06 March 2022, 12:13 | #141 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,298
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Thanks! I'll think about it later, but having both 2x1 and 1x1 would require a significant rework. For now I plan to take a break from Wolfenstein 3D so I can update the Blake Stone and Catacomb games.
What system do you have, is AmiWolf not fast enough on it? |
06 March 2022, 14:03 | #142 |
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I own two A1200's: Blizzard 1230-IV and Warp 1260 equipped. Obviously 060 is quick enough for AmiWolf (+RTG version), but it's not as quick as it could have been on 030.
I understand your need for a break, though, but it would be excellent to have quick and flexible conversion one day to suit different systems best. |
03 April 2022, 21:21 | #143 |
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Someone tried to run the game on A4000/040 Workbench 3.0, ROM 3.0 or 3.1. I`ve tried several version of Wolf 3D files and game won`t run
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04 April 2022, 18:19 | #144 |
old chunk of coal
Join Date: Nov 2011
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"Won't run" is a bit too vague, could you describe the problem is more details? A screenshot would also be helpful.
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04 April 2022, 18:22 | #145 |
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Any hint on how i can compile this code.. beeing a little new to c.
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04 April 2022, 18:32 | #146 | |
GoalScoringSuperstarHero
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Quote:
http://eab.abime.net/showpost.php?p=...6&postcount=95 |
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04 April 2022, 18:36 | #147 | |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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Quote:
https://github.com/bebbo/amiga-gcc then build it with this command: Code:
make -f Makefile.amiga |
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04 April 2022, 19:20 | #148 | |
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Location: Gdansk / Poland
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Quote:
Im just clicking and game wont start. Any message or error. Just "attempting to load wolf3d" flashes for a second...and nothing happens |
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04 April 2022, 20:06 | #149 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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I see, the data is definitely good. Did you try running it from the shell? Something like this:
Code:
stack 8192 wolf3d |
04 April 2022, 21:19 | #150 |
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OMG, i was so stupid....
lowlevel.library was missing. Now everything working fine.... I'm sorry for taking up your time. |
05 April 2022, 06:38 | #151 |
old chunk of coal
Join Date: Nov 2011
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No worries, I'm glad it's working now. I should probably mention the lowlevel.library requirement in the readme, since the game runs fine on Workbench 3.0 otherwise.
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05 April 2022, 09:15 | #152 |
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Yes, it's a good thing to do because a lowlevel.library is a not standard part of WB 3.0. I didn`t noticed any problems with WB 3.0, game is running without any problems.
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05 April 2022, 13:24 | #153 |
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Location: Budapest
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Runs perfect on CD32+TF330 using a CD32 pad (KTRL32).
I happen to have a keyboard but otherwise giving a name for a savegame would be blocking. My guess is not many CD32 users have a keyboard attached, maybe accepting an empty name / or a predefined save name would make it completely pad-controllable. Just a minor observation, otherwise it really is perfect. |
05 April 2022, 14:28 | #154 | |
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Quote:
But i get this error: sh: echo: No such file or directory sh: *** [Makefile.amiga:166: id_ca.o] Error 127 Last edited by LaBodilsen; 05 April 2022 at 17:36. |
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05 April 2022, 19:44 | #155 | |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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Quote:
You can try to remove the echoes from the makefile, but if that doesn't work then you'll likely run into other issues along the way. |
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11 April 2022, 16:15 | #156 | |
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Quote:
i finally got it to compile. Had to configure vasm (vbcc) aswell, and change some include file paths in the c2p source files. But now it works, and I have played it with my own compiled version. sweet! Last edited by LaBodilsen; 11 April 2022 at 16:21. |
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11 April 2022, 19:04 | #157 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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That's nice, have fun with it!
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12 April 2022, 11:58 | #158 |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 56
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Runs fine on my stock A1200 (see details in sig) with 8mb fast RAM, getting 8 fps steady (TAB-D) with music enabled.
The conversion on first run took some time, the sounds were converted relatively fast but the music took roughly 200 seconds each on average (26 total). Overall I think this runs faster on stock A1200 with 68EC020 at 14MHz than AmiWolf did with a 68030 at 33MHz (used to have an ACA-1232 installed, now bork). |
12 April 2022, 18:17 | #159 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,298
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Thanks, I tried to get close the original requierements of the game. 8 fps sounds a bit low, I usually get 10-12 unless there are a lot of sprites on the screen. Did you increase the view size?
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12 April 2022, 22:29 | #160 | |
old bearded fool
Join Date: Jan 2010
Location: Bangkok
Age: 56
Posts: 779
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Quote:
I tried with a minimal startup-sequence, got same fps, doesn't seem to matter if CMQ030 is loaded or not either (that makes a difference with AmiWolf). EDIT: The version I downloaded was 1.0 from Aminet: http://aminet.net/package/game/shoot/wolf4amiga Last edited by modrobert; 12 April 2022 at 23:23. |
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