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Old 05 August 2010, 08:19   #141
Toni Wilen
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Quote:
Originally Posted by Mad-Matt View Post
Can I just confirm if its a known bug or not. using betas 7,8,9, Bin/cue cd images are not mounting properly with uaesecsi.device. cdda tracks are available but filesystem is shown cd0:uninitialised. The same cd image does work fine through cd32 emu.

Im sure it was working when I was testing images back in beta 4, so will be back shortly to confirm or not

edit: Confirmed, Beta 4 was last bin/cue images are working through cd0: (uaescsi.device)
"Works for me". Attach logs AND CD mountlist.


Quote:
Originally Posted by andreas View Post
Didn't know that either, thanks for the info.

It would probably be a convenient thing to have both delayed/non-delayed preset modes in CD32 Quickstart nonetheless without having to fiddle in the settings? (Just came to my mind...)
Nah, there are only very few stupid games, just boot it without any CD inserted and use GUI to switch images. If this is too boring: create a config file.
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Old 05 August 2010, 11:19   #142
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Quote:
Originally Posted by Toni Wilen View Post
"Works for me". Attach logs AND CD mountlist.
I did wonder if OS mountfile had any role in it and havent looked that far into it. As noted, the same mountfile is working in beta 4. filesystem is the Patched CacheCDFS OS39 version to 44.20
Attached Files
File Type: txt winuaebootlog.txt (13.5 KB, 189 views)
File Type: txt winuaelog.txt (17.8 KB, 209 views)
File Type: txt CD0.txt (2.0 KB, 180 views)

Last edited by Mad-Matt; 05 August 2010 at 11:34.
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Old 05 August 2010, 12:05   #143
Toni Wilen
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Quote:
Originally Posted by Mad-Matt View Post
I did wonder if OS mountfile had any role in it and havent looked that far into it. As noted, the same mountfile is working in beta 4. filesystem is the Patched CacheCDFS OS39 version to 44.20
I wanted to see mountfile because I wasn't sure if it was set to scsi direct or trackdisk-style.

uaescsi.device in TD-mode (non-direct scsi) and image with MODE1 track (2048 byte block size) in "raw" 2352 byte block size form didn't work correctly.

winuae.zip updated.
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Old 05 August 2010, 12:29   #144
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tried updated winuae.zip and still the same issue. (Only with this one image now)

Edit: seems specific to this image now. mounted some cd32 images and there now working in workbench. other bin/que files are working now too. Maybe my napalm image is broken. Ill remake and try again.

edit2: How odd, I cant get an image of Napalm to work. made image in UltraISO. ImgBurn still has bug where it gets stuck analysing audio tracks so cant use it to image.
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File Type: txt winuaelog.txt (17.8 KB, 201 views)

Last edited by Mad-Matt; 05 August 2010 at 12:50.
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Old 05 August 2010, 13:29   #145
Toni Wilen
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Quote:
Originally Posted by Mad-Matt View Post
edit2: How odd, I cant get an image of Napalm to work. made image in UltraISO. ImgBurn still has bug where it gets stuck analysing audio tracks so cant use it to image.
Attach cue sheet file. Does it work if you mount it using some virtual cd software?
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Old 05 August 2010, 13:33   #146
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I havent got any cd emulation software installed atm to try, but I can open the bin and see the data in ultraiso. it does give warning (676mb - 103% of 650mb - 25mb overload" if thats relevent.
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File Type: txt NAPALM_CD.cue.txt (895 Bytes, 194 views)
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Old 05 August 2010, 13:43   #147
Toni Wilen
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Quote:
Originally Posted by Mad-Matt View Post
I havent got any cd emulation software installed atm to try, but I can open the bin and see the data in ultraiso. it does give warning (676mb - 103% of 650mb - 25mb overload" if thats relevent.
Ah, it is MODE2 (FORM1) track, 2048 byte user data is not returned correctly. Fix coming soon..

EDIT: winuae.zip updated.

Last edited by Toni Wilen; 05 August 2010 at 13:53.
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Old 05 August 2010, 17:45   #148
Toni Wilen
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Quote:
Originally Posted by Toni Wilen View Post
Ah, it is MODE2 (FORM1) track, 2048 byte user data is not returned correctly. Fix coming soon..

EDIT: winuae.zip updated.
Bump because I guess above edit was missed

Mode2Form1 tracks should work now correctly, not tested because I didn't find any useful test images..
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Old 05 August 2010, 18:48   #149
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Yep, thats done it, All is working now with bin/que images I have.
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Old 10 August 2010, 18:06   #150
Toni Wilen
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http://www.winuae.net/files/b/winuae_2300b10.zip

Beta 10:

- archive dragndrop worked too well, it unpacked everything, including adf filesystem etc..
- do not expand zipped filename when dragdropping if zip only contains single file
- insert floppy image dialog in disk swapper also "extracts" images inside selected archive
- MODE1 "raw" 2352 data tracks didn't work in CDTV and image mounter + uaescsi.device non-direct scsi mode
- MODE2 FORM1 data tracks didn't work in uaescsi.device SCSI emulation mode
- CDTV mode didn't close CD handle when reseting
- CDTV frame interrupts in non audio CD play mode stopped working (broke when CD+G was implemented)
- overlay height configuration file setting was written incorrectly if it had non-zero value
- statefile configuration entry is not lost when configuration is load and saved again
- scan zip directory even if compression method is unknown
- hardfile scsi emulation block validation checked against physical size, not virtual size: direct-scsi filesystem installed on dynamic hardfile didn't work very well..
- dynamic hdf corrupted data if hdf's physical file size grew over 4G
- bezel overlay support improved, aspect ratio correction, visible area autodetection, (image positioning is not yet pixel perfect)
- pointless bezel configuration file size parameters (temporarily?) removed, bezel overlay configuration needs to be reset (it had stupid design fault)
- DIWSTRT/DIWSTOP writes didn't check if hdiw state should have changed since last hsync (has always been broken but it wasn't really needed until Denise "bug" update in 2.0) fixes Friday at Eight / Polka Brothers
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Old 13 August 2010, 11:50   #151
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New crash from 2.3B10 when I enable Direct3d instead of DirectDraw. Works fine on 2.2 using same config, not sure on other betas.

A500 quickstart with 1.3ROM. Simply showing "Insert workbench" hand with no disk inserted. bootlog and log and dump attached... (edit: dump to match log now attached)

Hardware is a Libretto U100 laptop with integrated Intel 855 chipset running WinXP with SP3 and all hotfixes. Checked DxDiag and everything passes... If I've mucked something up then please be gentle
Attached Files
File Type: txt winuaebootlog.txt (9.4 KB, 208 views)
File Type: txt winuaelog.txt (5.0 KB, 186 views)
File Type: dmp winuae_230b10_20100813_111348.dmp (52.3 KB, 179 views)

Last edited by chiark; 13 August 2010 at 12:17.
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Old 13 August 2010, 15:59   #152
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Quote:
Originally Posted by chiark View Post
New crash from 2.3B10 when I enable Direct3d instead of DirectDraw. Works fine on 2.2 using same config, not sure on other betas.
What was last working beta? (but note that because it has "POW2" flag and no shaders whatsoever, this display card is more or less unsupported..)
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Old 13 August 2010, 16:25   #153
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Works fine with Beta8, crashes with Beta9 onwards.
(Of course, I started from 2.2.10b1 and worked forwards, didn't I? )

I suspected it might be the age of the card, but it'd be great to get it working if at all possible?
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Old 13 August 2010, 18:24   #154
Toni Wilen
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Quote:
Originally Posted by chiark View Post
Works fine with Beta8, crashes with Beta9 onwards.
(Of course, I started from 2.2.10b1 and worked forwards, didn't I? )

I suspected it might be the age of the card, but it'd be great to get it working if at all possible?
http://www.winuae.net/files/b/winuae.zip should fix it, please confirm.
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Old 13 August 2010, 19:08   #155
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Perfect
Fixed.

Outstanding service, thanks!
(Incidentally, the executable size has dropped 700kb or so, too...)
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Old 13 August 2010, 19:34   #156
Toni Wilen
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Originally Posted by chiark View Post
Perfect
Fixed.

Outstanding service, thanks!
(Incidentally, the executable size has dropped 700kb or so, too...)
Executable size is due to less aggressive optimization settings, only "real" betas are guaranteed to be fully optimized builds
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Old 15 August 2010, 17:25   #157
Toni Wilen
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http://www.winuae.net/files/b/winuae_2300b11.zip

Beta 11:

- internal CD audio handling update, status change (starting, started, end, error) callback added, CD32 and CDTV emulation does not poll for state changes anymore, better accuracy in audio start and end timing. CD handling rewrite should be complete now.
- CD image mounter is now thread safe, no more weird and random behavior if mounted image was in use and image was ejected or replaced
- fixed rare crash in display emulation (introduced when right border blanking update was added)
- improved CD32 CD sound/animation timing
- CD32 CD timing now works correctly in NTSC mode (previously used hardcoded PAL values)
- "non-path" kickstart rom configuration file selection now only allows normal KS roms in kickstart_rom variable and extended roms in kickstart_rom_ext variable
- fixed D3D non-shader mode crash introduced in b9
- bogus autofire mode was enabled if same joystick was custom configured in input panel and in gameports panel (missing masking of flags variable, time to wear brown paper bag again..)
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Old 21 August 2010, 12:11   #158
Toni Wilen
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http://www.winuae.net/files/b/winuae_2300b12.zip

Beta 12:

- <drive letter>: without '\' in harddrive paths was detected as a relative path, automatically add missing '\', it was commonly used in old config files
- CD32 pad in 2-button mode usually returned non-existing 3rd button pressed
- CD32 pad in 2-button mode didn't have pullup resistor emulation (was lost when joystick pullups were removed in 2.2)
- autocorrect CD32/CDTV CDA starting position if R-W subchannel data is detected, workaround for a bug (happens on real CD32 and CDTV too) that can cause missed subchannel frames at play startup causing corrupt or missing CD+G graphics
- CD thread safety critical sections moved to common part from image mounter
- CD image mounter in play state while replacing image: state was still reported as playing
- do not enable rawinput if rawinput capable device is inserted after winuae has been started
- 2x or larger filters changed RTG hardware mouse cursor size.. (D3D + hardware RTG cursor only)
- scsi emulation always-on logging disabled, added -scsiemulog command line parameter
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Old 21 August 2010, 13:18   #159
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Now ATR (CD32) inputs work great. Thanks!
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Old 21 August 2010, 16:35   #160
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So you fixed a <20 year old firmware bug
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