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#121 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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2012...
Dunno about that. |
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#122 |
70X7
Join Date: Apr 2008
Location: Ἑλλάς
Posts: 1,078
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#123 |
Registered User
Join Date: Jul 2005
Location: Roma / Italia
Age: 50
Posts: 90
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Very cool game launcher!
Not really usable until "key letter" search.... Keep work! ![]() |
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#124 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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"Not really usable"
Cheers mate! ![]() |
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#125 |
Registered User
Join Date: Dec 2008
Location: Paris / France
Age: 49
Posts: 137
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It's nice indeed.
Finally I managed to set KGLoad with a bunch of games (had to remember all this amiga os stuff). Works great. Excellent work ! Now I'm going to try this on my xbox. |
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#126 |
Registered User
Join Date: Jul 2005
Location: Roma / Italia
Age: 50
Posts: 90
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Don't be sad KG.....
your work is great, but the application suffer some things: what about if someone want to play switchblade 2? 'bout 2 minutes of "keep down pressing" to reach the game.... You know, as I said: you' re the man! ![]() |
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#127 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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![]() Yeah I know, but trust me, I'm working on it! |
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#128 |
Registered User
Join Date: Jul 2005
Location: Roma / Italia
Age: 50
Posts: 90
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^^^
never doubted ![]() |
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#129 |
Amiga Member
Join Date: Aug 2003
Location: New Zealand
Age: 57
Posts: 695
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Now that you've eliminated the need for pretty icons might as well transfer all tool types from such into your frontend too
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#130 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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You what?
The tooltypes are picked up from the icons, and will remain that way. Don't know if you paid much attention to the whdload tooltypes but they are in no way consistent, making them a complete bitch to setup and maintain, especially in a presentable way to the user ![]() Plus, I'm investing a lot of time in this project, mainly because I will use it myself, and hopefully because it'll provide a decent arcade frontend for users. It's never going to be a complete MAME32 style solution because there's just not enough users to warrant the effort. Sorry! |
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#131 | |
Amiga Member
Join Date: Aug 2003
Location: New Zealand
Age: 57
Posts: 695
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Quote:
![]() but then, perhaps all the tooltypes could be entered into your proggy (a letter or numeric legend with room for expansion sets) so the intial time the icon is read in it will save the activate tooltypes and save it in the prefs for that game, if this feature even exists. This way people can change the values for preload instructions inside your frontend without accessing the icon and changing it. Also it could work both ways, a value changed in your front end would save out to the icon as well as the prefs file. The only problem here I can see would be setting that supports different values. But even then they usually have just a few settings, in this case if you have say 16 tooltypes a to p and the tooltype setting c had 4 variables it could be ca cb cc cd for example ![]() but hey, keep it simple eh ![]() ![]() ![]() |
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#132 | |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Quote:
The whole point of a database is to remove data redundancy, not increase the use of redundant data ![]() It's a much better solution to leave the tooltypes where they are, and somewhere WAY down the line, allow the user to edit the icon tooltypes from the menu. The most I am likely to include is some kind of very basic text editor that simply displays all of the tooltype info from the icon (including comments, etc.) and allows you to edit it. But if I'm honest I can see this never getting done ![]() |
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#133 |
70X7
Join Date: Apr 2008
Location: Ἑλλάς
Posts: 1,078
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one question plz:
i have 2 partition on my CF 4GB, system is 300 about mb,utilitie,ect.., the second (bigger) is all WhDload games, (not on system). The KGLoader is on system.. can i do the KGLoad working from the second partition? |
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#134 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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You mean KGLoad is on System, and you want it to access all of your games on your second partition?
If so, yes of course you can. Just add GamePaths to your setup.ini file. Add something like "GamePath=Games:" or whatever your second partition is called. |
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#135 |
70X7
Join Date: Apr 2008
Location: Ἑλλάς
Posts: 1,078
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Thanks KG, ill try that tonight ..
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#136 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Cool.
Let me know if you have any difficulties and I'll try and help ![]() |
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#137 | |
70X7
Join Date: Apr 2008
Location: Ἑλλάς
Posts: 1,078
|
Quote:
My second big partition is named Games: so..i remove the start (-A) i do like this.. GamePath=Games:0_9/ GamePath=Games:A/ GamePath=Games:B/ GamePath=Games:C/ ect.. Edit: for all: setup.ini , is on > System:/Expansion/KGload/config you can edit with Dopus.. ![]() |
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#138 | |
Amiga Member
Join Date: Aug 2003
Location: New Zealand
Age: 57
Posts: 695
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Quote:
enough of me pestering you in any case killergorilla, I can see I'm not getting anywhere anyway ![]() ![]() ![]() ![]() ![]() ![]() |
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#139 | |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Quote:
![]() @Slayer: I will look into adding some kind of "out of icon" settings. I do have a 'scripts' folder which my menu looks in before it runs a game to see if a custom script exists for the current game. I will most likely adjust this to allow custom tooltypes or something (down the line of course). So thanks for your suggestions mate, don't be afraid to make any other suggestions! |
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#140 |
70X7
Join Date: Apr 2008
Location: Ἑλλάς
Posts: 1,078
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i forgot to spell,im using the ClassicWB 24F on this
![]() one more.. i see that without any screenshot and some buttons is empty,but this is normal eh? |
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