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#141 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
Quote:
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#142 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 62
Posts: 860
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Ah ok, thanks for getting it going...
Sorry about the messy reports, lot going on here... Oh silly thing that happened, I hit the prntscreen key before saving the screen via winuae and not only did it muck up the display by making both screens I use amalgamate but the speed Winuae was playing doubled to 120fps. Obviously its not really a winuae and if I hit F12 and start it corrected the display but its odd. one last question, I didn't read the thread about this new vsync, does dropping the number of slices have any bad effect? I've dropped it to one and the cpu has on the game I'm playing gone to roughly 50%, I think it sounds ok (low volume) Last edited by Mclane; 15 April 2018 at 15:30. |
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#143 | ||
Zone Friend
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Quote:
![]() winuaelogLL.txt is the Low Latency VSync mode winuaelogLL5060.txt is the Low Latency VS 50/60 mode EDIT: Aha - I think I've found an interesting line in the winuaelogLL5060.txt file: Quote:
Last edited by mcbpete; 15 April 2018 at 15:47. |
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#144 |
Registered User
Join Date: Oct 2017
Location: Amsterdam
Posts: 231
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Windows 10 here, instant hang with Beta 2. Beta 1 was ok.
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#145 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 62
Posts: 860
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See if http://www.winuae.net/files/b/winuae2.7z
Fixes it for you....Did for me on Win 7, maybe on Win 10 as well? |
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#146 | |
Registered User
Join Date: Oct 2017
Location: Amsterdam
Posts: 231
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Quote:
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#147 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 62
Posts: 860
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Weird issues...Hope it gets fixed for all soon..
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#148 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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http://www.winuae.net/files/b/winuae.7z should fix it now.
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#149 | |
Registered User
Join Date: Oct 2017
Location: Amsterdam
Posts: 231
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Quote:
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#150 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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#151 |
Registered User
Join Date: Jul 2006
Location: Sunderland
Posts: 951
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Not sure if this is already noted but I have a system with 3 HDF drives and 1 drive as a dir, when using latest beta 2 the Dir drive is shown as a ndos drive, if I go back to last stable Winuae the dir drive is fine?
Last edited by Viceroy; 16 April 2018 at 16:42. |
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#152 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Which WB and KS version? Which program reports it as nodos? (c:info?)
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#153 |
Registered User
Join Date: Jul 2006
Location: Sunderland
Posts: 951
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KS ROM v3.0 (A1200) rev 39.106 (512k) [391523-01/391524-01]
Workbench 3.01 |
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#154 | |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 62
Posts: 860
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Quote:
I'm guessing that its to balance out lower end systems, mines in the old but not ancient slot, I guess higher cpu usage is the payoff for almost no lag in Vsync. @Damien, all working for you? PS, clear out some of your PM's I can't reply to the update pack post ![]() |
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#155 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
I did some changes to how directory harddrive reports size and dostype but it should not have made any visible changes (except to work around WB free disk space wraparound) Quote:
![]() As I already, said, does 1 slice equal (about) old low latency vsync? CPU usage can be lowered a bit more but stability comes first. Final defaults are not yet chosen. 3-5 most likely. |
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#156 |
Registered User
Join Date: Jul 2006
Location: Sunderland
Posts: 951
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Which WB and KS version? Which program reports it as nodos? (c:info?)[/QUOTE]
https://drive.google.com/open?id=1Wb...qhPvu18LM6xf-1 https://drive.google.com/open?id=1Yw...p1bxb31wz7St1t First one new beta, 2nd image last stable build The ndos partion is a folder on PC which is my DH1: Last edited by Viceroy; 16 April 2018 at 09:51. |
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#157 | |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
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Quote:
With beta 2 I get constant tearing over the screen with 2 slices and up. Seems the update helped mainly to fix tearing with one slice, though. In this mode it works much better now. And the update fixed also the the bug with "Native resolution" on my PC. Below are the logs for my machine, if it helps with your progress. ![]() |
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#158 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,457
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Quote:
With lagless Vsync, 1 slice ![]() Without Vsync, ![]() eh: Ah, OK. Had the 2x multiplier (what was it, prescale?) enabled. But still 20-25% with one slice against 5-15% without Vsync. Last edited by Retro-Nerd; 16 April 2018 at 11:46. |
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#159 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
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#160 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
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Quote:
Quote:
winuae.7z should reduce new low latency vsync CPU usage slightly, also adds support for D3D9 + Windows XP combination (not tested). |
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