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Old 04 March 2024, 08:06   #141
TCD
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It's not a magazine find, but a quite interesting article to read:
"How Doom didn't kill the Amiga" https://www.datagubbe.se/afb/
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Old 04 March 2024, 09:29   #142
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Quote:
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It's not a magazine find, but a quite interesting article to read:
"How Doom didn't kill the Amiga" https://www.datagubbe.se/afb/
Oh, c'mon...this has been a (mostly) peaceful thread. Why throw this incendiary grenade here? :P
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Old 04 March 2024, 09:41   #143
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Oh, c'mon...this has been a (mostly) peaceful thread. Why throw this incendiary grenade here? :P
Heh, it's just an opinion piece Plus I quite like the conclusion:
Quote:
The Amiga was an amazing platform, so far ahead of its time it stayed alive for much longer than what seems reasonable. It came out during the end of the Cambrian home computer explosion and remained in production for close to ten consecutive years. Saying it wasn't successful because of Commodore's lack of business savvy is doing it a disservice: Many, many millions of Amigas were sold and it was, for several years, the dominant home machine in Europe, where it shaped a generation of curious, capable and creative computer users.
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Old 05 March 2024, 19:45   #144
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He might be right that Amiga had no chance of survival even commodore came with a better architecture than AGA. Even Sun went down later against the every year getting cheaper and faster PC x86 architecture
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Old 13 March 2024, 09:42   #145
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Interesting interview of Doug Glen from Lucasfilm games in french magazine Generation 4 of july 1989 (french transcription courtesy of obligement website).

http://obligement.free.fr/articles/itwdougglen.php

Quote:
Q: It's a new thing for Lucasfilm Games to make 16-bit games. However, in the United States, we cannot say that it is an important market.

A: The PC is still the main market!

Q: Yes, but I was talking about the Atari ST and the Amiga. It doesn't really work there.

A : The Atari ST indeed. But the Amiga does pretty well. And then these computers work well elsewhere. We will therefore continue to make 16-bit versions of the games, and for graphic adventures, we will no longer make them on 8-bit machines. The scenarios are now too complex to fit on computers that don't have much memory.

Last edited by sokolovic; 13 March 2024 at 10:20.
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Old 13 March 2024, 09:56   #146
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Thank you for posting the excerpt It matches what I saw in US magazines about other publishers in 1989/90.
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