12 August 2022, 21:03 | #141 |
Alien Bleed
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Issue added
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12 August 2022, 22:00 | #142 |
Alien Bleed
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I've forked the repo and hope to contribute fixes for things like this as PRs, but first I have to get the build working on my machine. Currently it fails immediately with the guru mentioned earlier.
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12 August 2022, 22:16 | #143 |
Alien Bleed
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@pipper may I suggest adding a couple of labels so issues can be tagged, e.g. defect, enhancement etc?
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13 August 2022, 12:28 | #144 |
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@Karlos
can you try this (a much older version built with devpac) the mouse controls are like in quake, rmb = forward, lmb = fire and run is always on (hold left shift to walk) a,s,d are strafe left, back and right strafe. I have this one working on a vanilla 3.1 install but it appears I must have set something up wrong when I switched from devpac to vasm. Last edited by abu_the_monkey; 11 June 2023 at 23:36. |
13 August 2022, 12:36 | #145 |
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Not going to lie, but I use the RMB walk in all games, with cursor sidestep, backpedal and jump. I never converted to the WASD scheme. Causes no end of issues on most modern games, lol
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13 August 2022, 12:39 | #146 |
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yeah, its strange that you can't change what the mouse buttons do in the controls page on the main menu.
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13 August 2022, 13:15 | #147 |
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There's an enhancement request if ever there was one
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13 August 2022, 13:34 | #148 |
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indeed, custom input prefs could probably do with being saved as a text file and read (if present) when you launch the executable.
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13 August 2022, 13:41 | #149 | |
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Quote:
I am JJ on Amiga.org. Surprised you have not joined EAB sooner. Amiga.org is a shadow of it former self. never really recovered for the months and months of downtime at amiga kits hands., |
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13 August 2022, 15:35 | #150 |
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Hey, just been made aware of this thread. Some great reversing going on here @pipper
For the record, my AB3D-RTG got as far as assembling and opening a system friendly RTG screen (IIRC with rtgmaster.library). I made a start on getting graphics output by patching the original 12-bit copperchunky rendering code to output "normal" chunky pixels instead and got as far as getting some almost recognisable shapes drawing in tiny rectangle (the original copperchunky resolution) ... but it was far, far from even being playable. Nothing like what's being done to TKG here! Project Osiris is a great reimagining of AB3D for GZDoom, but it would indeed be cool to see a reworked original as well! |
13 August 2022, 15:44 | #151 | ||
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Quote:
Quote:
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13 August 2022, 18:01 | #152 |
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can anyone confirm if the executable I posted works?
I am lost as to what I got wrong building the latest versions with vasm where it only works on my setup . Its probably obvious but I often can't see the wood for the trees. |
13 August 2022, 18:08 | #153 |
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I have tested and it does work (with and without JIT) However, it does also have some problems with input. Specifically, if you do try to play it with a keyboard, you seem to be out of luck. I have tried mashing all the keys and it's stuck on mouse input. Not much fun on a trackpad
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13 August 2022, 18:11 | #154 |
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at least that confirms I have got something wrong when setting up vasm.
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13 August 2022, 19:12 | #155 |
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13 August 2022, 22:25 | #156 |
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@Don_Adan
I tried with -no-opt and without -sd -sc but the issue remains. it works with my normal config in winuae but fails under a vanilla 3.1 install. so I must have something wrong in either the libs or includes or something. haven't tried compiling 'devpac' version with vasm yet to check the size of the exe file. |
13 August 2022, 23:50 | #157 | |
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Quote:
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14 August 2022, 00:17 | #158 |
Alien Bleed
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@abu_the_monkey
I was mistaken about the control issue, I obviously hadn't pressed K to switch back to keyboard. |
14 August 2022, 00:33 | #159 |
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cool! glad I works. just need to figure out what I am doing wrong with vasm.
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14 August 2022, 00:44 | #160 | |
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Quote:
About the poststamp sized rendering: the render size is hardcoded basically everywhere in the rendering code. If we crack this, it would be a major improvement! Also, it would be great if we could have a 16bit rendering mode for AB3D-RTG. That would make it truly unique. |
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