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#121 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,414
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That's a shame, can you upload a save game that shows the glitch
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#122 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,685
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RTG version is bog slow slideshow with my 68060 80mhz, Picasso96 & Merlin RTG system.
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#123 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 654
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Uploaded save to the zone, though it is glitching on any ramp.
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#124 |
Registered User
Join Date: Mar 2017
Location: Minehead / UK
Posts: 608
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Will have to give this a go on GB-A1000 68060/100 RTG to see how it goes. Love a bit of Duke Nukem and pretty sure I own the PC version.
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#125 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,414
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Thanks, OK I've fixed it (Duke didn't like an optimization!)
I'll upload new versions to AmiNet Last edited by NovaCoder; 20 August 2020 at 08:51. |
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#126 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,414
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#127 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 654
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Thanks! Works great now
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#128 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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#129 |
Registered User
Join Date: Mar 2013
Location: Morwell Victoria Australia
Age: 49
Posts: 113
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novacoder: tested this and my previous glitch on page 6 is fixed now as well
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#130 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,414
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Cool, glad it's working
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#131 |
Registered User
Join Date: Mar 2017
Location: Minehead / UK
Posts: 608
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Finally got a chance to try this and it runs pretty well (RTG version). Thank you!!
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#132 |
Registered User
Join Date: Aug 2018
Location: Cuba
Posts: 10
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I do like this RTG-version on the actual WinUAE 4.2 (OS 3.1, Picasso, AHI), but unfortunately I am not able to set screen resolution higher than 640x480. Is there are chance, to set screen resolution higher ?
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#133 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,414
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Quote:
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#134 |
Registered User
Join Date: Jan 2019
Location: Istanbul / Turkey
Posts: 24
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is it working with winuae
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#135 |
Registered User
Join Date: Aug 2018
Location: Cuba
Posts: 10
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yes, perfect
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#136 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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With all the attention NovaCoder's ports are getting recently I thought it was only fair to give a bump to this great port!
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#137 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,414
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LoL thanks mate
![]() Yes my old ports seem very popular at the moment ![]() Here is a complete list of my ports for anyone that's interested (also some other ports that just have my name in the readme, not all mine): http://aminet.net/search?readme=Novacoder |
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#138 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Hi Nova,
Thought I'd give this a try ![]() No issues with the AGA version, but the RTG version won't start for me. I get: ![]() If I check "AMIDUKE_LOG.TXT": ![]() If I check "AMIDUKE_WARNING.TXT": ![]() I'm using the same RTG configuration / hard drive setup that I do for AmiSpear / AmiWolf / ZDoom but installed AHI 4.18 also. |
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#139 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,414
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Hi Damien,
That's an easy one ![]() Lovely error handling in effect, very proud of myself ![]() So the problem is that AmiDuke is trying to see what display modes are available to construct a dynamic list of options at start up, to do this it must query the public screen (WorkBench). You need to run your WorkBench in an RTG mode (display prefs) to stop this error occurring. |
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#140 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Thanks Nova
![]() Ok, that worked. Maybe it's just me though, but personally I usually leave WB at the default "PAL: High Res", as I don't like running higher resolutions for WB (everything's too small and not sharp). So I guess there's no way possible to leave "PAL: High Res" and then the game adjusts to an RTG screenmode upon starting; like with all your other ports? |
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