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#1381 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
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#1382 |
Registered User
Join Date: Dec 2015
Location: Poland
Posts: 189
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one of those is set to 34 102 187 the second is to 34 136 187
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#1383 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Updated Files. Better usage of dma. Sprite dma as thight as I can.
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#1384 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#1385 |
Registered User
Join Date: Dec 2015
Location: Poland
Posts: 189
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move the whole sprite paralax 4px up.
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#1386 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#1387 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#1388 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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@Trachu
Can you provide a 2 pics that hold up and down panel like in the game? So i'll put it into the game, and we'll see if we can have 64 colors ![]() |
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#1389 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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As you can see now, we have background color changed, and no longer black when screen start and end. In order to haveit black, during horizontal blanking, should I change it every lines, or there is a better way?
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#1390 |
Registered User
Join Date: Dec 2015
Location: Poland
Posts: 189
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I was thinking about something like this
On top 2 bitplanes 4 colours On down 4 bitplanes 16colours |
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#1391 |
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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#1392 |
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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@Trachu
We can double parallax colors just by alternating 2 set of sprites. One set like it is, another with some pixel moved, so color we'll be mixed. We just have some flickering.. What do you think? |
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#1393 |
Registered User
Join Date: Dec 2015
Location: Poland
Posts: 189
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ok ill do that, however give me some time so i will try to reuse some of the colors to make the copper less work
![]() Now you can just set it on the screen. However i think you should expand the playfield from 240 to full 256. The rainbow on the border is desired effect however i would like to put black in top part of the screen when the panel will be then change it on the playfield first line and put another COLOR00 colour change at the 112px sprite line(the ground level) to 136 68 0 And again when you will have down panel level change the color 00 to black 0 0 0 So the border colour will be naturally enhanced on the left and the right while the rest will remain black. I believe it will look much better then. Dont double anything, it is not as easy as it seems to be looking good, but you can have deep effect by moving the parts of the sprites in different speed. First section clouds line 0-10 Second section mountains 11-53 Third section forest 54-71 Forth section field 72-111 |
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#1394 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
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#1395 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
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the new background looks pretty good, well done
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#1396 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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If i'll expande to 256 px wide we need an extra sprite to fill the gap. So far i'll left to 240 px, then we'll see
Last edited by sandruzzo; 23 September 2016 at 15:03. |
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#1397 |
Registered User
Join Date: Dec 2015
Location: Poland
Posts: 189
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We have extra sprite
8x16=128px 128px x 2 = 256px |
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#1398 |
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Yes, but I need extra one into copper list to fill the gap. let me see. Now we have 256 px sprite on screen. I think it's ok
Last edited by sandruzzo; 23 September 2016 at 21:05. |
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#1399 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Quote:
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#1400 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,213
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What config can I get this rygar/executable to run in WinUAE?
I have tried all the configs, memory configs, A500, A1200, ECS, OCS, AGA... it just crashes in every config I tried. I am dying to see this ![]() |
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