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#121 | |
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Join Date: May 2001
Location: ?
Posts: 19,658
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Quote:
I'll mention it again, this is the CODERS sub-forum. As you can see above there's a bunch of coders talking about ideas related to this topic, which is what should have happened from the beginning. It was nice that the thread took a turn towards REALITY. I hope the conversation continues that way. |
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#122 |
Registered User
Join Date: Sep 2013
Location: Beeston, Nottinghamshire, UK
Posts: 240
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Akira, just a heads up but this was moved into the "Retrogaming General Discussion" forum some time ago.
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#123 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,658
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Good call, I'm a royal idiot.
Well as soon as Miggy4eva exited the thread, the conversation turned technical again. So I got confused. I stand corrected and I exit the thread myself, no need for noise! |
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#124 | ||
Registered User
Join Date: Feb 2010
Location: Espoo / Finland
Posts: 821
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#125 |
Registered Abuser
Join Date: Oct 2013
Location: Valencia / Spain
Posts: 364
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That's easy. No lazy porting, optimise the texture mapping engine and target 1x1 resolution. Don't communicate with anyone bright enough who's actually solved this, for the Atari people will win.
If it runs a little sluggish or doesn't even begin to fit in the memory, just use some blibber and cobber magic in some way I can't even begin to explain. Really, this has to be the worst thread ever ![]() ![]() |
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#126 |
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Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Some guy comes in front and requests a game then coders go ahead to work 1 year on the project to fulfill his dream. This is not the way things are being made, but on the contrary some coder(s) do something on their free time and then announce it to the community.
All these 7 pages are plain theory and thread is going to explode any time soon, OP dissapeared too. |
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#127 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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#128 |
Registered User
Join Date: Feb 2010
Location: Espoo / Finland
Posts: 821
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#129 |
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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The Amiga just wasn't built to handle 3D graphics because it was manufactured in a time when 3D competition wasn't around. Sure, you have games that bend the rules such as SCR, possibly Vaxine or even Encounter on the C64/AXL and great tech demos but it just isn't a machine built for 3D rendering where gaming is concerned.
That said, I admire anyone who would attempt such a feat on an OCS Amiga as I know how hard it would be - not impossible as any CPU will achieve a result but at how many FPS will be the key. I suspect with this "Wolf3d Challenge" about 0.01 FPS. I may be wrong though. |
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#130 | |
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Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,426
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Quote:
The first 3d-accelorators (3Dfx Voodoo and PowerVR) came out in 1996 while Wolf3D was released 1992! back than it was only matter of faster CPUs and chunky 8-bit pixels. Mistakes Commodore could have easily avoided in the AGA-line. |
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#131 | |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Quote:
I'll go back to just watch the thread developing ![]() |
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#132 | |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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Quote:
![]() 2. I'm just stating my preference for the Doom franchise as an FPS over the Wolf franchise, which I've never liked. 3. I think VGA is a requirement, since all the source ports of Doom I've seen are based on 256-colour graphics, because of the way Carmack programmed the CLUTs for the light-diminishing, and so forth. I haven't once seen a source port that did away with those entirely in favour of 24-bit smoothness, but I think that would require a massive rewrite of the core Doom code, which I think is against the T&C's. Correct me if I'm wrong. |
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#133 | |
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Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Quote:
Apple 2gs, the overclocked 65816 is 16bit, and port was made with help from 3DO Wolfenstein programmer which is an expert on the matter. There is no info how much memory the Apple has, as it can go up to 8MB. Gameboy color uses a cartridge with an extra CPU. SNES uses a cartridge with an extra chip if i am not mistaken. Atari ST uses 2MB extra memory. |
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#134 | |
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Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,426
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Quote:
ADoom runs on AGA and even ESC, so no VGA is required. But Doom is offtopic! Back to the topic: there is already a ESC Version on Aminet AmiWolf_ECS And that was already mentioned in this thread. But of course it is not playable on a plain A500. And that’s what this whole thread is about: how low can the bar be set for hardware requirements. |
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#135 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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When I'm talking about VGA, I mean 256 colours, just like AGA. I always thought Carmack wanted Wolf3D to use VGA for the first time in id Software history. I know his previous FPS games were CGA, then EGA, which an A500 could easily duplicate.
Wolf3D should be possible on an A500, even if the graphics were 2x2 pixels instead of 1x1, and with just 16 colours as well. If the C64 can do a rough approximation of Wolf3D, then the Amiga sure can. But it's doubtful it would ever look as good as on the PC. Sound should be no issue, that's one area the Amiga could sound better at. |
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#136 | ||
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Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,426
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Quote:
The terms VGA or EGA are very misleading and no: the Amiga chipset can not duplicate one of these! Quote:
All that was already mentioned in this thread. |
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#137 | ||
Registered User
Join Date: Nov 2017
Location: Amiga Kingdom
Posts: 368
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Thank you for giving me permission.
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The OP had the right enthusiasm. It didn't matter if the request was technically possible or not. There are other things at play here that is not obvious. The forum needs to allow a fair bit of latitude for overenthusiastic fans and of those that do not have to temperament to gently let down a fan's expectations simply allow a little time for the thread to go quiet on its own. Negativity or mockery costs nothing to produce but other peoples' enthusiasm pays a high price for it. Next time a member is seen to be overenthusiastic instead think about redirecting that enthusiasm or cultivating it productively. Since this thread can be the basis for serving a purpose beyond itself - an open mind should be kept and no more attempts to derail or have the thread locked be made. A considerable amount time will need to pass before this thread gets a substantial update. |
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#138 | ||||
Registered User
Join Date: Feb 2010
Location: Espoo / Finland
Posts: 821
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Not giving permission, but rather stating that how about actually doing something yourself, rather than making demands.
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#139 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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This thread should be locked the moment it was stated that Geoff Drummond's "Stunt car racer" is a lazy port and all participants get a weekly ban and 1 month only for the SCR statement.
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#140 |
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Join Date: Feb 2010
Location: Espoo / Finland
Posts: 821
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