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#141 | |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Quote:
Unfortunately not. It's only useful for streaming music, because the chip on card has no interupts. |
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#142 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Quote:
It is identified as a joypad. And all the buttons function as CD32 style pad. The adapter I doubt I can find any info on this for you as the guy stopped selling them a while ago. Basically allows playstation pads to work on Amiga and you have configure to work as a cd32, 2 button pad, single button joystick, copy buttons, swap buttons, lots of options. I just use as CD32 pad and leave it. |
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#143 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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I see, then it looks like a CD32 pad from the Amiga side. I recently uploaded a new version that seems to have fixed the issue for wiz12. Please check if it's any better with your setup.
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#144 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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#145 | |
Amiga Fanatic
![]() Join Date: Feb 2004
Location: North Yorkshire, UK
Age: 46
Posts: 739
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Quote:
Could Death Rally optionally work without lowlevel.library? I assume classic games mostly don't use it. Last edited by StevenJGore; 08 May 2023 at 20:17. |
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#146 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Thanks for the feedback, it looks like the MouSTer is indeed not compatible with lowlevel.library. Reimplementing the functionality of system libraries is beyond the scope of this project.
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#147 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Ok so new version with music seems to no longer have the issue with the auto selecting the sabotage guy and also at the results screen. Played for an hour or two there also and no weird crash after a while like I was experiencing before.
GOOD WORK! Great little game. I think I could have lives without the music, but it's good it is included now and now issues with that either. |
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#148 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 906
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Yesterday I did play for 3-4 hours with my new joystick.
Before that I switched "boost/brake" and "machine gun/mines" so that now it works similar to SuperCars 2: forward "machine gun", backward "mines" plus an extra button for "turbo boost". I didn't have any issues, the only weird thing that I noticed was that many times an opponent that played on a different race was first, second and third at the same time. In particular, Jane Honda, that usually plays the Hard Race, got more than 1000 points while I was still around 100 points (I was usually playing the Medium Race). |
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#149 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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It works with mouSTer and lowlevel library here to an extend... I have UP mapped to one of the keys, so it is possible to press Down + UP at the same time, this confuses lowlevel.library so it thinks the mouse is connected. So not really mouSTer's fault, it could be fixed by not letting that combo be reported (only report up in that case for example). But that problem will be with ANY joystick that has UP mapped to a button, not just mouSTer...
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#150 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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BSzili: Thanks for adding music
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#151 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,977
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They always play the hard race. That's just how the game is. The more races you do in the lower tiers, the further the racers in the high tier will spiral away from you. It's a very grindy game.
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#152 | |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 906
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Quote:
This way Jane Honda did dozens of points each race... Last edited by jurassicman; 09 May 2023 at 15:52. |
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#153 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,977
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Ah. Yeah that's something else.
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#154 | ||
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Quote:
Quote:
edit: It was an endianness issue in the function that calculates the results for the races you didn't partake in. This is now fixed. Last edited by BSzili; 09 May 2023 at 20:50. |
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#155 | |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 906
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Quote:
It doesn't happen in the DOS version, thanks for fixing it so quickly! I'll check the new version as soon as possible (tonight I need to sleep more than yesterday... ![]() |
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#156 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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#157 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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#158 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 906
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I confirm that the bug has been fixed... and I was good... yesterday I finished playing before midnight...
It was 2 minutes to midnight to be more precise ![]() [ Show youtube player ] Thanks so much again, I'm really enjoying finally playing Death Rally on my Amiga! ![]() Last edited by jurassicman; 10 May 2023 at 09:42. |
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#159 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Thanks for confirming the bug is gone. I uploaded a new version with some performance improvements.
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#160 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 906
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