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#1441 | |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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Quote:
A minor issue, I must be nitpicking. And yeah there's always an issue with them buttons. ![]() |
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#1442 |
Registered User
Join Date: Jun 2012
Location: London
Posts: 60
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Having the same WHDLoad issue. I presume jotd is still working on the fix
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#1443 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
Last night jotd fixed the problem where the "Final" .ADF wouldn't install with the WHDLoad slave: Quote:
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#1444 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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So, I'm back from Amiga 34 and have had a chance to catch up on stuff.
As there are problems with some joypads/joysticks I'll need to look into fixing them. I do have one question which might help me fix the problem faster... Should this SEGA joypad work on an Amiga A1200 with two button? I know the middle B button works as the fire button, but no other button does. Is it supposed to be compatible? http://109.228.4.199/downloads/SEGA_PAD.jpg If someone could let me know then it would be good, I have no other game to test as my WHD Install is broken and I haven't been able to fix it (as I don't know how to yet). Graeme |
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#1445 |
Registered User
Join Date: Aug 2016
Location: FRANCE
Posts: 375
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If there is a bug, it’s really minor, as wainair, it work
Very good on cd32 tf330 , such superb conversion !! Thanks again mcgeezer for it and jotd for the slave. Ps: I play with cd32 original gamepad |
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#1446 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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Quote:
When you have a Mega Drive pad button B works as fire, but button C works fine too as a separate second button if it's properly coded for a poll. But this is something technical that Jotd or Toni knows better. |
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#1447 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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OK, I'll work on this basis then and see if I can fix it.
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#1448 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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#1449 |
Registered User
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[FS-UAE] in Warrior mode, timer stop at 001:00
![]() ![]() If you don't move for some seconds... no more monster appears... need some tweaks ![]() i'l returning to test on my real A1200 and my home made 2 buttons joystick ![]() ![]() ![]() ![]() edit : 2 buttons working perfect here... Last edited by Foul; 13 October 2019 at 20:07. |
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#1450 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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I'll add that to the bug list then.
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#1451 |
Registered User
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"timer stop" is working normally on my A1200..
![]() i'll propose a "pause" button too... would be cool to take some screenshots of the game... otherwise it is fluidity foolproof! i'm playing... playing playing... non stop lol |
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#1452 | |||
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
Quote:
Quote:
CD32 stuff will be for another time... maybe a month or so. |
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#1453 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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don't forget to fix second button too
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#1454 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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#1455 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Ross provided me some input. Probably the OS also fiddling with POTGO. Damn this button2 hardware interface is annoying.
Ross suggested the following for the whdload slave Quote:
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#1456 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,995
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^ for sure Graeme will fix it (as he did for the other issues that were found before the release)
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#1457 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,488
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Main idea here is to not touch POTGO in ADF/floppy release in game.
Then leave all to WHDLoad slave for the 'non-standard' Joystick/Joypad control. The test ADF in the zone set a right POTGO through potgo.resource directly from bootblock and delete all POTGO setups in game. So the game do not need to fiddle with the damn stuff (for a natively standard 2 botton joystick this definitely WORKS). Different if Graeme insert full Joypad support in game. |
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#1458 |
Registered User
Join Date: Feb 2008
Location: Italy
Posts: 98
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I have problems with the rope. I go up to up, jump to the right, but I fall often. It depends from game to game.
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#1459 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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problem is that on real amigas it works for some people and for some other people it doesn't. Looks like a timing issue that winuae isn't able to emulate properly (and I'm not blaming Toni, this is a useless feature to emulate, except to fix those issues)
So if Graeme can't reproduce that, it will be more difficult. Except if Ross solution works. Note that my joypad read code writes to POTGO in the end, and it works properly. I had some issues with Skeleton Krew CD32 too (which doesn't use the OS but may fiddle with POTGO and in that case I just left the original joypad read routine, which is probably a mistake...), though. I'll investigate. Last edited by jotd; 13 October 2019 at 22:41. |
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#1460 | ||
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,488
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Quote:
![]() Sure a standard 2 button Joy (or Master System compatible) need to work. Quote:
A slave is much more simple to update or test/modify for strange controller. ![]() |
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