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#121 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,597
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The Shadow Dancer route envision a recode from scratch so, for how jotd wanted to do the port (almost an emulation of the arcade), is not feasible i think
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#122 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,510
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Every game was generally adapted on console, not strictly converted.
I'm not a Shinobi specialist but does having Ninja of different colors affect the gameplay ? Because you could just mix green and blue ninjas for example. I love how Konami converted their licence on MSX, X68000, NES, SNES, MD and PCE adapting them to every support àd not trying to force an impossible port. |
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#123 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,597
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Different color ninja = different behavior, as far as i remember: the green ones are mimetic in example
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#124 | |
Registered User
Join Date: Dec 2022
Location: France
Posts: 87
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Quote:
I remember it was quite fun and looking good at the time. |
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#125 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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The point of converting Shinobi is to keep close to the arcade. And the code is 68000 too, I have no interest in recoding a game anymore, plus if I can save a transcode...
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#126 |
Registered User
Join Date: Dec 2022
Location: France
Posts: 87
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OK, I see. I remembered that the SMS is based on Z80 but I don't know if anybody has managed to extract the source code of this version.
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#127 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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there is no source code of Shinobi on any platform. But it's generally not a problem
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#128 | |
CaptainM68K-SPS France
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Quote:
The big question is : do you want to convert the bitmap chunky graphics to planar, or keep the original bitmap chunky graphics ? |
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#129 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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Yes, I can isolate the sprites routines and tiles, as the game writes to given locations to enable sprites & set tiles.
If I did this, I would take your rips and convert to planar, reducing the number of colors automatically at first, maybe create one tileset and one spriteset per level so less colors would be required. |
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