04 February 2021, 08:35 | #121 |
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I think PC FPS games are totally crap and uninteresting. Funny isn't it, we are different
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04 February 2021, 08:43 | #122 |
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Eat your heart out John Carmack! Doom ECS on the Amiga 600 at full speed!
[ Show youtube player ] |
04 February 2021, 08:49 | #123 |
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Nice try but that's running on a Vampire computer, not an A600
Last edited by NovaCoder; 04 February 2021 at 09:24. |
04 February 2021, 08:56 | #124 |
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04 February 2021, 11:04 | #125 |
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Cool idea, but the top down game play needs to be adopted to 3D properly to improve the game experience.
The reverse can be said of "Doom" to a pseudo isometric 3D to take advantage of the Amiga's sprites, bobs and blitter pushing strengths. Waitaminute... I just basically said to convert Doom to Alien Breed, but in an isometric format! LOL... Last edited by Valken; 04 February 2021 at 12:32. |
04 February 2021, 15:11 | #126 |
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That sounds like a winning formula!
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05 February 2021, 03:54 | #127 | |
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Quote:
Until watching that video I didn't realize that Doom is fully multitasking. Couldn't do that on a PC! |
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05 February 2021, 06:24 | #128 |
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You do know it's just a source port, right? I'm sure it's been 100% tailored for the Amiga, unlike the original code.
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05 February 2021, 08:16 | #129 |
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Funny, I always thought Doom was just an over-hyped FPS version of Alien Breed with uninteresting, uninspired, worst and cut-down gameplay... But I aknowledge its historical importance nontheless. On the other hand I enjoyed AB3D a lot and I see how the circles closes somehow.
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05 February 2021, 21:12 | #130 | |
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Duh! Yes, I am aware that x86 code doesn't run very well on an Amiga. What other kind of port could it be?
Quote:
My point about it being multitasking is it proves that a complex game can be made system friendly without a lot of effort, and apparently without much performance loss. It probably could run a bit faster by taking over the entire machine though, like most native Amiga games do. Doom on the PC takes over the whole machine because running it in Windows 3 (the contemporary PC equivalent of Intuition) would have been practically impossible. ISTR that even getting it to run in DOS was often a struggle, as it needed all of the 640k base memory as well as extended memory. A real problem when your sound card needed DOS drivers loaded to configure it. |
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05 February 2021, 22:10 | #131 |
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You betray the Amiga by playing DOOM!
You don’t have to disassemble it. The full source is out in the open: https://github.com/mheyer32/DoomAttack (Shameless plug).
DoomAttack actually implements most of the performance sensitive code in assembly. DoomAttack is also multithreaded on the Amiga, using two extra threads to implement screen flipping and MIDI playback. |
05 February 2021, 23:13 | #132 |
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I didn't actually think that Doom on even the most accelerated emulated Amiga was up to snuff, featuring things like moonwalking zombies and so forth, or other quirks of the source port. I just prefer to play Doom on a PC source port, just for customizability's sake.
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05 February 2021, 23:48 | #133 |
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Well, I didn't. I have taste, and I know the first thing about computers. This was lacking in the US. The rest of the world did fine, despite Commodore's shenanigans.
Consoles died on their own. Nobody bought Macs, either. Some had a 386 or 486 - for printing on a matrix printer! Mind blow. Doom is mostly a US phenomenon, and it was was chug a chug slow on release. Maybe point and click to kill was all Americans were looking for in a game? I think I'm on the safe side, questioning the success of Doom outside the USA, and I think Europe waited until Windows actually worked and did something a 10 year old computer couldn't do. It's amazing how someone can release a computer and for the first 14 years, it does absolutely nothing that no other computer can do, in fact it's a $1500 version of the 8-bit computer of the 1970s and just as clunky, and it still succeeds. |
07 February 2021, 11:23 | #134 |
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07 February 2021, 11:48 | #135 | |
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Quote:
Reasoning: The Amiga was culled due to Little Johnny at number 5 Primrose Avenue using X-Copy to pirate Back to the Future Part II and sharing with his classmates in Year 4. Consultant Author of Commodore fact checking report: Medhi Ali |
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07 February 2021, 12:33 | #136 |
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Fun fact: Andrew Braybrook will block anyone on Twitter who admits to pirating Amiga or C64 games.
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07 February 2021, 12:45 | #137 | |
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Quote:
But yes, piracy did a lot of harm to the Amiga, if not killing off directly. Then again, the engineers of the Amiga committed a major faux pas (in my opinion) of having the auto-boot floppy disk system, allowing viruses contained in the boot sector to infect the Amiga without any way of stopping them (was there?) |
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07 February 2021, 13:21 | #138 |
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Yeah, sure, because piracy was an amiga-only issue... C'mon...
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08 February 2021, 02:44 | #139 |
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Compared to console piracy it was off the chart though..... built in copying device and storage media that cost pennies. Yes you could pirate cartridges but 99% of people did not and bought the actual games.
I always laugh when cracker groups say they released full games so people could try them and not waste their money on shitty games, fair enough for those stinkers but what about the good games? Why did we need saving from the likes of Pinball Fantasies, Stunt Car Racer, F1GP and the Settlers for example? Sorry that was a bit OT lol |
08 February 2021, 08:31 | #140 | |
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