11 October 2023, 12:12 | #1501 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,219
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New video ? Found it :
[ Show youtube player ]
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11 October 2023, 12:26 | #1502 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,864
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Maybe the two threads should be merged? https://eab.abime.net/showthread.php...63#post1647363
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11 October 2023, 15:43 | #1503 |
Registered User
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Location: Germany
Posts: 1,923
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While I still think this engine would be put to better use for an RPG, I am still having a hard time believing this is possible on an A500. It's that impressive.
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11 October 2023, 19:47 | #1504 | ||
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,046
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Quote:
Quote:
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11 October 2023, 20:47 | #1505 |
Registered User
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Location: Scunthorpe/United Kingdom
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12 October 2023, 06:11 | #1506 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,046
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Yes, very big chance. Without wanting to create big expectations, my goal for the Amiga version is to get it ready (or at least as close to a release state as possible) by the end of 2024. But the amount of work needed is colossal and there are a lot of other factors (f.e. I'm not alone in the team and fast progress in not always guaranteed on all fronts, simply due to the complexity of the work), so better take that with a grain of salt
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12 October 2023, 07:18 | #1507 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
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12 October 2023, 08:13 | #1508 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
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Quote:
There are both advantages and disadvantages with a one man team, but Im curious, in your current work process, what is the most time consuming part of your work? I can’t stop thinking how generative AI tools are going to give small teams super powers in terms of what and how much they will be able to produce in the (relatively near) future. |
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12 October 2023, 09:01 | #1509 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,046
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Quote:
Seriously now, probably the most time consuming part was sorting out compiling issues. There's nothing more frustrating than getting an error out of nowhere and then spending days upon days in agony, trying unconventional stuff to curate it, or even find what's going on. Especially if you have absolutely no freakin' idea of what you're doing.. Hopefully this issue was insta-sorted once BSzili took over the Amiga version (a couple months ago) As for my general work process, it's quite straight forward actually. I don't burden myself doing everything at once and I'm making sure I don't leave unfinished stuff for later. F.e. the last month I was laser focused finishing the new pistol and shotgun gfx designs, with the goal being to showcase them in the recently released binary. The month before I mostly spent it in converting the entirety of the assets for the ST version as it was due time to also showcase progress on that front. |
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12 October 2023, 12:20 | #1510 | |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
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Quote:
Why not both? However, the Amiga really needs this to be a shooter. It's the one missing piece of what the Amiga could do. I know heights are an issue, but are you still considering making the weapons react to lighting? I remember it being on the todo list, and it'll only be a palette adjustment on the sprite? I actually think doing that will add quite a lot to the atmosphere. |
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12 October 2023, 17:29 | #1511 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 333
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Grind running on an Amiga 500:
[ Show youtube player ] |
12 October 2023, 17:33 | #1512 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,864
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That's really quite impressive
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12 October 2023, 18:41 | #1513 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
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That's astonishing.
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12 October 2023, 20:11 | #1514 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,225
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amazing work and the video showing what a 7mhz machine can do is kinda jaw dropping.
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12 October 2023, 23:08 | #1515 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
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Its time to send this to John Carmack, i can donate an A500 ;-)
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12 October 2023, 23:56 | #1516 |
Registered User
Join Date: Apr 2017
Location: France
Posts: 644
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Incredible.
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13 October 2023, 00:45 | #1517 |
WhatIFF? Amiga Magazine
Join Date: Feb 2021
Location: Chiba, Japan
Age: 46
Posts: 493
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That looks amazing, can't quite still believe it is running on a basic A500. I love the graphics, they remind me of playing the HeroQuest boardgame for some reason.
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13 October 2023, 00:57 | #1518 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,225
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it looks pretty good on a crt monitor, does anyone have a video of what it looks like with glorious color bleed/etc using an old tv rather than monitor? does the tv look better or worse? often notice some things look sharper/better on a monitor but the game kinda doesnt look as good now the pixels are crystal clear.
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13 October 2023, 05:43 | #1519 |
Registered User
Join Date: Apr 2022
Location: Australia
Age: 52
Posts: 883
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As the executable file of GRIND is specified as only running on < 020 machines, this is a WHDLoad install that works on my A1200 030/64 and should work on other accelerated Amigas. It does report a CACR resload violation upon exit but still works ok. Icon is 8 colour for versatility.
Just add the executable from the Patreon site to the Data folder and rename it "GRIND_v0.3.exe" (the original filename is too long for recognition by the OS) |
13 October 2023, 06:40 | #1520 |
Retro Freak
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Location: Slovenia
Age: 51
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