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Old 14 March 2013, 01:58   #141
CFou!
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Hi guys,

in TheZone!, i hope final version of trainer for Ghost'n Goblins patch

Can you try final version of the trainer please?

Font16 of bottom scrolling are stolen font (resized)

Do you remember where you have see this fonts?

regards,
Bertrand
ps: music is for test i will use another GNG music to keep small slave size.

Last edited by CFou!; 14 March 2013 at 21:21.
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Old 14 March 2013, 23:52   #142
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The scroll font is from Wings of death?
BTW I am getting some strange results when you press the right mouse button on EXIT

If you only press RMB on exit it jumps back to the top of the screen then all the buttons lock up
If you set START LEVEL PL2 :7 & WEAPON PL2 : KNIVES then press RMB on EXIT, the top text disappears

Last edited by musashi9; 15 March 2013 at 00:26.
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Old 15 March 2013, 02:00   #143
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Quote:
Originally Posted by musashi9 View Post
The scroll font is from Wings of death?
BTW I am getting some strange results when you press the right mouse button on EXIT

If you only press RMB on exit it jumps back to the top of the screen then all the buttons lock up
If you set START LEVEL PL2 :7 & WEAPON PL2 : KNIVES then press RMB on EXIT, the top text disappears
thanks for bug report in fact i had not definit function for RMB on exit

indeed code was:

lea _OptionListRMB(pc),a1
.cont move.l d1,d0
lsl.l #2,d0
add.l (a1,d0.l),a1
jsr (a1)
....

_OptionListRMB
dc.l _OnOff-_OptionListRMB;lives
dc.l _OnOff-_OptionListRMB; unlimited
dc.l _OnOff-_OptionListRMB;times
dc.l _1ToX_RMB-_OptionListRMB; start level PL1
dc.l _ListTxtRMB-_OptionListRMB; Start weapon PL1
dc.l _1ToX_RMB-_OptionListRMB; sart level PL2
dc.l _ListTxtRMB-_OptionListRMB; start weapon PL2
DC.L 0 ; Exit
=> no offtet for exit so code jmped to _OptionListRMB, a no code part

it's fixed

in some minute GNG whload's patch with intro and trainer for test will be uploaded in 'the zone'

ps:

your are right it's wing of death fonts rezised for intro
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Old 15 March 2013, 03:19   #144
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GNG V0.99E is uploaded in TheZone! for final test before whdload's package.

- intro&trainer included

thanks in advance for you test.


Regards,
Bertrand/CFou!
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Old 15 March 2013, 14:40   #145
CFou!
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Ghost'n goblins V0.99F for last test before whdload's package in TheZone!
(intro+trainer included)
thanks in advance for your test
Regards,
Bertrand/CFou!

new since last version:
-trainer after intro
-crash went you press all times LMB entering trainer fixed
- Custom option are used entering in trainer

Last edited by CFou!; 15 March 2013 at 15:58.
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Old 15 March 2013, 15:02   #146
jeff b00toNic
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Pas de problème, so far
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Old 15 March 2013, 18:30   #147
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Quote:
Originally Posted by CFOU! View Post
what is your pad?

its tested with CD32 compétition pro and on winuae for 2 buttons

i have modifyed code because on winuae=>jump alltimes....
I will test this as soon as possible I have the standard CD32 pad
Thank you for this install I realy like this game conversion
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Old 15 March 2013, 23:28   #148
CFou!
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Hi

package for install orignal game is in TheZone!

original owner of game can test it?

Denis?
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Old 15 March 2013, 23:42   #149
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thanks !!!
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Old 15 March 2013, 23:56   #150
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Quote:
Originally Posted by dlfrsilver View Post
thanks !!!
package works with physical original created with Powercopy

can you test with you original version?
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Old 16 March 2013, 00:24   #151
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indeed it works with my physical original create with powercopy, but i won't be able to test it, my little nephew sleeps where my amiga is.....GRRR loool !

Ps : the boxscan newicon by frank 2 (box scan from the game is not straight (ie it's a bit bended) and it has been saved as a tool icon, as such, whdload can't be added as the default tool in it.
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Old 16 March 2013, 01:05   #152
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Quote:
Originally Posted by dlfrsilver View Post
indeed it works with my physical original create with powercopy, but i won't be able to test it, my little nephew sleeps where my amiga is.....GRRR loool !
so try tommorow

Quote:
Originally Posted by dlfrsilver View Post

Ps : the boxscan newicon by frank 2 (box scan from the game is not straight (ie it's a bit bended) and it has been saved as a tool icon, as such, whdload can't be added as the default tool in it.
ok i will look that
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Old 16 March 2013, 01:30   #153
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Quote:
Originally Posted by dlfrsilver View Post
Ps : the boxscan newicon by frank 2 (box scan from the game is not straight (ie it's a bit bended) and it has been saved as a tool icon, as such, whdload can't be added as the default tool in it.
new package in TheZone!

now frank2's new icon is project & not tool type

but i am not fixed bended problem )
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Old 16 March 2013, 20:27   #154
CFou!
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Quote:
Originally Posted by Boo Boo View Post
Just tried this v0.9999 the pause bug seems gone but No sound at all, Music or SFX at anypoint
selecting jump and turn results in the Hero constaley Jumping with no input

Just to be sure I tested codetapper's old beta and all worked ok

Tested on A1200 030 - ill try at some point to test older betas and try winuae

for nosound it's normal V1 have not sound try betther version V3.

Now alltimes jumping with some CD32 Pad fixed thanks for bug report (i have fina lfound another CD32 pad to fix it)
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Old 16 March 2013, 20:27   #155
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Final GNG package v1.0 in TheZone!
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Old 16 March 2013, 21:05   #156
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Hello Bertrand,

The penultimate version of GG crashes sometimes with an error at level 2 and 4.
It happens with full cache or NOCACHE, of course trainer is active….

Exception "Access Fault" ($7008) PC = $6BF70A1A (ExpMem $5A1A) Byte Read
from
$6BF6AFF4
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Old 16 March 2013, 21:14   #157
CFou!
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Quote:
Originally Posted by Irek´72 View Post
Hello Bertrand,

The penultimate version of GG crashes sometimes with an error at level 2 and 4.
It happens with full cache or NOCACHE, of course trainer is active….

Exception "Access Fault" ($7008) PC = $6BF70A1A (ExpMem $5A1A) Byte Read
from
$6BF6AFF4
it's curious

had you before tested previous version with relocation in fast memory ? it's perhpas GNG tracker...

can you send bug report files

ps:
retry
I am just playing all level 2 without crash ????

can you give my more explain (how product this crash?

Last edited by CFou!; 16 March 2013 at 21:24.
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Old 16 March 2013, 21:43   #158
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So, I finished the game as version v0.99999 without problems, and without additional options....
Hmm, examples? sometimes it happens at the end of level 2 or in level 4 somewhere in the game.

Here is the whole whdl_reg. file of GG:

************************* 16-Mär-13 19:27:15
************************17.1.5206***
Slave='Ghosts'N'Goblins.Slave' (39812 bytes)
ShadowMem 68A53680 - 68ACD680 ( 499712) AbsolutMem 7A000 - 80000 (
24576)
Resload 6BF62000 - 6BF696E0 ( 30432) at 6BF62000 GL=$6BFF7000
Slave 6BFEC000 - 6BFF5B60 ( 39776) at 6BFEC000 BaseMemSize=$80000
ExpMem 6BF6B000 - 6BFEB000 ( 524288) at 6BF6B000
attn=7F(40,82) fc=-1 kn=10371 cs=FFFB rw=0 zpt=-1 ep=0 ei=0
setcpu=33D(DC,IC,SCB,ECB,BNC)

Exception "Access Fault" ($7008) PC = $6BF70A1A (ExpMem $5A1A) Byte Read
from
$6BF6AFF4

$6bf709f8 ori.b #0,d0
$6bf709fc move.l ($96,a6),a1 ;$6bf839d0
$6bf70a00 move.w d6,d0
$6bf70a02 lsr.w #8,d0
$6bf70a04 adda.w d0,a1
$6bf70a06 move.w d7,d0
$6bf70a08 clr.b d0
$6bf70a0a lsr.w #3,d0
$6bf70a0c adda.w d0,a1
$6bf70a0e move.b (a1),d0 ;$6bf6aff4
$6bf70a10 ext.w d0
$6bf70a12 lea ($6bf6b024,pc),a1
$6bf70a16 adda.w d0,a1
$6bf70a18 swap d0
›1m$6bf70a1a move.b (a1),d0 ;$6bf6aff4
›22m$6bf70a1c lsl.w #8,d0
$6bf70a1e lea ($6bf6ca94,pc),a1
$6bf70a22 pea (0,a1,d0.w) ;$6bf6aff9
$6bf70a26 swap d0
$6bf70a28 lsl.w #6,d0
$6bf70a2a lea ($6bf6b094,pc),a1
$6bf70a2e adda.w d0,a1
$6bf70a30 move.w d6,d0
$6bf70a32 lsr.w #5,d0
$6bf70a34 andi.w #7,d0
$6bf70a38 lsl.w #3,d0
$6bf70a3a adda.w d0,a1
$6bf70a3c move.w d7,d0
$6bf70a3e lsr.w #5,d0

exception stackframe:
$6BFEAF72 21086BF7 0A1A7008 6BFEAFF4 05250005 00250025 6BF6AFF4 6BFEAFAE
6BF77118
$6BFEAF92 00000101 00000101 00000000 00000101 00000000 00DFF000 6BFE6BF6
regular stack:
$6BFEAFAE 6BF77118 00036BF7 44A26BF7 41EC6BF7 1D4AFFFF DFBFFFFF 8100FFFF
DFBF0000
$6BFEAFCE 01010000 01010000 00000000 01010000 00000000 00000000 01010000
00000000
$6BFEAFEE 01010001 68800000 B4800004 6BF70F0A 0064

----0---- ----1---- ----2---- ----3---- ----4---- ----5---- ----6----
----7----
Dx FFD00005 FFFF0110 FFFFDFBF 101 101 0 727
FFFF
Ax 6BF83D18 6BF6AFF4 0 101 16880 6BF8421E 6BF8393A

TTSM III XNZVC
›1mPC=6BF70A1A›22m SR %0010000100001000 USP=6BF8393A ›1mISP=6BFEAF72
›22mMSP=7F800
VBR=6BFF8000 SFC=5 DFC=5 CACR=80008000
TC=8000 URP=6BF60000 SRP=6BF60000 MMUSR=00000000
DTT0=00000000 DTT1=00000000 ITT0=00000000 ITT1=00000000

MEDRAAAABVCPSDT YZ PMRCBSDAAAA
intena=%›1m0110000000101100›22m dmacon=%›1m0000011111111111›22m adkcon=$1100
intreq=%›1m0000011111000000›22m
vposr....A300 vhposr...0299 joy0dat..FAFE joy1dat..002A clxdat...ADFF
pot0dat..8500 pot1dat..0000 potinp...5500 serdatr..3BE0 dskbytr..8000
deniseid.00F8 hhposr...FF01
ciaa: PI ROPS ciab: PI ROPS
cra=›1m00000000›22m ta=21FF<21FF cra=›1m00000000›22m ta=FFFF<FFFF
AII ROPS AII ROPS
crb=›1m00000000›22m tb=21FF<21FF crb=›1m00000000›22m tb=FFFF<FFFF
10RTWCLO parallel DRCCDSOY M3210HDS
pra=›1m11111100›22m prb=›1m11111111›22m pra=›1m11111111›22m
prb=›1m11111111›22m
ddra=›1m00000011›22m ddrb=›1m00000000›22m ddra=›1m11000000›22m
ddrb=›1m11111111›22m
event=004981 icr=04 sdr=00 event=59DE7E icr=00 sdr=00

************************* 16-Mär-13 20:01:08
************************17.1.5206***
Slave='Ghosts'N'Goblins.Slave' (39812 bytes)
ShadowMem 68A53680 - 68ACD680 ( 499712) AbsolutMem 7A000 - 80000 (
24576)
Resload 6BF62000 - 6BF696E0 ( 30432) at 6BF62000 GL=$6BFF7000
Slave 6BFEC000 - 6BFF5B60 ( 39776) at 6BFEC000 BaseMemSize=$80000
ExpMem 6BF6B000 - 6BFEB000 ( 524288) at 6BF6B000
attn=7F(40,82) fc=-1 kn=10371 cs=FFFB rw=0 zpt=-1 ep=0 ei=0
setcpu=0(SNCS,ENCS,BNCS)

Exception "Access Fault" ($7008) PC = $6BF70A1A (ExpMem $5A1A) Byte Read
from
$6BF6AFDC

$6bf709f8 ori.b #0,d0
$6bf709fc move.l ($96,a6),a1 ;$6bf839d0
$6bf70a00 move.w d6,d0
$6bf70a02 lsr.w #8,d0
$6bf70a04 adda.w d0,a1
$6bf70a06 move.w d7,d0
$6bf70a08 clr.b d0
$6bf70a0a lsr.w #3,d0
$6bf70a0c adda.w d0,a1
$6bf70a0e move.b (a1),d0 ;$6bf6afdc
$6bf70a10 ext.w d0
$6bf70a12 lea ($6bf6b024,pc),a1
$6bf70a16 adda.w d0,a1
$6bf70a18 swap d0
›1m$6bf70a1a move.b (a1),d0 ;$6bf6afdc
›22m$6bf70a1c lsl.w #8,d0
$6bf70a1e lea ($6bf6ca94,pc),a1
$6bf70a22 pea (0,a1,d0.w) ;$6bf6afdc
$6bf70a26 swap d0
$6bf70a28 lsl.w #6,d0
$6bf70a2a lea ($6bf6b094,pc),a1
$6bf70a2e adda.w d0,a1
$6bf70a30 move.w d6,d0
$6bf70a32 lsr.w #5,d0
$6bf70a34 andi.w #7,d0
$6bf70a38 lsl.w #3,d0
$6bf70a3a adda.w d0,a1
$6bf70a3c move.w d7,d0
$6bf70a3e lsr.w #5,d0

exception stackframe:
$6BFEAF72 21086BF7 0A1A7008 6BFEAFF4 05250005 00250025 6BF6AFDC 6BFEAFAE
6BF77118
$6BFEAF92 00000000 00000000 00000000 00000000 00000000 00DFF000 6BFED448
regular stack:
$6BFEAFAE 6BF77118 00056BF7 4E4E6BF7 4CE46BF7 1D4E0000 00000000 00000000
00000000
$6BFEAFCE 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000
$6BFEAFEE 00000000 B4800001 68800004 6BF70F0A 0064

----0---- ----1---- ----2---- ----3---- ----4---- ----5---- ----6----
----7----
Dx FFB80000 110 0 7C 3E 0 FFFFFFEF
FFFE
Ax 6BF74EBA 6BF6AFDC 0 0 6BF84B62 6BF842B6 6BF8393A

TTSM III XNZVC
›1mPC=6BF70A1A›22m SR %0010000100001000 USP=6BF8393A ›1mISP=6BFEAF72
›22mMSP=7F800
VBR=6BFF8000 SFC=5 DFC=5 CACR=0
TC=8000 URP=6BF60000 SRP=6BF60000 MMUSR=00000000
DTT0=00000000 DTT1=00000000 ITT0=00000000 ITT1=00000000

MEDRAAAABVCPSDT YZ PMRCBSDAAAA
intena=%›1m0110000000101100›22m dmacon=%›1m0000011111111111›22m adkcon=$1100
intreq=%›1m0000011111000000›22m
vposr....A300 vhposr...0316 joy0dat..0203 joy1dat..3C28 clxdat...BDFF
pot0dat..A700 pot1dat..0000 potinp...5500 serdatr..3BE0 dskbytr..8000
deniseid.00F8 hhposr...FFCA
ciaa: PI ROPS ciab: PI ROPS
cra=›1m00000000›22m ta=21FF<21FF cra=›1m00000000›22m ta=FFFF<FFFF
AII ROPS AII ROPS
crb=›1m00000000›22m tb=21FF<21FF crb=›1m00000000›22m tb=FFFF<FFFF
10RTWCLO parallel DRCCDSOY M3210HDS
pra=›1m11111100›22m prb=›1m11111111›22m pra=›1m11111111›22m
prb=›1m11111111›22m
ddra=›1m00000011›22m ddrb=›1m00000000›22m ddra=›1m11000000›22m
ddrb=›1m11111111›22m
event=0125B6 icr=04 sdr=00 event=671B41 icr=04 sdr=00
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Old 16 March 2013, 21:44   #159
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>irek
just finishing lvl 2 & 4 without crash (i test V3)

what is you version test?
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Old 16 March 2013, 21:50   #160
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Today I installed the version of Denis with your installer on my Amiga.
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