find out *IN* the code where this "i am a lamer" cheat has to be typed in! As the game gets REAL hard in level 20 (from second end-boss), it might be useful to have a trainer option
(let alone an "in-house" deprotected one-disk version which Galaxy & me can transfer to their miggies)

According to dlfrsilver's info text, when cheat is active, CTRL+F8 will invoke a reset. This might be a good starting point when scanning the code ...
Btw..

@dlfrsilver: Please note that for WWarp, the user must own an amiga with a 68020 CPU or higher! Just to warn you guys, who'd install it in vain (as yours truly did too).

Quote:
For those who are impatient
IFW, do not forget, WinUAE now has a WARP mode (End+Pause), which will allow even the impatient guys to see the end part of Jesus on E's without waiting 20 minutes!
Very handy.

Last edited by andreas; 10 April 2006 at 01:46.
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Old 10 April 2006, 01:31   #160
Galahad/FLT
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Quote:
Originally Posted by CFOU!
I have not again played SB.
But whdload's patch is in progress

- rawdic imager finished
- many blitter delays inserted
- exit key fixed (68000)
- unpackers relocated in fastmem

to do:
- 24 bits access fault to fix when monster are shooted
- gfx bugs to fix in game (perhaps protection or again a blitter bug)
etc

Did you remove the checksums in the main game code Bertrand?
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