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Old 30 May 2024, 11:35   #141
AmigaDweeb
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Looks really nice!
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Old 30 May 2024, 11:37   #142
Reynolds
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Would love to see a playable demo on my Amiga screen...
Great stuff.
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Old 30 May 2024, 11:38   #143
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Would love to see a playable demo on my Amiga screen...
Great stuff.
There will be a try before you buy playable demo near time of release
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Old 07 June 2024, 08:21   #144
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Our hero encounters Grok the bear in the Shiverdawn Mountains. AmigaBill'bo offers possible help on the quest to get to the top of the mountain to defeat the Ice Maiden, Moya.


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Old 07 June 2024, 11:00   #145
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I'd more likely enslave myself by Moya the Ice Maiden rather than defeat her. :P
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Old 07 June 2024, 11:37   #146
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I'd more likely enslave myself by Moya the Ice Maiden rather than defeat her. :P
Haha yes of course
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Old 07 June 2024, 14:19   #147
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Our hero encounters Grok the bear in the Shiverdawn Mountains. AmigaBill'bo offers possible help on the quest to get to the top of the mountain to defeat the Ice Maiden, Moya.
What if I don't trust either AmigaBill'bo or Moya? Can I just go through the mines of Mangus?
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Old 07 June 2024, 14:31   #148
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What if I don't trust either AmigaBill'bo or Moya? Can I just go through the mines of Mangus?
Thy quest will be tricky
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Old 07 June 2024, 14:35   #149
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Thy quest will be tricky
Bring it on!
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Old 10 June 2024, 09:09   #150
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bring it on! :d
lol :d
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Old 20 June 2024, 12:27   #151
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Just so you know... today marks the day after about a year's work on and off, that I finished all the graphics. Further game coding starts soon
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Old 20 June 2024, 21:19   #152
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great news!
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Old 21 June 2024, 07:45   #153
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Nice stuff...
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Old 21 June 2024, 07:50   #154
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Down the years I've used many engines and also written my own depending on the hardware of course. Specifically for Amiga tho, I still use a 30+ year old engine that I modify to each games requirements as needed. It's homebrew though and in part is written/cobbled together by myself, with the Amiga/Atari ST core framework being written by a close friend many years ago.

If I was starting out now as a first timer on Amiga, I would certainly consider using Scorpion Engine at the top of the list first. Developing for the Amiga platform otherwise would be a pretty extreme uphill climb for many, that would certainly stifle development without a lot of prior Amiga hardware knowledge upfront otherwise IMHO.

The hardest part about developing any game is the level design fatigue that usually comes with it and kills the release plans of many. Sometimes you have to just work through that pain to reach the end. It's very hard at times that.

Good Luck
Nice post with a lot of truth in it..
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Old 21 June 2024, 12:51   #155
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Cheers
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