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#121 |
Registered User
Join Date: Aug 2014
Location: roosendaal
Posts: 18
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yes I do run win 8.1 but I also have directplay installed. so still no joy
![]() the formula makes sense. to bad that it doesn't work across the board. The static production time is probably different per item produced. I would imagine that we can build something using tonnage,tech level but that's just thinking out loud. It would be awesome if you could use the amiga safe games! |
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#122 |
Retro is the game to play
Join Date: Feb 2012
Location: Vlissingen/Nederland
Age: 63
Posts: 197
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I know that fow did have the game running. Why its working with him i do not know.
I use Blitz3D as source code. Its easyer for me. Darkbasic is also possible but i have heard that this platform hase no follow up above win 7. For Blitz3D there is a patch under way for win 8 and 8.1 but its not out yet. For now i want to have the game working completely. Afther that maybe i wil learn a new language so i can transfere the game to a new platform that works for sure on win 8.1 I am thinking of C++. for my work i use a lot of C. So i think that going to C++ must be easy. |
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#123 |
Registered User
Join Date: Aug 2014
Location: roosendaal
Posts: 18
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I got it working! My original suspicion was correct. I had to disable my other monitors.
Your game looks fantastic! I hear a lot of good things about C++ |
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#124 | |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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Quote:
Thanks |
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#125 | |
Registered User
Join Date: Aug 2014
Location: roosendaal
Posts: 18
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Quote:
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#126 |
Retro is the game to play
Join Date: Feb 2012
Location: Vlissingen/Nederland
Age: 63
Posts: 197
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Good to hear that it works. I try to work weekly to have a part finished. But due to my lack of time it wil maybe al little bit longer.
And there are some little bugs in the game. As Long as I know. You wil find them on the screen. Not in the program it self. A lot of things is already written down and has to work out in the program. For now its look very good. I wil make a version that run on a full screen and in a windowed frame. Thats for the people who want to play but also keep a way open to windows. The drawback on this is that i have to, Or restart the whole program. Or reload all the graphics. This part is almost ready its written outside this project. Good job for you that you have already people who wants your program. Its a good idea to have more version. There is always one who wil work. |
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#127 | |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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Quote:
While your there, could you do me a favour and see if you can get the soundtrack of the JukeBox playing and picture from Deuteros? |
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#128 |
Registered User
Join Date: Aug 2014
Location: roosendaal
Posts: 18
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As far as I know there are 4 soundtracks in the game. I will put them on the download section of www.deuteros.tk tomorrow. As for a picture there is one on my site but I will put one with the Title of the game in the download section as well.
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#129 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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Nope none of them are there, I've been trying to search for the music played during the jukebox for the last 6 or more years and no luck.
Thanks for trying anyway |
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#130 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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I forgot to ask, regarding this "Remake" will it be sticking to the original or will there be any enhanced features such as updated graphics, sound etc?
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#131 |
Registered User
Join Date: Aug 2014
Location: roosendaal
Posts: 18
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@Neil79
Hmmm. It's good that you noticed that the music files I have are incomplete. It looks like I will be spending a few nights with the game and an action replay ![]() The remake will be as close to the original as possible. When I get that finished I will maybe look into new features,graphics,sound.... @bfrnhout A windowed version would be a great idea. I was thinking of giving the users some degree of control in this aspect as well. I think I am going to rework the save screen from the original game and make it into a menu for resolution,sound,save,load..... Maybe I will include this in the next release and save the settings in an ini file. |
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#132 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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Great, thanks Gambit and for your time
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#133 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,056
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Edit: Nothing to see here
![]() ![]() Last edited by Cherno; 13 August 2014 at 11:04. |
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#134 |
Registered User
Join Date: Aug 2014
Location: roosendaal
Posts: 18
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Thanks for the article Neil79. It's great! The next version is almost ready for release and I hope to bring it online soon
![]() I have made references to the article on my site and all the forums I visit. Last edited by Gambit; 13 August 2014 at 09:02. Reason: - |
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#135 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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#136 |
Retro is the game to play
Join Date: Feb 2012
Location: Vlissingen/Nederland
Age: 63
Posts: 197
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Gambit
I think the switch between windows andd full screen is for now the best way. And keep it to te original as close as possible. If the version is finished then there is a option to the next level of game play. I have to a couple of ideas but i have to work them out. For now I do the game in the original state including the cheats. And put some cheats of mine own. Your version is looking good. I can wait to see the full version. For now i see some things that is nog on the right way. But i think this is because you are still building the game. |
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#137 |
Retro is the game to play
Join Date: Feb 2012
Location: Vlissingen/Nederland
Age: 63
Posts: 197
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Last friday i did have to bring out the next part. But i could not do it. While i was writing down the code i found out that i mixed up two types of drawers. The mix was PRoduction and research. Because of that i have to rewrite a lot of code to make it right. Until that is not finished the program will crashe. Nobody like that. So a little bit of patience.
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#138 |
Registered User
Join Date: Aug 2014
Location: roosendaal
Posts: 18
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That sounds like a challenge. Good that you caught the problem and have a solution. I hope you get it solved soon so we can enjoy the new version
![]() I myself have a problem that all the GFX I was using are wrong so that the game isn't full screen. It looks good in windowed mode but the black borders are really irritating me in full screen mode. So i resigned myself to redo all the GFX because just re sizing them doesn't look right. Gives me the opportunity to also get all the animations sorted. |
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#139 |
Retro is the game to play
Join Date: Feb 2012
Location: Vlissingen/Nederland
Age: 63
Posts: 197
|
Thats nasty. By me it was the wrong approch of starting to program. So i got stuck on some problems and has to redo the whole program.
The full screen i do is a simple zoom in function. I draw the complet screen on a backscreen of 640 by 480, and when its done i zoom in to the reals screen format. The zoom is not working very good, but by keeping the aspact ratio the zooming is going great. As you can see on the program you wil notice that the mouse is restricted to a designed area. That because is use a view port in where the mouse is allowed to work. By doing as much as possible in OOP style the programming is woking good. Every function can be tested as a stand alone part. Much more i can not give you at advice. But its good that you did see you mistake in the early state. It wil be a real pain in the ass if you discoverd it at the end of it all. |
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#140 |
Registered User
Join Date: Aug 2014
Location: roosendaal
Posts: 18
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I finished the animated logo yesterday complete with sound and animations
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Thread | Thread Starter | Forum | Replies | Last Post |
Wanted : Dragons Breath / Deuteros | Neil79 | MarketPlace | 0 | 30 March 2013 14:14 |
Help with Deuteros | Wishbone | project.Sprites | 2 | 26 November 2009 22:29 |
Deuteros Stuf | Dr. Dude | request.Other | 6 | 04 June 2007 19:14 |
what was the follow up to deuteros? | conquest | Looking for a game name ? | 3 | 24 January 2004 23:49 |
Deuteros and WinFellow? | MosMensk | support.Games | 5 | 21 October 2001 14:11 |
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