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#141 |
Registered User
Join Date: Feb 2021
Location: Warsaw
Posts: 60
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Has anyone managed to fire it on the ECS or has it not been released yet?
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#142 |
Registered User
Join Date: Apr 2008
Location: France
Age: 42
Posts: 475
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Hi everyone ! Yeah, one of my favorites as well !
Would it be possible to implement CAMD output to use an external MIDI device like a Sound Canvas ? :-) Well, would not be useful to most ppl, though ![]() Cheers ! |
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#143 |
Registered User
Join Date: Apr 2008
Location: France
Age: 42
Posts: 475
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Oh, I have another question !
Is it possible to specify an audio rate above 11 KHz ? (I get this value on the terminal although I did select 28 KHz in the AHI config) cheers ![]() |
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#144 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Given the last version was from 2014, I doubt this port is still being maintained. But it works with no issues the way it is.
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#145 |
Registered User
Join Date: Jul 2017
Location: San Jose
Posts: 688
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I gave it a go at https://github.com/mheyer32/ROTT
Some time ago. I made it compile with Bebbo’s GCC toolchain, fixed some issues and attempted some optimizations. In particular it fixed a bug when using CAMDoomSound with ROTT for MIDI playback. https://github.com/mheyer32/camd_tools |
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#146 |
Registered User
Join Date: Apr 2014
Location: Hemet/USA
Posts: 50
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Great
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#147 |
Registered User
Join Date: Apr 2014
Location: Hemet/USA
Posts: 50
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Cool good work
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#148 |
Registered User
Join Date: Apr 2008
Location: France
Age: 42
Posts: 475
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Thanks you ! Got the build in the Zone, it works perfectly, thx !
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#149 | |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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#150 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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Another question.
Minimum CPU Class Required: Intel i386 DX Minimum OS Class Required: PC/MS-DOS 5.0 Minimum RAM Required: 4 MB Those are x86 system requirements. Why Amiga port requires 16mb ram? 4 x more than DOS version? |
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#151 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Because the framebuffer needs memory (PC has extra memory on the VGA card), the MIDI intruments need extra memory (PC does not need that, since the sound card does all the work), etc.
Why even ask? If you don't have that "much" fast ram, chances are the rest of the system is too slow to run the game anyway. |
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#152 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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Weird question with some sort of suppose. But thanks for a answer anyway. It might be answer only partially, as other games like Doom, Hexen, Heretic or Duke 3D, Blood or Shadow warrior doesn't have that kind of increase to system requirements.
Last edited by utri007; 01 November 2023 at 23:31. |
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#153 |
Registered User
Join Date: Apr 2008
Location: France
Age: 42
Posts: 475
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Here : https://ftp.grandis.nu/turran/FTP/Th.../_2020/ROTT%20[Lantus'%20ROTT%20port%20recompiled%20and%20fixed%20for%20proper%20MIDI%20playback.].exe |
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#154 | |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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#155 |
Registered User
Join Date: Jul 2017
Location: San Jose
Posts: 688
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I uploaded my build to the Zone. I did not give it much testing, though. YMMV.
Use the icons that came with MVG's ROTT archive. The tooltypes determine the type of rendering 'EHB' : 64 color ECS rendering (works on AGA, too) 'AGA': 256 color AGA rendering 'CGX': 256 RTG rendering there's also 'INDIVISION' but I don't know if that works and have no way to test |
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#156 | |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,692
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Quote:
Tested it, ROTT060.exe works just fine with AGA and 68060 / 64mb ram. I have RTG and latest Picasso96 installed, but I couldn't get it work. It is almost like it wouldn't open screen at all? Should it work or is it just for CGX? My original intent was test it with my CDTV / 68020 / 68882 /11,5mb ram, as original DOS requirements was only 386 / 4mb ram and lots of render quality settings in game. This version starts with EHB and NOSOUND switches, after few moments "no signal" on TV, then few seconds more and signal is back, but just black screen. |
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