12 July 2018, 23:12 | #121 |
CaptainM68K-SPS France
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Can you wait this week end for that, i had to let them aside, but yes, i can
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12 July 2018, 23:47 | #122 |
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mcgeezer; from what you achieved in 6 months with Bomb Jack Beer Edition; you should utilise your talents elsewhere. Rock 'n Rope / Blood Bros are my bias opinions
...though you already have a space type idea don't you? Do that Yeah Double Dragon on the Amiga isn't perfect by any stretch of the imagination compared with the arcade but... back then I was happy. Just the other day I played this via MAME for nostalgia purposes, got bored and changed games within a few minutes... That's not to say that back in the day it wasn't very popular and I loved it; I just don't think people are longing for an arcade accurate Amiga port. <unlike Rygar> |
12 July 2018, 23:58 | #123 |
CaptainM68K-SPS France
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arff Rygar, i spent 3 full days to extract the graphics with all the palettes.... and nothing came out :'(
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13 July 2018, 00:12 | #124 |
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...not even the first complete / working level.
To be fair though, it's a monumental task, the team that did this on the arcades back in the day knew what they were doing!!! Still a classic |
13 July 2018, 00:22 | #125 |
J.M.D - Bedroom Musician
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Well Rygar source is out if someone want to test and extend stuff as far as i remember
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13 July 2018, 00:35 | #126 |
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...yeah, but who's crazy enough???
It would take a team of say 5 - 10 talented people at least a year to produce anything like the arcade on the Amiga; it's definitely capable I'd imagine but The graphics, movement, enemies, power-ups, water falls, ropes, lava action, scenery changes, other small details, blah / blah / blah. That's a lot of different elements / positions / patterns to cover and for 28 mostly individual levels. Anyway, I / we are getting way off topic here. |
13 July 2018, 14:11 | #127 | ||
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Quote:
Quote:
Time to code it if I had all the tile sets, sprites, tile maps... probably a little under 6 months. I think the original lad (Sandruzo???) who was doing Rygar said it was always a tech demo anyway and wouldn't be a game as he wanted to prove the A500 could do it (I still don't think he did), but he wasn't too keen to let the latest source code out when I asked him so maybe he still has plans to do it - I could ask him again I guess. The appeal to Double Dragon though is that it always seemed to me to be a simple game, certainly on the technical side it is very straight forward to do. Time to code would be around 3 months if I have all the assets to hand. I'll contemplate some more but Double Dragon would be a nice little project... perhaps even for the upcoming game compo. |
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13 July 2018, 14:30 | #128 | |
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Yes only tech demo. How can we do a full game with allmost no market? |
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13 July 2018, 14:36 | #129 |
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@sandruzzo
that's understandable, but would you consider openning the code for someone else to continue your work? (ie mcgeezer) |
13 July 2018, 14:48 | #130 |
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13 July 2018, 16:04 | #131 |
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13 July 2018, 16:42 | #132 | |
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I did consider writing a version of Roc'n Rope a while back. Should be possible to get a port that's close to the arcade. |
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13 July 2018, 16:56 | #133 |
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13 July 2018, 17:28 | #134 | |
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If you're developing games for money then the Amiga is the wrong platform, for me the market doesn't matter and the community is everything along with the life of the Amiga. |
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13 July 2018, 17:30 | #135 |
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13 July 2018, 17:31 | #136 |
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It's not money per se. I was here begging for help for months, and nothig did happened! See the point?
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13 July 2018, 17:37 | #137 |
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13 July 2018, 17:42 | #138 |
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@mcgeezer
Yes, so far no source code release. Btw it's nothig special and still work in progress, with a lot of tests and bugs |
13 July 2018, 18:20 | #139 |
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13 July 2018, 18:20 | #140 |
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